Category Archives: Necromunda: Chaos

The Cult of Ruin – Part 8

I’ve been bumping my gums about my Necromunda chaos gang for absolutely ages and yet progress, when it has happened at all, has been bumpy to say the least. However with the ladies of House Escher wrapped up (for the moment) I decided it was time to get this bunch of crazy reprobates finished off as well. Once again Azazel’s monthly painting challenges proved their worth here. This month it’s “Squaddie September” with the aim of completing squads of at least three models, something which I used as a spur towards getting the gang finished up.

My affiliation with 41st millennium beastmen is hardly a secret and so I wasn’t going to miss the chance to sneak another one into the gang. As well as arming him with a gun I tried to make him a bit more “40k” by replacing his hooves with mechanical prosthetics, whilst his tentacle arm leaves him little hope of finding acceptance amongst upstanding Necromundan citizens and forces him to throw in his lot with the dark gods.

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That said he’s not the only beastman in the gang, even the leader is one, so he should be in good company!

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Alongside him I also completed this Tzeentchian cultist. I still have a plan to make a fully Tzeentchian gang at some point and although that may be a while off this chap brings us one step closer to seeing it realised.

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As with several previous cultists he’s a conversion, continuing my determination to have as few duplicate models in my collection as possible. Here he is alongside the original. As you can see he’s not a radical conversion but the tweaks I made do, I feel, offer him a rather different (and distinctly more Tzeentchian) character.

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What’s more the gang is starting to develop a little contingent of models dedicated to the Changer of Ways (although I have no doubt that they are completely ignorant regarding what exactly it is that they are worshipping). I blame the subtle influence of that sneaky fish myself…

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Alongside these new recruits I also gave some attention to a couple of older miniatures that I thought deserved a second chance. First of all we have this despicable renegade, rescued from my old traitor guard collection and well overdue for some attention.

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Meanwhile this was one of my favourite models from the Dark Vengeance boxset so I knew I had to include him somewhere. However he was also desperately in need of a repaint before he was ready to join his new crew.

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I could have stopped there of course but I’ve been hearing the call of the dark gods a lot lately and I’m still working towards getting the contents of the Blackstone Fortress box painted up. Thus I decided to broaden my options for the gang and get some work done on Blackstone Fortress into the bargain by completing another of the traitor guard. Presumably this is a deserter from the Dust Wall who turned his coat when he saw the Genestealer Cultists coming. If they think they’re going to find refuge in Ironhouse they’ll be sorely disappointed!

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So, where does this leave the cult? Well, right now it looks a bit like this…

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Much like the Escher gang I’ve got far more models here than one would really need to play a Chaos gang but it’s been a lot of fun coming up with ideas, building and painting them and that’s really all that I’m looking for.

Command of their activities falls to the bestial Skaverghast, accompanied by his champions and a powerful witch.

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Then we have a small contingent of traitor guard, partly borrowed from Blackstone Fortress.

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Not to mention the disorderly rabble of the rank and file.

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And there we have them, another gang of reprobates ready to join the seedy and anarchic backstreets of the Underhive. Of course, like an army, no gang is ever truly finished. For one thing a lot of the new Blackstone Fortress cultists deserve to find a second home amongst this ragtag crew (when they’re not terrifying explorers and hunting for ancient xenos arechotech that is!)

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The Cult of Ruin – Part 7

Needing a bit of a break from painting brightly colour Eschers I’ve turned my attention to the leader of my Chaos Cult gang, Skaverghast the Pit Dweller.

Originally conceived as a way of getting another gang up and running quickly and easily using models cannibalised from elsewhere in my collection my Chaos Cult rapidly degenerated into a morass of self-sabotage, over-ambitious targets and general mayhem. In this regard I suppose I was acting entirely in character for a Necromundan helot planning to smash the system armed with nothing but a poorly translated book of spells, a rusty knife and the advice of a whispering voice no one else can hear which assures me that everything will turn out just fine so long as I trust it. After all they too believe they’ve found an easy shortcut to success that soon mutates and grows (sometimes quite literally) into something they can’t control. Time to nip this heresy in the bud and get the gang ready to spread mayhem in the Underhive at last. With a chaos spawn on the loose and a witch borrowed from Blackstone Fortress what my cult really needed next was a leader, a demagogue who has stirred up the helots and convinced them to take up arms against the Imperium.

I’ve made several attempts at creating a suitable model to fill this role but until now I really haven’t been happy with any of them.

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As is traditional he also needs a backstory to explain his origins and tie him into the evolving story of Ironhouse and the gang warfare threatening to overrun it (someone should call for the Enforcers…).

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Skaverghast was born strong. Down in the deep pits beneath the roots of the hive, where light is as precious as water and the air flows as thick as soup, he came into the world bellowing and wrathful. The human tribes that dwell in those depths are a far cry from the Imperial citizens who live above them. Far from the Emperor’s glory they dwell in madness and degeneracy, gibbering idiot prayers into the inky chasms, mating with mutants to birth monstrosities, and feasting on the weakest of their kin. Had he been born in the manufactory levels above Skaverghast¬†would have been carried straight to the pyre, so terrible were his mutations – his form and foulness an offence to the Emperor’s gaze. To the people of the pit he was holy, touched by the gods of the hungry shadows. They grovelled before the babe like beggars before a king.

As Skaverghast aged he ascended, climbing the crumbling stairs and muck-choked pipes that led up towards the light. As he went he carried the darkness with him. The Ratskin clans hated him as soon as they sensed him, recognising at once a cancer of the Hive Spirit and knowing that he would spread corruption within the blessed shadows. They sought to slay him and with each failure Skaverghast gorged and grew stronger.

