Category Archives: Khorne

The Lodge of the Flayed King – Part 2

I’ve been trying to work out a colour scheme for my Corpse Grinder Cultists and at last I think I’ve got something I’m happy with. Here’s initiate He Who Cuts modelling his new work wear. Before we look at the final piece here he is prior to being liberally splattered with gore. As you can see the paint job isn’t perfect but I didn’t see the point in breaking my neck over it if I was just going to cover it up with Blood For The Blood God technical paint!

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And here he is suitably blood splattered after a hard day of unrelenting violence.

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Overall I’m pleased with the way this colour scheme works on the initiates but I’m curious about how it’ll look on the more heavily armoured butchers, cutters and skinners so I’ll test it out on one of them next before rolling it out to the rest of the gang.


War Eternal – Part 9

You may recall that during the summer of 2019 I chipped away at an Age of Sigmar skirmish warband dedicated to the Blood God Khorne. By the time I wrapped up the project I’d painted seven bloodreavers and if I’m honest I was never very comfortable leaving them there. The holy number of Khorne is eight and so leaving the squad on just seven members seemed like foolishness and guaranteed to bring down the ire of the war god upon my luckless head. However painting one bloodreaver seemed equally daft when I could paint three and round out a squad of ten.

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Here’s the three new boys ready to start rampaging with their new mates.

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And here’s the whole squad ready to reap skulls for their god’s famously uncomfortable chair.

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Once again I’m not sure when I’m going to get back to this project but I do have more ideas, it’s really just a matter of time…


The Lodge of the Flayed King – Part 1

Very much in the spirit of the Goliath WIPsI posted last week here’s a look at some more unpainted Necromundan plastic, this time in the form of my favourite underhive cannibals the Corpse Grinder Cultists.

First up I turned my attention to the cult’s initiates (that’s Juves in any other gang). I’ve already built a couple of these, pretty much exactly by the book, so now I wanted to go off-piste a little and see what I could come up with. Particularly I wanted to explore some of the weapon options available to the gang which aren’t available on the “stock” models – that is to say weapons which are described in the rules but aren’t available as part of the standard plastic kit. Unlike the majority of the gang, which can only be equipped with close-combat weapons the initiates have not fallen so far into Khorne’s favour that they’re reduced to running screaming across the battlefield with no heed for the niceties of tactics. Indeed these newcomers to the gang, still digesting their first few meals of still-warm person, can chose from a selection of ranged weapons – and even remember that they can be fired from a distance rather than just used to bludgeon the nearest foe. As well as the likes of stub guns and autopistols a particularly attractive sounding option is the harpoon launcher. For one thing it makes me think of the Ursus Claws, the massive harpoons used by those ultimate Khornate warriors the World Eaters. For those not in the know the Ursus Claws are basically huge harpoons that were mounted on the titans of the World Eater’s allies – the Legio Audax – and, if even that isn’t big and over-the-top enough for you, on their flagship The Conqueror. If titans impaling other titans and dragging helpless tanks around wasn’t cool enough imagine if you will a massive spaceship harpooning other spaceships so that they can be rammed and boarded by thousands of Khorne berserkers. The World Eaters do nothing by halves (and really ought to have a range of miniatures – just saying, GW, just saying…). Anyway, I reckoned a smaller version might be just the thing for the Corpse Grinders to have in their armoury, partly for the nod to their larger Khornate cousins and partly because I like the idea of the initiates retaining the common sense and forward planning to impale some poor sod and take them home for supper whilst the more corrupted members of the gang are busy hacking people up today with no thought for tomorrow.

Making the harpoon launcher was pretty straightforward, it’s lifted straight from the Orlocks kit, with a trophy skull popped on top to add that Khornate vibe. It fitted pretty well although there was a slight gap left (which would normally be covered by the Orlock shoulderpad) but a suitably spiky jawbone soon covered that up. The other shoulder needs a little greenstuff to tidy it up but otherwise he’s good to go.

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The other trick up the sleeve of the initiates, as well as their ability to use ranged weapons, is being a lot sneakier than the rest of the gang. Whilst their lodge brothers let everyone within a hundred miles know that they’re on their way by revving chainblades and running screaming at their nearest victim, the initiates tiptoe through the underhive ready to spring on some hapless meal that just happens to be walking by. In game terms this means they have the Infiltrate skill which allows them to pop up uncomfortably close to the enemy and start making mayhem. The Corpse Grinders have a reputation for being quite a nasty, over-powered gang to face and although I’m quite sure this isn’t something that will last forever as new models are released and new tricks discovered, I’d also like to emphasise that I’m not trying to create a gang with which to smash all comers and win at all costs; that isn’t something that appeals to me at all and it certainly doesn’t fit with the spirit of Necromunda. Mainly I’m interesting in modelling opportunities but I also like the idea of interesting tactical tricks for as and when I do get the occasional game in, and having a juvenile delinquent with a rocksaw pop up practically on the toes of the enemy gang sounded like a chance for the kind of mayhem that Khorne would undoubtedly approve of. Again he’s mostly based around the standard initiate model, this time with the arms and weapon from the new Goliath prospects.

