Author Archives: Wudugast

Green Iz Best – Part 11

The moment has finally arrived! I fell under the sway of the Orks over a decade ago and the love affair has yet to end. Back then I came across two, entirely separate pieces of information which over time combined into one of the largest hobby projects I’ve ever undertaken. The first was a White Dwarf article (don’t ask me which issue now, I haven’t the foggiest) in which someone described how they had made every Orc boy in their WHFB army unique, swapping heads and so on to create the appearance of a truly ramshackle barbarian horde. I loved the idea, and the aesthetic it created, and was determined to do the same with my own 40k Orks.

At around the same time a friend gave me a copy of the rulebook for the first edition of Apocalypse. I’ve often joked that my preferred scales for 40k is Kill Team or Apocalypse, if it’s not a case of a small band of heroes undertaking a dangerous mission then it should be warfare on a truly grand scale. Not that I’ve ever played either, as regular readers will know I’m not really much of a gamer, but when it comes to a visual image it’s hard to beat huge armies of models carpeting the landscape.

My friend, incidentally, got the copy of Apocalypse from his brother who’d ordered a load of miniatures and received it by mistake. When he phoned GW to complain they sent out his correct order and told him to hang on to the book, which then made its way to me. If you happen to have ordered Apocalypse back then and ended up with a load of Imperial Guard instead, and have been wondering ever since what happened to your book – I have it. And no, you’re not getting it back. ūüėČ

Anyway, getting back on topic, in some of the Apocalypse rules released around that time there was a formation called “The Green Tide” in which at least one hundred Ork boys swarmed across the battlefield. Here’s what the accompanying text had to say about it.

Green Tide

Again the image spoke to me, partly because it captured the sea of angry green flesh that the background describes as an Ork invasion and partly because it sounded so ludicrously out of reach. After all we were in the middle of a recession and jobs for newly graduated students were like hen’s teeth. The thought of having the money to spend on buying all those Orks was simply ludicrous, not to mention the time it would take to paint them all.

Time, however, tears down all barriers. Recruiting an ork here, and a couple more there, the army has grown until, earlier this year, I released that I was within reach of victory, that long aspired to goal hovering mirage-like on the horizon. At that point various readers of this blog got involved, generally cheering and cajoling me into action and, as of a few weeks ago, I had only five boyz still to go.

First things first I turned my attention to my squad of shoota boyz. I’ve added the odd model here and there over the last few months, with the aim of completing a nice round twenty of them, and this next finishes off the squad nicely.

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With him done here we have them, twenty boyz ready to unleash a raucous hail of bullets at anyone unfortunate enough to wander into range.

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After that it was the turn of the slugga boyz. I already had two squads of these completed, each one thirty strong (this being the maximum size for a squad of ork boyz). By way of a reminder here’s the first squad…

…and here’s the second…

Meanwhile the third squad has grown to sixteen boys strong so four more would not only give me a round twenty (which sounds very organised for the Orks but there you go) but would also complete the hundred to boot.

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This one was a real nightmare to photograph, the way he’s holding his weapons meant that his face was almost constantly in shadow. He actually has a lot in common with the ork on the cover of the current codex, both in appearance and pose, not something which was a conscious decision. The artist has also clearly struggled, rather more successfully than I, to avoid the subject’s face being in shadow – something for which I now feel a huge amount of sympathy!

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The squad also needed a boss-nob, otherwise the boys would spend the whole time fighting each other trying to work out who’s in charge.

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Here he is next to his peers, the boss nobs of the other two slugga squads. I’m not sure if I’ve mentioned the names I gave the leaders of my three squads – but if I have I’m not above telling you again. When Warhammer Total War was first released I played a lot of it (by my standards at least, I don’t usually play computer games very much but this one hooked me entirely). Whilst playing as the Orcs I recruited three warbosses in quick succession, each of which the game gives an automatically generated name. Unfortunately it named all three of them Krugga, which soon became exactly as confusing as you’d imagine. Luckily the game allows you to rename your characters so I changed them to be called “Krugga”, “Da Uvva Krugga” and “Da Uvva Krugga’s Bruva” – names which I then recycled for these three brutes.

