Category Archives: Inq28

Muties – Part 4

I reckon my mutie tribe could really use a bit of muscle, after all swarms of little gribbly dudes are all very well but mutants come in all shapes and sizes. Time for a big ugly to join up with the little uglies!

This chap comes from Mad Puppet Miniatures, who’s line of post-apocalyptic models would generally fit in well in Necromunda. Being mostly lumpen flesh his face tends to get a little lost against the background of the hump and although I did try to highlight the face up a little it hasn’t entirely worked enough to make it stand out in photographs. However as I write this it occurs to me that adding a red or purple wash to the hump might be a fine solution so I may well return to him at a later stage and try that out. Alternative suggestions are more than welcome however. For now though I’m calling him done. Oh and for those eagle-eyed readers currently peering at the pictures, he is indeed carrying a teddy bear.

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He’s not ridiculously massive in comparison to the other mutants, just big enough to add a variety of sizes to the group.

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As I mentioned a couple of days ago I’ve got a few more mutants knocking around which I’ll be adding to the gang at some point, as usual “watch this space”.


Muties – Part 3

Time to return to the very dankest depths of the Underhive today as we go in search of those most downtrodden of all Imperial residents – the foul and degenerate and/or unjustly maligned muties. As with the previous sets these were all based on the goblins from Games Workshop’s Lord of the Rings range, with the addition of various odds and ends from the bits box and a little bit of greenstuff. I didn’t go into any of these with a set plan, I just dug around in the leftover bits I had available and saw what I could come up with. Before we begin here’s a reminder, for anyone unfamiliar with the stock LotR goblins kit, what it was that I was working with.

Goblin Town Goblins LotR

And here’s the latest additions.

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And here’s the three new recruits together.

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With these three complete the mutie tribe is finally starting to look the way I want it to, a disparate clan of mismatched little monsters, individually weak but swarming from the shadows to prey upon the unwary (as usual just click on the picture to see a bigger version).

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Needless to say this won’t be the last time we see these, I’ve still got a few more Goblin Town residents waiting for me to decide what to turn them into – and then there are a few more beasties that might well tie into this project nicely. Watch this space!


It Takes A Village – Part 2

The problem with the Underhive is some people seem to think it’s a place to go for a nice day out. You’ve got gangs running around shooting the place up, Inquisitors strutting about like they own the place, xenos lurking in the shadows and don’t get me started on the Chaos cults! And what none of them seem to get is that some people are here to do a day’s work. They seem to think the corroded pipes, pools of toxic gunk and ominous piles of skulls just happen by magic…

You may recall that long, long ago (back in July of last year) I started working on a project to assemble some hard-done-by civilians to populate the grim depths of the Necromundan underhive – not to mention any Inq28 goings on. Necromunda is now blessed with several scenarios that feature hapless hive inhabitants and yet my population of civilians still remained rather paltry, I’ve had plenty of ideas but none of them have made it to completion. However with the lockdown ongoing I found myself looking for things to paint and my eye fell on these three workmen who’ve been waiting for attention for quite some time. Once again I’ll be counting these towards the “Paint The Crap You Already Own!” challenge being run by Ann’s Immaterium, as all three have been knocking around for quite some time and getting them finished makes it feel as though this project has finally started to achieve something.

The other reason I decided to tackle them was to explore what I hoped would be a new and easier way to paint orange. I really like the look of my genestealer cultists in their orange overalls but there’s no avoiding the fact that it’s been a lot of hard work to paint and that keeps putting me off from tackling any more. These however came together in no time flat using the recipe of an undercoat of Jokaero Orange, a coat of Gryph-Hound Orange Contrast Paint, a quick highlight with Jokaero Orange and a final highlight with Fire Dragon Bright.

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The models originate from the mechanics in the CP Miniatures range, a real goldmine for a project like this, with the addition of heads from Anvil Industry and various Games Workshop gubbins. Here’s a picture of the unconverted models courtesy of the CP Miniatures website.

CP Mechanics

Whilst I was working on them I spotted this little servo-drone which has been waiting for attention for even longer – I assembled him back in 2017 when I was working on the Chapel project and he’s sat unloved ever since. I’ve never been entirely sure what to do with him, he’s kitbashed entirely out of odds and ends and he never felt quite finished to me, as though something was missing that, if I could only identify it, would make the model complete. Whatever it might be I still can’t quite put my finger on it and I was about to dump him back into the box of shame when it occurred to me that he might work well as a robotic assistant to my underhive work crew.

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Here’s the whole crew ready for an honest day’s toil (no working from home for them unfortunately!). Hopefully they’ll make it through their shift without being shot by accident in a turf war or the ongoing battle for the Emperor’s soul…

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Gun Of A Preacher Man

I decided to use the lockdown to sort through some boxes and stumbled on this crazy old preacher. He dates back to several years before the start of this blog and may well be my very first dip into the weird world of Inq28. He’s not perfect by any means but I think he holds up fairly well even now. Quite why I decided to paint his robes in a natty blue of course is anyone’s guess!