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Lastly the gang needed a leader and as ever I wanted someone who looked uniquely mine (so heavily kitbashed and converted from the studio version) and suitably imposing, someone who could look across the table at any of my other converted leader models and have them know that they meant business. Much as I love the studio versions of the Corpse Grinder Cult there’s nothing to really make the leader stand out from his barbaric followers. I began by building the model as per the studio instructions but added on every extra spiky, skull-covered extra I could find, rather than diluting the effect by spreading them around the whole gang. Then it was just a case of finding a suitable head and this mask, borrowed from the trophy rack of an AoS Orc (sorry – Orruk!) fit the bill nicely.

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With these three done, plus the other cultists I’d put together previously, I’m well on the way to getting a starting gang built. Now I just need to pick a colour scheme – something that shows the blood will do nicely!


War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

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Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

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What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

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With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

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For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!


War Eternal – Part 7

When I first planned out my little Khornate warband I planned to include a pair of flesh hounds. At the time they’d not long been released and a new models outdid their predecessors with ease. As I was planning to paint up a pack anyway what better opportunity to get started on them than this? However because I’ve been concentrating on other aspects of the warband it’s taken a while to actually get started on the hounds but at last the first one is ready to hunt.

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Readers with a head or maths will have noticed that despite my references to flesh hounds (plural) I’ve only actually painted one. The reasons for this are twofold. Firstly I used this model to test out some adjustments to my standard daemonic paint scheme. Although I’m very pleased with the results I wasn’t really feeling the urge to replicate it straight away. Secondly I’ve discovered a small group of bloodreavers which I’d assembled, undercoated and then forgot about. Rather than allow them to slip back into the unpainted pile this seems like a fine opportunity to get them wrapped up too so I think I’ll take it easy when it comes to painting daemonic dogs and take a crack at these barbarians next instead.


The Unforgotten – Part 8

At times it seemed like a desperate flight with a deadline snapping at my heels, at others like a heroic last stand against a rising tide of unpainted models, but with the end of the month upon us I’m pleased to say that victory has been achieved!

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For those coming late to the party, blogger Azazel has declared May to be Neglected Model Month, challenging himself and other hobbyists who wanted to take part to finish off some of those old, unfinished models which have been left to gather dust. I took on a rather ambitious goal, by my standards, and at the time worried a little that I might have bitten off more than I could chew. In retrospect however I’m pleased not have stinted in my efforts and to have managed a sizable addition to my chaos collection.

The forces of Khorne for instance grew significantly with the return of an old helbrute, a pack of ravenous flesh hounds and an ogryn berserker.

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Meanwhile Nurgle gained  a bloat-drone and a heap of happy nurglings.

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Even Tzeentch got in on the act with this unplanned “stretch goal” – a converted tzaangor.

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The eagle-eyed amongst you will have spotted that the nurglings have had a little update since I first showed them. That’s right – I forgot the nasty green gunk on the bases. Hopefully the plague father will forgive me this transgression and won’t bestow any of his gifts upon me.

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In spite of the pressure I felt at times not one of these models took me more than an hour to finish – with the arguable exception of the ogryn where I found myself hating everything about the banner and repainting it from scratch when it was almost finished. Nonetheless, even in what was, for me, a very busy month at work I still managed to complete ten neglected models – plus the additions* to my Skaven that I’ll show you tomorrow.

*”Additions” being an ambitious plural right now as only one is actually done at the time of writing, however there are at least a couple more I’d like to finish off to join it if times allows.

Still, with none of these taking more than an hour to finish, and with a whole day of May still to go, a dedicated person could shift twenty-four models from the shelf of shame (although the last few would undoubtedly be of variable quality…). Silliness aside though it goes to show what can be achieved if one just breaks the deadlock, picks up the brush and a half-painted model and just gets on with it. All too often they just sit there, unfinished and shameful, and it doesn’t need to be this way.

Huge thanks once again to Azazel for creating the challenge, without which I would never have been inspired to finish these – at least not this decade. Now back to your brushes the lot of you, you could have finished another model in the time you spent reading this!


The Unforgotten – Part 7

Glory to Khorne – the ogryn with the banner is ready for battle!

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When the Age of Sigmar First Edition boxset was released I loved the look of the Bloodsecrator; a hulking warrior with a huge sigil with which to draw the Blood God’s gaze. At the time many people were still operating in an old Warhammer mindset and thought it would make an excellent battle-standard bearer for a Khorne themed Warriors of Chaos army – and indeed the whole Khornate side of the box could have translated onto square bases quite easily. In many ways the model proved adept at multi-tasking, as well joining armies in both the Old World and the Age of Sigmar it also made a natural step into the 41st Millennium, albeit with some suitable sci-fi tweaking here and there. As an avowed heretic and solider of the Long War I naturally wanted to put him to work in the latter setting. The trouble is, the banner is just too damn big for a human to carry – even a space marine, indeed even a terminator, is going to struggle to lug that great lump around. The original Bloodsecrator suffers not just from having a silly name but from being a model of two mismatched parts, the sum of which just doesn’t work cohesively. How is any warrior supposed to reap skulls whilst also struggling to hump this great, awkwardly shaped banner around the battlefield? The Imperium would undoubtedly employ a servitor for exactly this job but the followers of Khorne are far too practical for that, anything that hampers the spilling of blood or fails to get on with the job of slaughtering of one’s enemies has no place in their austere lives.