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Anyway, here’s the third squad of slugga boyz, now twenty strong and probably feeling mighty pleased with themselves.

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Which means of course that it’s time to discover, at long last, what one hundred ork boys actually looks like…

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Of course having gathered them all together and stood around admiring them and generally feeling smug and self-satisfied, I thought “why stop there” and broke out the rest of the army as well. The horde has now reached the point where it only just fits into my photography area, I’ll need to make some adjustments before I take next year’s group shot (in fact I may need to make some adjustments before I photograph the completed Skaven army at the end of the month…). I would have liked to showcase the army a bit more, rather than just cramming everything together into one mass, but in the end there really wasn’t space for anything else.

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Out of interest I ran the numbers and was pleased to discover that this little lot comes to 2336 points (or 171 power in new money) overall, although of course there’s a lot more I’d like to add in the future.

So there we have it, one hundred entirely unique ork boys and a long-standing hobby ambition achieved. Finally I’d like to say thank you to everyone who commented on this project and generally prodded me into action, if you hadn’t it might well have been a few years yet before I finally got myself into gear to finish it. A special shout-out is owed to Azazelwho’s been painting his own set of twenty-five orks alongside me – I highly recommend you take a look at them, especially if you enjoy an old-school greenskin.

Naturally this isn’t the end for the Orks, I still have plenty more greenskins and their wonderfully ramshackle death-dealing contraptions to work on. Plus I can hardly leave Slugga Squad 3 at ten boys short of the others can I – they’re bound to be picked on as weedy by the others if I do. I just need to dig around in my bits box to manufacture some more unique ork heads…


Get Sick Or Die Trying – Part 15

Got time for a couple more Poxwalkers? Yeah you do! Inspired by fixing up my Nurgle Daemon Prince I turned my attention back to the queue of unpainted plague zombies still hungering for attention. I had planned to get them all done by the end of the year but I honestly don’t see that happening now, even with the best will in the world, but I’ll aim to rattle through them in the first few months of 2020 instead. However I continue to chip away at the remainder, starting with this horrible pair.

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Here they are together, rotten brother’s in arms.

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Alongside them I found myself inspired to tackle a few other Nurgle gribblies, the kind of little beasts and mutant, part-daemon creatures that one expects to find scuttling alongside the Plague God’s hordes. First of all we have this Nurgling (because you can never have too many of those).

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Next up we have a giant fly, originating from the Kill Team: Rogue Trader boxset released last year.

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Lastly, springing forth from the same set, we have this Glitchling, a bio-mechanical equivalent to the Nurglings.

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Add them all together and we have three more Nurgley-beasties to scamper at the heels of my Death Guard.

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Indeed I’m starting to collect quite a few little gribblies to accompany my Nurgle collection.

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As noted above I’ll probably be concentrating what painting time is left before the end of the year on other projects but I’ll be aiming to get back to Poxwalkers early in 2020 (not to mention various other members of Mortarion’s legion). Expect plenty more foulness in the new year!


Lord Of The Flies

Some readers may recall this Nurgle Daemon Prince which I first created way back in 2015 – long before the Death Guard gained their own codex. However, as is so often the case, as my skills have improved so some aspects of this model of which I was once proud of have begun to trouble me. The face for instance now seems distinctly lacking, particularly on a centrepiece model. Meanwhile the jagged slab of metal he’s clinging to is rather fragile and so I spend a lot of my time worrying he is about to snap off, especially when I move him.

Nurgle Daemon Prince Wudugast (1)Nurgle Daemon Prince Wudugast (2)

Time to give him a revamp then, replacing his head with something that looks a bit less like a lump of greenstuff, anchoring him to a suitably solid ruin and generally touching up and improving his paintjob, so that he might once again buzz hideously above my advancing ranks of plague marines and poxwalkers in the style that befits their commander.

