Author Archives: Wudugast

Tomb It May Concern – Part 1

“...the darkness that came for the Orpheus sector cared nothing for the power and pride of Man. For in the great emptiness beyond the frontier of known space, ancient and wicked minds were stirring; minds driven insane with the tortures of eternity“.

– Imperial Armour 12; The Fall of Orpheus

Back in August I posted a picture of a Necron warrior and told the world that I’d found a colour scheme I was happy with. Guess what all -I lied! At the time I thought it looked great, and honestly I still do, but the rot has set in nonetheless. Here’s a quick reminder of how he looks.

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To begin with I was keen to try out the style on some other units, to make sure it could be applied broadly across the army. I grabbed some scarabs and painted them up too and the results, to my eye, looked pretty good.

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However when I tried to replicate this success on my warriors I started to struggle. Somehow, although it worked well on individual models, I just couldn’t see it working out on entire deathless legions. Time to try out some alternatives. For one thing I really like the look of the Szarekhan Dynasty, these being the troops sworn directly to the Silent Kind himself, and the colour scheme in which all the new Necrons that Games Workshop is releasing currently are being showcased. It might seem a bit unimaginative to stick so closely to the studio scheme but I really rather like it, and given its current popularity there are plenty of tutorials available. I grabbed the painting tutorial in the latest issue of White Dwarf, followed it religiously, and ended up with something that looks like this.

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However, whilst I was waiting for a pot of runelord brass to arrive (vital really as it’s the basecoat colour for pretty much the entirety of the Szarekhan model) I decided to try experimenting with another scheme, one I’d been kicking around since the beginning of the project but which I’d not properly tried out after I fell briefly in love with the tarnished brass colour scheme. Inspired by those classic black and white Vampire Counts armies, whose appearance in old issues of White Dwarf clearly had a formative impact on my young mind, I started to consider the idea of painting my Necrons in the same, starkly monochrome style. The more I thought about it the more I was captivated by the idea of a lightless tomb world, Imperial exploritors making planetfall, the torches of the scouts playing over ruins of extreme age, and the final pic-captures, taken moments before the signal was lost revealing something like this…

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Honestly I think this is the scheme I’m going to commit to, the more I look at it the more I like it, and I can easily see myself turning out a full army looking like this. I can also imagine it working well on some of the other units I’m thinking of adding, several of which I’m struggling to imagine in the other styles. That said I’m always open to feedback, so if you have a convincing case to make for one of the other colour schemes put it forward in the comments box, I’m all ears (and if it’s really convincing, please, please say it now, don’t wait until I’m 5000 points in!). For ease of reference here’s all three side by side.

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Ultimately I like the Szarekhan model well enough but it lacks the personal connection of being uniquely mine. The original style works well on a single figure but I’m struggling to imagine painting a whole army that way. The black-and-white style speaks to me, and should look good both on individual miniatures, and across a whole army.

In order to test this theory a little further I decided to try painting some more scarabs, this time in the black and white style of my new dynasty. Let’s take a look.

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Honestly I’m pretty damn pleased with them (and yes, I’m sure I said something like that last time as well) and I’m itching to paint a few more. Before that though, I’ve got a few other things to raise from the grave…


Blackstone Fortress: Daedalosus

Working on the servitor X-101 got me thinking about the sons of Holy Mars once again, and the fact that I haven’t painted anything for the glorious birthworld of the Mechanicum since back in April. Despite how much I know inside I love tech-priests and their ilk I still seem to have a bit of a mental block when it comes to actually painting them. Still, whilst I’ve got Blackstone Fortress on the brain I can always kill two (servo-)birds with one (radioactive!) stone and paint Daedalosus, the wandering tech-adept who can be taken as part of the band of adventurers venturing into the fortress.

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I know I’ve slowed down a bit on getting Blackstone Fortress painted since I completed the original boxset, although this last week has done a little bit towards setting that right. We’ve got out of the habit of playing it since we discovered Warcry – although I paint plenty of other things that never see a gaming table so I don’t really see why that should make any difference. Still I would like to get the finger out and get everything else painted for it (especially once the wintery weather puts me off from being outdoors more than I strictly need to!). I’m still in two minds about buying the final expansion, Ascension. On the one hand the new Guardian Drones look amazing, we’ve enjoyed the game and it makes sense to complete the collection and finish the adventure. On the other hand the price feels a little bit like they’re taking the piss – safe in the knowledge that lots of people have been hooked by previous expansions Games Workshop are charging a bit more than I, without the box open in front of me to take a proper look at its contents, feels it really deserves. I may yet save up for it but it’s not the only thing GW are trying to tempt me into buying right now. I’ll think about it…


Blackstone Fortress: Servitor X-101

As promised the explorers risking life and limb in the darkness of the Blackstone Fortress can now be joined by the servitor X-101. Of course I won’t let the occasion pass to complain that GW really ought to provide us with some more servitor models, there are few things as evocative of the 41st Millennium and the few existing miniatures for them are hellishly old. Every Imperial faction could use a few servitors and gangs of corrupted, malfunction servitors would be a wonderful addition to Necromunda.

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All in all he was remarkably quick and straightforward to paint and so I’m feeling enthused about tackling some more Blackstone Fortress models, perhaps finishing off the last few heroes from the original game or turning my attention to some of the expansions.