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I’ve often seen other bloggers use a glimpse into their past hobby endeavours to mark milestones, something I generally intend to do and then forget all about until the moment has passed. However a week or so ago I made my 600th post here – surely an opportunity for this old man to get his moment in the sun. Plus, he’s a man for the times. Global pandemic eh? Look at him, he’s not going to take Nurgle’s bullshit!


Muties – Part 2

It wouldn’t be the dark corners of the 41st Millennium without a few muties scurrying around, suffering deprivation, being oppressed, demanding rights and turning dark thoughts to the darker powers that lurk beyond the veil… Some of you may recall that back in April I finally got around to painting up some of my long-planned tribe of mutants, models which I converted over several years based on the Lord of the Rings Goblin models. Here’s a reminder of how they look.

Now at last we have three more, ready to join the tribe.

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This one is actually the very first one I made – alongside the chap in the death mask from the previous set – but in the mixed up world of miniatures I only got around to painting him now. He has however had a few tweaks since he was first built, mostly to take advantage of new components as they came along – with the poxwalker tentacle being the most obvious addition.

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This one is one of my favourites from the whole group, a very simple conversion but there’s something chilling about him that makes me think of the worst excesses of research conducted unmonitored in crumbling asylums.

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A face to give you nightmares if ever there was one!

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Here’s a cheeky groupshot of the three newcomers.

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And here’s the whole tribe gathered together, ready to spring out upon some unsuspecting ganger or inquisitor.

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That’s not all however. Whilst I was about it I also found myself thinking about the other scavenging creatures which might be found lurking in the gloom of the Underhive. Giant rats appear to be the most prevalent form of life on Necromunda (even more common than muties!), and are probably pretty common everywhere else in the Imperium as well, so adding one to my collection of verminous critters seemed like a wise move.

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I was also looking through my Chaos Space Marines collection and my eye fell on this old familiar that I painted a couple of years ago. With retrospect I don’t think I did a great job on it so, on the grounds that there’s no time like the present, I popped it back onto the painting desk and gave it a quick freshen up.

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And there we have it, a few more verminous scavengers ready to sneak and plot in the deepest shadows beneath the hives. Speaking of which, the end of the month is approaching and I really need to crack on with some Skaven!

 


It Takes A Village – Part 1

…to raise a ganger… Or, for that matter, an Inquisitor.

The game of Necromunda is set upon a hive world, with almost the entirety of the human population crammed into cities far larger and more crowded, not to mention more violent and squalid, and anything found on Earth today. The setting may have a great deal in common with post-apocalyptic fiction with its planetwide irradiated deserts and domes full of crumbling machinery but it is in the massively overcrowded metropolises that the vast majority of people live – and by extension that’s where all the action happens. As a result I’ve been keen to create some hapless civilians with which to populate my stretch of the Underhive – downtrodden unfortunates just trying to go about their business when the bullets start flying once again.

Officially most of the people on a hive world live where they work, in the huge manufactorums, with block after block of habs crowded up against grumbling, fume belching engines. The Underhive itself, and the crawl spaces, waste domes and labyrinthine sprawl of decaying shafts and tunnels that lies hidden within and around the walls of these factories, should be relatively sparsely populated – but on a world as overcrowded as Necromunda even that will still undoubtedly  equate to a vast number of people. Even if those who find their way into these liminal spaces are only a fraction of a percent of the hive’s population there will still be plenty of them. What’s more, people gather only where there’s something worth gathering for, a useful resource or a meeting of tunnels or trade-routes – something which in turn will attract gangers looking to seize whatever it is for themselves, or deny it to their rivals. Indeed, although I was first drawn to this project as a spin-off from my Necromunda gangs it soon occurred to me that wherever one goes in the Imperium, a few generic civilians would go a long way, and thus this would tie in nicely to any and all of my Inq28 plans as well.

The first of these civilians are now ready, coming in the form of these three monkish characters courtesy of the first Black Crab Kickstarter. One of the greatest strengths of the Inq28 scene has been the encouragement of, and reliance upon, converted models – many of which have been startlingly creative and evocative. It’s rare to find something which suits the aesthetic from the word go so when I spotted these I just had to snap them up.

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Of course I really must get on with building up more of my Underhive terrain collection so that they have somewhere to live (not to mention all the muties, Inquisitors, cultists, gangers, scum and whatever else I think of).

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Needless to say these three won’t be populating the hives and back allies of the Imperium alone, plenty of other civvies are on their way – so watch this space.


Faith Healer

This next miniature comes from the Sisters of the Burning Rose Kickstarter from Anvil Industries. The theme of the range is essentially futuristic warrior nuns (a fine and original idea – I can’t imagine why Games Workshop haven’t tried something similar…). Smart arse remarks aside there is of course a distinct thematic cross over between these and the Sisters of Battle which GW – after abandoning them for so long that they have become almost synonymous with neglected miniatures – have announced they will be revamping and re-releasing by the end of the year. Speaking personally although I’m pleased to see them finally getting the attention they deserve I’m not particularly fired up about the Sisters of Battle – although I’m hopeful that they will be accompanied by plenty of gothic accoutrements which can be put to use in creating weird and wonderful Inq28 conversions. Likewise the Sisters of the Burning Rose themselves weren’t the thing that grabbed my attention, rather it was all the crazy characters that appeared alongside them.