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To my eye he’s a big improvement, without changing too much of the original model. He’s also been hanging over my head for quite a while (not literally of course, that would be terrifying) and now he’s done I’m starting to feel much more enthused about my Death Guard again – something I’ll try to focus on painting more of Nurgle’s scions in the near future.


Rat Race – November

What’s this? Only one Skaven this month?! Alas, it is so – despite my plans to get all bar the final centrepiece model completed for the verminous ratmen time simply ran out on me. Rather than concentrating on painting up the last of my Skaven I went out socialising instead when an unexpected opportunity to catch up with some old mates coincided with the window I’d planned to spend finishing up more rats. Time well spent in my opinion, there will always be plenty more time for painting miniatures.

Anyway, despite this I still managed to complete this hulking brute, the third of my four Stormfiends, even if – once again – some hasty late night painting was required to complete him by the end of the month. I adjusted the model slightly, replacing the gun on his chest (which I’ve always thought looked a bit silly) with a Skaven icon.

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With him finished there’s just three dirty rats still to go – two of which are at least partly painted. Of course, they’re all big and/or complex models so it won’t be as straightforward as all that, and I’ve only got a month to go before my self-imposed deadline which I’m still determined to meet. Time to crack on!


Reboot-me Guilliman

The galaxy of the 41st Millennium was in a terrible state to begin with, with war and madness everywhere, xenos baying at the gates and daemons cavorting amid the ruins. What’s more things seem set to get even worse, which is obviously a very good thing, as the latest of Games Workshop’s 40k “events”, the Psychic Awakening, spills across the war-torn Imperium. Even I, a huge fan of the background lore that GW have created, am struggling to keep abreast of all the new developments in the advancing storyline, and who knows what all the rules mean (although I’m sure, as usual, parts of the Internet are seeing conflicts just as ferocious as anything that 41st Millennium has to offer over the question of who deserves a 2+ save and how broken the game now is) but never mind all that because what really matters is the new miniatures.

Traditionally GW have saved up all the new models for a faction and then released them in one lump sum, or sometimes in a series of “waves”. If a particular model or unit didn’t get an update this time round don’t worry about it – they’ll come back to it sometime in the next decade or so. With Psychic Awakening they’re taking the opportunity to do something different, filling in corners as it were, and releasing single models, or small groups, to replace those looking passed their best – without revamping the whole range whilst they’re about it. So for example we’ve seen the ancient model for Jain Zar, that most dynamic and top-heavy of the Eldar Phoenix Lords, replaced with this stylish new version (which of course only reminds me that I still need to paint my old one).

Jain Zar

We’ve also seen new Howling Banshees (also for the Eldar), Incubi (which are frankly gorgeous and everything I hoped they would be), Drazhar “The Living Sword” (an ok model at best but you can’t win them all), a new Chaos Sorcerer (the hidden gem of the release in my opinion) and most recently the jaw-dropping new model for Mephiston “the Lord of Death” (put that in your pipe and smoke it Nagash).

Mephiston

Inspired by these new arrivals, and finding myself stuck twiddling my thumbs in the truck waiting for the rain to stop so I could go back to work, I decided to play a little game. If GW where to release just one new kit for each faction to replace an old model or unit which has either been discontinued or which hasn’t aged well, what would it be?¬†Rather than tackle every faction I’ve decided to focus on those which are a little older, passing over those which have fully plastic ranges (although I may break my own rules from time to time).

 

Space Marines

You would think, given how many models GW releases for this particular faction – not to mention their enduring (and well deserved) popularity, that there wouldn’t be a lot of gaps here – but one has stood out to me for a long time and still hasn’t been addressed. Recent years have seen this range reborn as properly-proportioned, cleverly designed primaris marines. It’s not just the rank and file either – if you need someone to command your forces there’s a choice of stylish looking captains, if you want to address the spiritual health of your battle brothers there’s a primaris chaplain which looks simply outstanding, if wizards are more your thing I can recommend an imposing librarian, but if you want your tanks or dreadnaughts repaired you’ll have to turn to a stumpy old techmarine.