Higher still and the crime queens of the Black Manufactoria recognised his strength and coveted it for their own ends. Taking him in they made him their overseer, and he reigned in terror over an army of slave-workers. Soon however even that was not enough. Skaverghast hungered to hunt again and the Queens desired a foothold in Hive Volatos, an opening from which they might reclaim their lost realms and rebuild their dynasties. So decided they dispatched their general, tasking him with gathering the lost, the hateful and the bitter, taking these broken shards and forging from them an army by which Ironhouse might be claimed.

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Whilst I was about it I took the opportunity to repaint a couple more of my old cultists, bringing them to a modern standard and allowing myself to induct them into the cult.

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As ever I’m keen to avoid any duplicate models making their way into the gang so that second cultist was a conversion. For comparison, here he is next to the original.

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If I’m honest I probably have enough now to get my Chaos gang up and running but I still have a few other cultists either part-painted or in need to repainting so I’m not going to call this project done yet. However I’m determined not to allow it to drag on for months so I’ll aim to get the last few done ASAP, hopefully (all being well) in the next couple of weeks.


Blackstone Fortress: Rogue Psykers

Floating eerily over the battlefield the Rogue Psykers are another of my favourite models from the Blackstone fortress set. I was a big fan of Forge World’s Rogue Psyker, although perhaps foolishly I never saved up the money and bought one, and as a result was rather disappointed when it was removed from the range last year. For those who don’t know what I’m on about here’s a reminder.

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Thankfully he’s now back, although sadly without his tortured victim, joining the Necromunda range as Bounty Hunter Thaetos 23-2. My initial disappointment at the loss of the Forge World psyker however was very much ameliorated by the arrival of Blackstone Fortress and the two Rogue Psykers within, very much the spiritual successors of the aforementioned model, with the added advantages of being produced in a lighter and more flexible material.

Driven insane by the warp-spawned powers crowding their minds and at constant risk of being possessed by daemons, yet equally unwilling to be dragged away onto a Black Ship and used to keep the Emperor alive in a tortuous soul-flaying process, these two gents have instead offered their cruelty and megalomaniacal hatred of mankind to the chaos gods with predictably evil results.

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As I was painting them it struck me that one or other would make a fine witch for my nascent Necromunda chaos cult gang (the one that I’m painting at a downright glacial pace!) and, as a witch can be accompanied by a familiar, I dug around in the bits box for something suitable¬†to accompany them into the Underhive. Given the amount of toxic industrial runoff in every body of water on the hive world a mutant fish seemed perfect – and even the most learned of the helots would struggle to recognise the sigil of the god trapping them ever further in damnation…

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With these done it’s time to turn my attention to the biggest, baddest villain to haunt the halls of the Blackstone Fortress, Obsidius Mallex himself. Despite my long affiliation with Chaos and my deep and abiding respect for Abaddon (the true Warmaster) this is my first attempt at painting a member of the Black Legion so it’ll be interesting to see how I get on.


The Cult of Ruin – Part 6

Next up, something I can only describe as a rabble of Chaos cultists. As I’ve mentioned before work has been particularly crazy recently and, despite actually managing to finish some models last week, painting time has been thin on the ground. Thus when I did manage to claw back some painting time I went for a few “easy wins” and tackled some of the part-painted chaos cultists that have been waiting on the edge of the desk for some time.

First up there’s this savage beastman. I built him a number of years ago (indeed a quick look back into the archives of this blog tells me it was 2015) but he’s spent most of the intervening time with nothing more than a few basecoats to his name. Time to put in the (fairly minimal when it came down to it) extra effort to get him finished and ready to rage through the Underhive in full colour!

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Whilst I was working on him I found my attention drawn to the traitor guardsmen from the Blackstone Fortress box. Now as I’ve previous noted my aim with Blackstone Fortress is to paint up those models that I can’t easily proxy from elsewhere in my collection and then work on the rest – that way we can actually play it with a full set of painted models sooner rather than later. Traitor guard are something which isn’t in short supply so my plan was to shove them to the back and crack on with things like Negavolt Cultists and Ur-Ghuls in the meantime. A good plan sure enough, but not one which survived first contact with the painting desk! After all, it’s all very well to have these organised and sensible aspirations but how could I allow models as cool as these to sit unpainted for long?

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In turn working on these gave me the impetus to go for a few more “easy wins”. All of the above models may well find their way into my long-gestated Chaos Cult gang for Necromunda. When I originally planned this gang last year the idea was that it would be quick and easy to put together, just a case of gathering models I’d already painted and going for it. However I quickly became dissatisfied with this idea. The models I had to hand had mostly been painted several years ago and the quality of the painting really didn’t hold up next to the newer stuff. Thus I picked out several cultists that I wanted to use in the gang and decided to make a start by giving them a quick repaint – and of course having made this plan then proceeded to do absolutely nothing about it.

However with other chaos models on the painting desk and feeling the temptation to do something quick and easy with what little painting time I could scrape together I finally got around giving these three the love and attention they deserve.

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Now I just need to find the time to get this month’s Skaven photographed and write some words about them. Perhaps if I give up sleep…


The Cult of Ruin – Part 5

Hang about – five posts in one week! What’s happened to me? Have I been possessed? That’s a worrying thought…

There has been a lot of cult activity going on around here lately, most of it admittedly focused on those insidious xenos; the genestealers. However that doesn’t mean I’ve forgotten about the servants of Chaos entirely. Whilst other projects have pushed the chaos cultists on to the back burner I couldn’t resist putting in some time to finish off the hideous spawn known as Gibbermaw.

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Fans of the dark gods take note however, this doesn’t necessarily mean a resurgence in Chaos activity in the Underhive will be happening straight away, I’m planning to concentrate on the Eschers first then we’ll see how things go from there.