For a while I considered mounting the icon on a helbrute but in the end, partly because I’d already seen so many others do a better job of that than me, I decided to branch out and try giving it to an ogryn instead.

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Seeing him next to my original ogryn berserker serves as a reminder of how much my painting style has evolved and improved over the last few years. Perhaps it’s time to give the first one a repaint too – after all I can’t have the poor old chap being outshone by his younger rival. Plus he’d make a powerful-looking repurposed mining ogryn for a chaos worshipping Necromunda gang…


The Unforgotten – Part 5

Oh why, oh why did I decide to tackle quite so many neglected models in what is, for me, one of the busiest months of the year? Never mind, I remain a man of my word and after far too long gathering dust, followed by a feverish session of painting over the weekend, the flesh hounds of Khorne are finished!

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The whole pack gathers for the hunt…

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…and is unleashed onto the world of mortals at the head of a legion of Khornate daemons.

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The Unforgotten – Part 3

Good news – the missing flesh hound has been found, and what’s more he was almost finished! A few brushstrokes here and there and he was done. To recap for those new to the story, I was given a set of flesh hounds back in 2013 by a colleague after taking care of his dog whilst he went on holiday. Unfortunately he wasn’t the most pleasant person to work with and the more people he was rude to in our office the more I took it out on the poor fleshhounds by shoving them further and further back on the shelf.

However, when all is said and done, I actually rather like the models – and when fellow blogger Azazel suggested May as “Neglected Model Month” I decided the hounds’ time had come at last. Again, for those not in the know, Azazel has been setting a series of monthly challenges to hobbyists and himself, and the one for May is simply to finish a neglected model that’s been sitting unpainted for far too long. Or, if you’re like me and far too enthusiastic, many models.

Unfortunately by the time I came to that decision one of the hounds had gone astray but a hunt through the drawers and boxes surrounding the painting desk turned him up and in miraculously undamaged and already fairly well painted condition too.

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And here’s one of his packmates.

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I’m rather pleased to have snuck the rune of Khorne onto his base twice, wherever he walks the Blood God clearly approves.

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So there we have it two hounds done, three more to go by the end of the month.

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Our Rage Won’t Die – Part 4

The story of this model begins way back in the early days of my chaos collection, although the seeds of inspiration that led to his rebirth are rather more recent. Back in the early autumn I started working on a small group of Khorne Berserkers. I’m still pleased with them, and the feedback I’ve received has been overwhelmingly positive, so it’s time to keep the creative pot boiling by adding a leader to the squad. Here we have the Berserkers as they looked last time we saw them.

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You’ll have to trust me when I say that the project hasn’t entirely died in the meantime, although primarily it has been resting, waiting for inspiration to strike and work to resume. That inspiration arrived in the form of fellow hobbyist Azazel, who’s been setting a series of monthly challenges, both for himself and his readers. This month the challenge was to build a model, something I don’t usually struggle with. However I’d been putting off actually doing the disassembling required to make this model, and may well have continued to do so indefinitely if I hadn’t seen Azazel’s challenge

Enter; this elderly model. I’m not entirely sure when I painted him, I’d estimate 2010 or 2011 at the latest, but whenever it was I was already old and experienced enough to know better. Take a good look at him because this is the last chance we’ll get.

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Let’s be honest here, he hasn’t aged well. Even when I first built him he probably wasn’t nearly as good as I thought he was and time has not been kind. I like to think my painting skills have grown a long way over the years (although I’m still rather taken with that blood spatter – if I may say so myself – especially as it pre-dates the now ubiquitous Blood For The Blood God paint). On the whole though, he’s ugly and painfully short in comparison to the new generation of space marines. Over time he’s been shoved further and further back on the shelf. Some might even say I’m ashamed of him.

Despite these flaws I must confess I’m fond of him and that left me with a quandary. On the one hand he really has no place in the collection of models I’m aiming to create, on the other I’d be sad to see him bundled off into a box of old miniatures to gather dust. It would be an inglorious end for such proud old warrior and I for one am not ready to cast him aside just yet. He speaks to an era in my creative development when my ideas were far bigger than my talents and I was only just scratching the surface of what this hobby really offers. That said I’m not going to let nostalgia cloud my judgement. However no servant of the gods need retire when they could just as easily ascend! Not for him the bitter, lonely silence of the bitsbox, not when he can rise again as a warrior reborn, key components snipped away and reused to allow his resurrection. Time for the old brute to get a facelift.

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Hopefully you’ll agree that he’s a bit more imposing now, whilst still maintaining the spirit of the original. Who knows, this may even inspire me to make some more berserkers. In the meantime, I await your feedback.