Blackstone Fortress: Nayam Shai Murad

A few days ago I asked my partner what I ought to paint next to add to our irregular games of Blackstone Fortress, a game we’re likely to break out more often now the winter nights are drawing in and Covid-induced lockdown is once again wrapping its loving arms around the nation. The answer, emphatically, was the rogue trader Nayam Shai Murad, so here we have her –  ready to join the slowly growing collection of heroes we can choose for our games.

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I’ve got a bit of a buzz for painting Blackstone Fortress at the moment so I’ve put the servitor X-101 onto the desk, he looks fairly straightforward so I’ll try to get him finished up shortly.


Ghost Stories – Part 1

I’ve really liked the Nighthaunt range since they first appeared and I managed to nab myself a bargain on the ghostly half of the Soul Wars box but until now I’ve not got around to getting any of them painted. The other day I spotted these three Chainrasps lurking in a box and decided that now was as good a time as any to tackle them at last.

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I’m not sure when we’ll see any more of these ghosts but I do have quite a few waiting for attention and these were remarkably quick and easy to paint so I’ll dig out some more sooner or later. At the very least it could be that another Warcry warband beckons.


Amid The Ruins – Part 6

I haven’t tackled any of the larger Warcry buildings in quite some time and I’d really like to get the full set completed so it’s time for another big old ramshackle ruin. As usual with these there’s not a whole lot more needs to be said, the size of these things always makes them a bit intimidating but otherwise it’s a fine chance to just let my hair down and go mad making a mess with washes and drybrushing.

With that done I’ve got one more big ruin and a bunch of rubble and barricades to finish the starter set, then I’ll have a think about what other things I can add to the chaotic landscape of the Eightpoints.


Muties – Part 4

I reckon my mutie tribe could really use a bit of muscle, after all swarms of little gribbly dudes are all very well but mutants come in all shapes and sizes. Time for a big ugly to join up with the little uglies!

This chap comes from Mad Puppet Miniatures, who’s line of post-apocalyptic models would generally fit in well in Necromunda. Being mostly lumpen flesh his face tends to get a little lost against the background of the hump and although I did try to highlight the face up a little it hasn’t entirely worked enough to make it stand out in photographs. However as I write this it occurs to me that adding a red or purple wash to the hump might be a fine solution so I may well return to him at a later stage and try that out. Alternative suggestions are more than welcome however. For now though I’m calling him done. Oh and for those eagle-eyed readers currently peering at the pictures, he is indeed carrying a teddy bear.

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He’s not ridiculously massive in comparison to the other mutants, just big enough to add a variety of sizes to the group.

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As I mentioned a couple of days ago I’ve got a few more mutants knocking around which I’ll be adding to the gang at some point, as usual “watch this space”.


Muties – Part 3

Time to return to the very dankest depths of the Underhive today as we go in search of those most downtrodden of all Imperial residents – the foul and degenerate and/or unjustly maligned muties. As with the previous sets these were all based on the goblins from Games Workshop’s Lord of the Rings range, with the addition of various odds and ends from the bits box and a little bit of greenstuff. I didn’t go into any of these with a set plan, I just dug around in the leftover bits I had available and saw what I could come up with. Before we begin here’s a reminder, for anyone unfamiliar with the stock LotR goblins kit, what it was that I was working with.

Goblin Town Goblins LotR

And here’s the latest additions.

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And here’s the three new recruits together.

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With these three complete the mutie tribe is finally starting to look the way I want it to, a disparate clan of mismatched little monsters, individually weak but swarming from the shadows to prey upon the unwary (as usual just click on the picture to see a bigger version).

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Needless to say this won’t be the last time we see these, I’ve still got a few more Goblin Town residents waiting for me to decide what to turn them into – and then there are a few more beasties that might well tie into this project nicely. Watch this space!


The Chosen One

For a while I’ve been kicking around the idea of making some chaos chosen for Age of Sigmar/WHFB/Warcry (the latter winning out when it came to deciding what shape of base to use!). I like the idea of chosen but the current miniatures are a funny-looking bunch, not bad all-in-all, but not half as good as I remember them being from my youth either, and certainly not worth the hefty price-tag that comes with them. I’ve tried out a few ideas over the last few months and finally found something I’m fairly happy with.

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He’s not a direct attempt to copy the official chosen champion but I do rather like that model so there’s a few references in there, particularly the mutated hand and arm (swiped from a very, very old, ill-conceived and horribly painted conversions, which even when I first made it – well over a decade ago, I knew was probably only fit for the bin). Here’s the official chosen champion from Games Workshop for reference.

Chaos Chosen Command

Without any official chosen to hand it’s hard to be sure but if I recall correctly, they don’t look all that big these days. Not something that this guy can be accused of, he looks suitably imposing next to a normal chaos warrior (one who’s yet to catch the eye of the gods).

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For reference his legs are from a stormcast eternals liberator, his head and axe are from the chaos knights, his torso the Khorne bloodwarriors, his shoulderpads from the bloodcrushers and his mutated arm from the chaos space marines possessed. The hideous mould-line down his arm, which I’m sure you all spotted and were repelled and disgusted by, will be dealt with ASAP (now that I’ve stopped being blind to it and it’s become glaringly and horribly obvious).


Cursed In Eternity – Part 6

It’s been ages since I last painted a chaos marine (in fact, looking back at the archives proves it to be almost exactly a year) – high time I cracked on and painted another one. This time it’s the turn of a chap so enthusiastic about burning his enemies with his flamer he’s been warped by Tzeentchian flame himself. These are the perils of life within the Eye of Terror!

I’ve got a couple more sitting on the painting desk and finishing them would round out a squad of ten, hopefully it won’t be another year before I get around to them!