Techmarine

Earlier this year we finally saw a primaris techmarine but sadly only as a special character for the Iron Hands, Iron Father Feirros. Now I’ll stress that Feirros is an awesome model in and of himself, and the Iron Hands certainly deserved to have their own special character at last, but that doesn’t make me want to see a normal primaris techmarine any less.

Feirros

Blood Angels

Given that Mephiston has just been revamped (boom boom) the other key candidate for a new model amongst the Sons of Sanguinius has to be Commander Dante. The chapter master of the one of the setting’s most illustrious chapters, the great hero of Baal and Armageddon, and the Lord Regent of Imperium Nihilus he’s one of the key figures in the 41st Millennium. He’s also probably the oldest loyalist space marine still alive (not counting those entombed in dreadnaughts that is), having fought in the name of the Emperor for at least 1,100 years. It’s unfortunate that his miniature was also released 1,100 years ago. Time to give the old boy a refresh I reckon.

Dante

Space Wolves

A picture is said to be worth a thousand words so rather than waiting for me to write two thousand words let’s look at a couple of pictures instead. First up let’s take a look at Marneus Calgar, the great hero of the Ultramarines.

What about the Space Wolves though – do they have a mighty and storied champion beloved by generations of hobbyists who might stand as a peer to the lord of Ultramar? No not the old boy in the dog sled – I’m talking about Ragnar Blackmane!

Ragnar Blackmane

‘Nuff said really!

Dark Angels

Unpainted, one space marine looks a lot like another. A squad of Ultramarines may look distinctly different to their peers in the Imperial Fists or White Scars but it’s almost entirely down to the colour scheme. There will be flourishes of course, a few pelts, fetishes and big hairdos for the Space Wolves being the most obvious, but in the main most chapters have shared the same basic profile. You bought a box of space marines and painted them yellow and they were Imperial Fists. Had you painted them black instead they would be Raven Guard. Your friend buys the same box and paint them dark green with an orange flame pattern and they were Salamanders (which begs the question of why you’re friends with a Salamanders player – don’t waste your excuses on me, you’re guilty by association). Not so the Dark Angels. Whilst other chapters trusted blessed ceramite to keep them alive these closet traitors spruced it up by donning monastic robes over the top of their power armour. Part of me likes to imagine that this foray into fancy dress is intended to allow them to creep up on the less observant of the Fallen by pretending to be monks.

Dark Angels

I may not the biggest fan of the Dark Angels but I’m happy to admit that they look damn cool. As with all of the old space marine range however they were a little on the short side. The other chapters have been reinforced with the new(-ish), imposing and generally awesome looking primaris marines but without the robes these just don’t look like Dark Angels to me. We have seen one example of a primaris lieutenant in his dressing gown but really it would be great to see a multipart kit that allowed us to make entire squads. The fact that I could then convert these into the Fallen is just a happy coincidence of course…

Zakariah

Imperial Guard (or Astra Militarum if you must).

Of course whilst the Space Marines grab all the glory the real work is done by the hard-done-by grunts of the Imperial Guard, the normal men and women of the Imperium who – without the blessings of power-armour, high-tech weapons and fancy additional organs, hold back the savage tide which otherwise threatens to sweep our species from the stars. In the olden days we have all kinds of different regiments, all raised from different planets and cultures across the Imperium’s hundreds of thousands of worlds. Today we have only the Cadians – which to my eye are painfully generic – and the Catachans – musclemen who’ve escaped from an ’80’s action flick. Neither are particularly resonant of 40k, particularly when compared with the wonderfully gothic figures in the Imperium’s other ranges (the Adeptus Mechanicus, the Sisters of Battle, the Custodies and of course the primaris space marines). What’s more, with Cadia blown to smithereens by the advancing forces of Abaddon the Despoiler, now seems like a fine moment to release a new regiment.