In this case we have a nun with a more “real-world” aesthetic than many of the other models in either range of Sisters. She’s clearly some kind of healer and I can envision her either following my Imperial Guard around to patch up wounded soldiers or running some kind of chapel/surgery in the Underhive. That said she strikes me as being more like a “Doc” (as in Visiting the Doc in the post-battle phase of Necromunda) than a Rogue Doc (a gang’s hanger-on who seems to me less like a fully qualified healer and more like an alcoholic with a large collection of knives and a can-do attitude). She’d also tie in well with all kinds of Inq28 ideas, from joining a warband to being a handy NPC.

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Speaking of religion I’ve got another model with a keen interest in the teachings of the God-Emperor, specifically those which relate to immolating anyone  who might be deviating from His vision for humanity – I’ll try to get her finished and uploaded by the end of the week.


Muties – Part 1

There’s a mutant for every occasion. Need a horde of luckless bullet catchers driven ahead of your advancing chaos legion? Call in the mutants. What about some low-level troublemakers for your Inquisitor to deal with? How about civilians/wildlife/scenery/lurkers-in-the-dark to trouble your Necromunda gangs? If you want to live in the seedy underbelly of 40k then mutants are indispensable. Even more so than everyone else in the Imperium they were born to lose. The 41st Millennium’s ultimate underclass they play the part of the victimised serf with a natural grudge just as well as they do the spiteful villain. Plus, the range of modelling and creative opportunities they represent are just too much fun to pass up!

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This is a project I’ve been working on for a ludicrously long time, some of these models have been sitting around half-painted for at least five or six years, so I reckoned it was about time I actually bashed on and got something finished. All of the current batch are based on the Lord of the Rings goblins, which make for excellent mutants in and of themselves. Indeed some, like this chap, I’ve painted up entirely “as is”, without needing to do any converting at all.

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Others, like this one, are a bit more radical. Although the goblin models themselves aren’t multipart kits they really forgive cutting them and sticking on bits from other kits, and on such lumpen, ugly-looking characters even the crudest greenstuff can cover a multitude of sins.

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This one was the first to be finished, several years ago now, but the slow progress of the project as a whole meant I decided to go back and give him a bit of a repaint by the time the rest of the clan were nearing completion.

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There’s something about this one that even gives me the creeps!

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This chap is one of my favourites, a task-master who really does have eyes in the back of his head!

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As intimated by the “Part 1” in the title I’ve got quite a few more of these still to finish so I’m aiming to bash on with them alongside other projects. Despite the fact that in some ways I feel that I should be concentrating on one thing at a time and getting a few things finished these have been waiting for attention for so long it’s getting embarrassing so I’m keen to get them done once and for all. Hopefully it won’t be another five years before we see “Part 2”!

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Rats and Skulls

Today’s post is very much dedicated to Heresy of Us, a blog and now store which I’m sure will be familiar to many readers – and if it isn’t then get yourself over there and take a look at Mark’s work.

First up we have a pace which I feel as though I’ve been working on since God was a boy, although it may well have been even longer. Back around the time he first launched Heresy Of Us Mark was kind enough to send out some skull stacks to a number of blogs and I was lucky enough to receive one. Of course having been suitably thrilled to accept it I then entirely failed to get anything done with it. Over time my efforts to look for a suitably impressive use for it translated into it gathering dust on the painting table, hardly a deserving fate for such a cool little gift. At long last however it’s time has come and I’ve finally got it painted up and decorated with a few extra skulls, spikes and a suitable base to turn it into a little Underhive wayshrine. Perhaps it’s a place for Imperial pilgrims to pause and pray on their journeys or perhaps it’s something a little darker, the leavings of sacrificial victims from blood rites conducted in the name of unspeakable gods…

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Alongside it I also painted up these three verminous creatures, also created by Mark. I love the idea of the dank corners of the Imperium being living landscapes, with their own wildlife and civilians keeping their heads down and going about their lives whilst gangers and Inquisitors fight their battles overhead. In time I plan to gather a whole collection of people and creatures who live in the filthy, liminal cracks, and these distinctly 41st Millennium rats are just the beginning.

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Indeed, I’m starting to build up quite a menagerie of Heresy of Us beasties so the populating of the Underhive is well underway!

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Speaking of the Underhive I have two badly behaved ladies almost ready to join the Escher gang so I’ll try to get them finished, photographed and uploaded by the end of the week.


Dance of Death

Knosso Prond  is one of my favourite models from the Rogue Trader box set and an absolute gift to fans of the grubby underbelly of the 41st Millennium. For a painter she’s an absolutely gorgeous miniature and a far more complex challenge than she first appears, whilst those of us who enjoy the dark corners of the setting can always use a death cult assassin around. As a result she’s been on my “to paint” list for a while so getting her finished off for Fembruary felt like the obvious move.

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The one thing I didn’t really like about her was the head she’s lugging around, surely a cliché which has long ceased to be worth repeating, so I gave her a second knife instead (you can never have too many of those after all).