Category Archives: Black Crab Miniatures

Necropolis Nobles on Kickstarter

I don’t often promote kickstarters here, mostly because by the time I become aware of them it’s about six months after funding closed and I’ve missed out. This one however is one that I’ve had several enquires about from readers so more than merits me paying attention and giving a mention. In the past I’ve posted a few models from Black Crab, including these three weird looking characters…

… and this raggedy man.

I also have several more which I’m aiming to get painted… sooner or later. They make perfect civilians, particularly for the grubbier corners of the various Warhammer settings and would make fine additions to Mordheim or Cursed City, whilst being generic enough to sneak into a sci-fi setting like Necromunda. I’ve had several people ask me where I got them from but unfortunately the Black Crab range has only been available via their kickstarter campaigns. Right now however they’re having another campaign, this time to fund the creation of a beggar king and his court.

Begger Court

What’s more this means the older models are available once again. If you’re reading this right at the moment I hit publish then you have about four days to get your order in. If on the other hand you’re reading this several years in the future, well I tried to warn you!


The Oathbones – Part 8

More work on the Cawdor gang today, although it’s something of an odd-and-ends collection. First of all we have Harold, another ganger ready for the crusade.

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Alongside him we have this chap from the second Black Crab kickstarter, originally intended as a civilian (either of the underhive, the Mortal Realms or the Old World – perhaps somewhere like Mordheim – he’s nicely ubiquitous). I didn’t want to take away from that by adding anything that would tie him too closely to one particular role but on the other hand I thought he’d work nicely as a Cawdor hanger on, specifically a gang lookout. I can picture him shuffling aimlessly through the dense crowds of a downhive settlement, just some crazy old beggar lost amid the masses. What’s that he’s muttering under his breath? Crazy rantings or prayers to the God-Emperor perhaps? Or is he whispering into a concealed vox, through which he reports everything he sees to his paymasters in House Cawdor?

As a result I painted him in a style which tied him in with my Cawdor gang but not so closely that he couldn’t find alternative employment in the future without looking too out of place.

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Finally I decided it was high time I got around to my bomb rats. Long before Forge World released their (undeniably quirky, cool and official – if as ever rather expensive) version I’d already picked up a set from Anvil Industry. Of course a Cawdor gang without bomb rats is like a Goliath gang without muscles so I turned my attention to producing these most explosive of underhive residents.

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There’s a couple more underhive crusaders still waiting for attention (in the short term – there’s pure hundreds of them to tackle in the pile of shame but I’m studiously ignoring them!) so I’ll aim to tackle them this week, then take a bit of a break and paint something else.


It Takes A Village – Part 1

…to raise a ganger… Or, for that matter, an Inquisitor.

The game of Necromunda is set upon a hive world, with almost the entirety of the human population crammed into cities far larger and more crowded, not to mention more violent and squalid, and anything found on Earth today. The setting may have a great deal in common with post-apocalyptic fiction with its planetwide irradiated deserts and domes full of crumbling machinery but it is in the massively overcrowded metropolises that the vast majority of people live – and by extension that’s where all the action happens. As a result I’ve been keen to create some hapless civilians with which to populate my stretch of the Underhive – downtrodden unfortunates just trying to go about their business when the bullets start flying once again.

Officially most of the people on a hive world live where they work, in the huge manufactorums, with block after block of habs crowded up against grumbling, fume belching engines. The Underhive itself, and the crawl spaces, waste domes and labyrinthine sprawl of decaying shafts and tunnels that lies hidden within and around the walls of these factories, should be relatively sparsely populated – but on a world as overcrowded as Necromunda even that will still undoubtedly  equate to a vast number of people. Even if those who find their way into these liminal spaces are only a fraction of a percent of the hive’s population there will still be plenty of them. What’s more, people gather only where there’s something worth gathering for, a useful resource or a meeting of tunnels or trade-routes – something which in turn will attract gangers looking to seize whatever it is for themselves, or deny it to their rivals. Indeed, although I was first drawn to this project as a spin-off from my Necromunda gangs it soon occurred to me that wherever one goes in the Imperium, a few generic civilians would go a long way, and thus this would tie in nicely to any and all of my Inq28 plans as well.

The first of these civilians are now ready, coming in the form of these three monkish characters courtesy of the first Black Crab Kickstarter. One of the greatest strengths of the Inq28 scene has been the encouragement of, and reliance upon, converted models – many of which have been startlingly creative and evocative. It’s rare to find something which suits the aesthetic from the word go so when I spotted these I just had to snap them up.

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Of course I really must get on with building up more of my Underhive terrain collection so that they have somewhere to live (not to mention all the muties, Inquisitors, cultists, gangers, scum and whatever else I think of).

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Needless to say these three won’t be populating the hives and back allies of the Imperium alone, plenty of other civvies are on their way – so watch this space.