Necromunda has served to remind us that a single planet in the Imperium can be home to dozens of very different cultures. There are no Goliaths or Delaque on any of the Imperium’s million or so other worlds but there will be a huge range of social structures and ethnicities, each shaped by their planet of origin – be that an industrial hell like Necromunda, a shrine world, an ice world, a desert world, a jungle-covered death world and so on – and each a potential candidate for raising a new regiment. We’ve seen a little of this with the Space Marines but even the more unusual of these are still Space Marines first and exemplars of their culture a long way second. The Cadians work well enough as generic humans, and make for a fine basic frame for kitbashers and convertors, but there’s very little of the 41st Millennium about them if built straight out of the box.

Blame Cadia

If you’re going to force me to pick one of the old ranges I’d probably suggest the Armageddon Steel Legion, although recreating Forge World’s Death Korps of Krieg or Solar Auxilia in plastic would be even better. Or how about something entirely new, something which relies less on recreating real world armies in space and instead draws upon the wealth of creativity and original ideas possible in the 41st Millennium. Just a thought…

The Adeptus Mechanicus

I said I’d not be tackling the newer, fully plastic ranges but I’m going to break my own rules here because a)a piece of my heart will always lie on Mars and b)there’s an obvious candidate for new models that just doesn’t fit in anywhere else. Whenever you read more than a few sentences of 40k’s background lore you discover that pretty much everything is done by servitors. They’re an intrinsic part of the world, built or modified for pretty much every task imaginable and hardwired into every sort of machine. However despite being so ubiquitous we’ve not seen many models for them, which to my mind is a bit like designing a game set on the modern planet Earth and not including any computers or motor cars. Plus, those models we have seen are mostly old, and either discontinued or rather ropey looking, or represent expensive specialists like the Kataphron. Some nice new (and eminently convertible) servitor models would go a long way in 40k – and what better place to include them than amongst the ranks of the Adeptus Mechanicus. Whilst they’re about it they can re-release the Tech-Priest Manipulus outside a Kill Team box and throw in a load more new Martian goodies to boot.

Servitors

Craftworld Eldar

There are a lot of potential options here, despite the recent addition of the aforementioned Jain Zar and the Banshees (a fine name for a band if ever there was – Siouxsie should have changed her name). Much of the range continues to rely on old metal models (now converted to finecast). New kits for the aspect warriors and their attendant phoenix lords are something that people have been crying out for, and who can blame them? An injection of new kits would do a great service to one of GW’s most iconic and well established ranges.

On the other hand however the majority of those old aspect warriors have held up fairly well. The phoenix lords are definitely showing their age, and again Jain Zar really serves to demonstrate what could be if this range was given a little more attention, but for my money the kit that really needs replacing is the Guardians. I’ve often said that the rank and file are the most important kit to get right in any army, because they’ll be the heart of the project and the models you end up painting the most of. If one commander or elite unit doesn’t take your fancy you can simply pick an alternative but the core troops are far harder to avoid, and far more important to the aesthetic appeal of the collection as a whole. The Guardians have heaps of potential to bring to the Eldar, a goldmine of character that springs from seeing alien civilians taking to the battlefield. Instead they’re dreadfully dull and lacking in personality, and that’s a missed opportunity. These are Eldar poets, artisans and workers – they should be beautiful, exotic and inspiring but instead they’re drab, tedious and ugly.

Eldar Guardians

Dark Eldar

I thought long and hard about this one. If you’d asked me a month or so ago it would have been easy – I would have picked the Incubi of course – but they have their new kit now (and indeed inspired this blog post in the first place). Thus my first instinct was to go for the Mandrakes. They’re wonderfully creepy creatures, emphasising the place of the supernatural in 40k and bringing a really sinister element of chilling horror to a setting which otherwise often falls back on revving chainaxes and sprays of gore.

Mandrakes

However the current models aren’t too bad and although I’d love to see what modern plastics design would make of them there’s another candidate who really deserves to go first; Asdrubael Vect.

asdrubael vect

Vect, for those too young to remember him, is the ultimate big boss of the Dark Eldar; a grandiose gangster-turned-autocrat who rules the dark city of Commorragh and likes to ride around on a transport named – in gloriously heavy metal style – the Dias of Destruction. He’s the epitome of swashbuckling, moustache-twirling evil (he once gave a rival a present with a black hole in it, because if you’re going to do it you might as well overdo it) and he’s older than Slaanesh to boot. Sadly he hasn’t had a miniature for a number of years now, which is like depriving Chaos of Abaddon, or leaving the Ultramarines without Marneus Calgar. Things hit rock bottom for him when recent background developments saw him betrayed and murdered but he’s now back (resurrected at his own funeral no less) and more powerful than ever – and if that isn’t an excuse to give him a brand, spanking new model then I don’t know what is.

Orks

Speaking of xenos overlords it’s time to turn our attention to da best of da aliens, those rambunctious boyz, the Orks. The greenskins have actually been fairly well served with miniatures, despite what you might hear in some quarters, and some of the older models, such as the Kommandos and Tankbustas, remain amongst my favourites. That said it would be nice to see them get the multi-part plastic treatment at some stage so that I might gather an even greater and more varied army of these warlike hooligans. However my pick for the model most deserving of replacement has to go to the boss of bosses, Ghazghkull Mag Uruk Thraka. His current miniature isn’t bad by any means but, with 40k luminaries like Calgar, Abaddon and Mephiston demonstrating just how outstanding modern character sculpts can be it would be wonderful to see the Beast of Armageddon returned bigger and meaner than ever.

Ghazghkull Thraka

Tau

Another one that had me scratching my head here, and for quite a while I was inclined to suggested something Kroot. However I still think that if GW do decide to introduce a new xenos race as a fully fledged faction the cannibal bird-men of Pech have to be the most likely candidates. The Kroot rank and file have aged relatively well but the same cannot be said of the Krootox or Kroot Hounds, both of which I feel are best left to the history books.

Krootox Rider

Refresh all these kits, with a few alternative builds to create new units, and a revamped Knarloc in place of heavy armour and a whole new race could take their place on the galactic stage. It’s worth noting as well that not all Kroot are subjects of the Tau empire so separating them from the faction could be as straightforward as splitting the Plague Marines from the Chaos Space Marines – with some units remaining available to both.

However the Tau Empire was always more than just a coalition between the dominant Tau and their Kroot allies. ¬†Indeed the background describes a whole swath of client races, united by a belief in the Tau’s guiding principle of the Greater Good. Nowadays however those kits that remain are old and ailing – yet seeing them relegated more and more to the sidelines does the Tau as a whole a disservice. A new kit for the Vespid Stingwings would, therefore, go a long way towards maintaining the diversity of both the Tau and the 40k setting as whole. After all despite the Imperium killing off most of the xenos species that once called the galaxy home during the Great Crusade it’s nice to see the occasional reminder that wilderness space remains vast and uncharted and not all of the aliens dwelling beneath those distant suns are those few powerful enough to have full model ranges of their own.

Vespids

Necrons

My first 40k army was almost the Necrons, which a friend tried to sell me not long after I started university. I didn’t buy it, having only the vaguest understanding of what 40k was at that time, but I’ve always had a soft spot for those legions of metal men. Since that time the range has expanded and improved considerably and now contains some really excellent models. They’ve also shrugged off many of the undead clich√©’s that once dominated them and have grown into their own entity. Yet whilst the other Necrons have marched to power on the back of utterly relentless, unfeeling efficiency, the flayed ones continue to scuttle along the fringes – wearing someone else’s face in an attempt to disguise the fact that these are basically just WHFB’s ghouls transposed into space. To me they’ve always seemed shoe-horned in, out of keeping with the rest of the faction, but if we’re going to keep them around then some better models wouldn’t hurt.

Flayed Ones

Tyranids

The Tyranids have had a pretty good run of things over recent years, building up their range over multiple editions and replacing most of their older models with new kits. Of course this makes my life all the easier, the only real contender for replacement being the lictor (with an optional build for the Deathleaper of course). I suspect that many of us hoped that the current clash between the Blood Angels and the Hive Fleets, in the third chapter of the Psychic Awakening, would be accompanied by a new lictor model but alas it seems now that this was merely wishful thinking. Still, one has to wonder, once a new lictor does emerge from the shadows the range will be well stocked with modern plastics – so where might the Norn-Queens of Nottingham decide to go next?

Lictor

Chaos Space Marines

It’s been a damn good year for us fans of the Chaos Space Marines but, unsurprisingly given our megalomaniacal hunger for more, we’re still not satisfied – and why should we be? After all there are still plenty of gaps in the ranks of our beloved ¬†traitors. The most obvious contenders have to be the Noise Marines and the Khorne Berserkers, the latter being amongst the oldest and ugliest plastics in the GW catalogue, the former having only a resin upgrade kit. However both are, I suspect, strong contenders to become the seed of fully developed ranges in the coming years, as the Emperor’s Children and World Eaters join the Death Guard and Thousand Sons in breaking away from the Chaos Space Marines. Likewise there are various heroes (and I use that term loosely of course) which could use a revamp – a new version of Fabius Bile being particularly welcome, but it would be good to see Huron Blackheart, Lucius the Eternal and a generic Warpsmith whilst we’re at it. The Possessed are looking past their best and although the Obliterators which were released as part of Shadowspear are excellent a multipart box for them would be nice to see soon (especially if it also allowed an alternative build to replace the Mutilators as well). However, if there’s one kit which really cries out for replacing above all the rest it has to be the chaos cultists.

Chaos Cultists

I’ve made this case more times than I can count so, at risk of boring my regular readers, I’ll keep it brief. When the traitorous legions invade real-space they bring with them hordes of cannon-fodder, the ragged dregs of their cursed society, the lost and the damned. Meanwhile demagogues raise secret cults which burst from their hovels and manufactorums. By their very nature these cults should form large mobs, making up in strength of numbers what they lack in strength of any other kind. What’s more these are not trained troops but at best a militia, and at worst an ongoing riot. No two should ever look the same, or even similar, as each has armed and armoured themselves with whatever they can scavenge. The rise and rise of Necromunda, and it’s range of plastic gangs – especially the new Corpse Grinders, has helped to give us more options, and Blackstone Fortress has added a few more, but in terms of official models we still need to fall back onto five sculpts, none of which are particularly easy to convert. Put some effort in and you can swap heads and weapons without too much trouble but imagine what could be if we had access to a truly versatile kit – and of course it would be a goldmine for Inq28 as well. Make it so GW, and my money is as good as spent!

Chaos Daemons

Like the Tyranids the Chaos Daemons are nowadays mostly plastic models, the old kits – many of which were pretty ropy – swept aside by modern versions. There are still a few gaps however, with the legions of Slaanesh being the worst offenders. A few new models earlier this year covered most of the gaps but She Who Thirsts still has a lot of ground to catch up against the other gods. However, despite this fact, and despite how strongly I feel that Slaanesh deserves to be my pick here, I must instead give my vote to another. The kit which I believe needs to be replaced more than any other – perhaps even in the entire GW catalogue – has to be the Pink Horrors. Horrors they certainly are, but perhaps not quite in the way that one might have hoped. Here’s the previous version, twisted creatures of raw magic gifted with spiteful sentience.

Pink Horrors Old

And here’s the current crop (and I may have misspelled that that last word).

Pink Horrors New

If that isn’t proof that upgrading to plastic isn’t always a good thing I don’t know what is. Come on GW – you know we all deserve better than this!

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So there we have it, my pick of those kits I’d most like to see replaced with a new iteration. Do you agree or disagree? Did I pick on your favourite model, or do you have a candidate of your own which you think surpasses my suggestions in its desperate need to be renewed? As ever the comments box is all yours!


Muties – Part 2

It wouldn’t be the dark corners of the 41st Millennium without a few muties scurrying around, suffering deprivation, being oppressed, demanding rights and turning dark thoughts to the darker powers that lurk beyond the veil… Some of you may recall that back in April I finally got around to painting up some of my long-planned tribe of mutants, models which I converted over several years based on the Lord of the Rings Goblin models. Here’s a reminder of how they look.

Now at last we have three more, ready to join the tribe.

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This one is actually the very first one I made – alongside the chap in the death mask from the previous set – but in the mixed up world of miniatures I only got around to painting him now. He has however had a few tweaks since he was first built, mostly to take advantage of new components as they came along – with the poxwalker tentacle being the most obvious addition.

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This one is one of my favourites from the whole group, a very simple conversion but there’s something chilling about him that makes me think of the worst excesses of research conducted unmonitored in crumbling asylums.

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A face to give you nightmares if ever there was one!

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Here’s a cheeky groupshot of the three newcomers.

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And here’s the whole tribe gathered together, ready to spring out upon some unsuspecting ganger or inquisitor.

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That’s not all however. Whilst I was about it I also found myself thinking about the other scavenging creatures which might be found lurking in the gloom of the Underhive. Giant rats appear to be the most prevalent form of life on Necromunda (even more common than muties!), and are probably pretty common everywhere else in the Imperium as well, so adding one to my collection of verminous critters seemed like a wise move.

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I was also looking through my Chaos Space Marines collection and my eye fell on this old familiar that I painted a couple of years ago. With retrospect I don’t think I did a great job on it so, on the grounds that there’s no time like the present, I popped it back onto the painting desk and gave it a quick freshen up.

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And there we have it, a few more verminous scavengers ready to sneak and plot in the deepest shadows beneath the hives. Speaking of which, the end of the month is approaching and I really need to crack on with some Skaven!

 


Green Iz Best – Part 10

Work on my mob of greenskins continues apace and my goal of completing all one hundred boys by the end of the year is now tantalisingly close. To recap, for anyone new to this, I’ve had a long standing ambition to own 100 unique ork boys – once it was a pipe dream, then it became a distant but challenging target to chip away at, and now it’s almost at my fingertips. Following a combination of challenge and encouragement by various readers of this blog – most notably Azazel who’s been painting along with me and whose old-skool orks are well worth checking out – I declared my intention to complete the project before 2019 rolls into 2020. Let’s take a look at the newest recruits.

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This one was something of a challenge to get right, the bonesplitters/savage orcs jaw ended up covering most of his face no matter how I positioned it, but after a bit of fiddling (and a fair amount of muttering) I ended up with something I was fairly happy with.

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I’ve always liked the idea of adding an orky gunslinger to the squad and I finally got around to it.

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And there we have them, five done – five more to go.

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Whilst I was working on the boyz I spotted this old mek, sitting at the back of the shelf and gathering dust. I built him at least a decade ago, when the plethora of bits we have access to for converting was far narrower than it is today, and my skills were considerably less. He really is past his best so I decided to take the opportunity to touch up his paint job and make a few adjustments (mainly in the form of a new head – what was I thinking with the old version?! I suppose I was young and foolish but I’m not sure I was ever that young…).

And here’s the new version, which you’ll hopefully agree is an improvement.

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Not a bad little burst of productivity if I may say so myself, and with the end in sight I’ll be aiming to get back to the boys sooner rather than later. First off though I need to concentrate on some Skaven – the Orks aren’t the only thing I’ve promised to complete by the end of the year after all…