Road To Redemption – Part 2

Last week I showed off a bunch of Redemptionists that I’d put together from the new kit and talked a bit about my thoughts on the converting process. The fanatic building bug has well and truly bitten me though so over the weekend I snuck in a few hours and assembled some more. Last time I was mainly focussed on building the first few members of my Redemptionist gang, this time I’ve been adding to the ranks of my Cawdor instead – although there will be one very fanatical Redemptionist further down. Now some of you may be thinking “Hang about Wudu old chap, Cawdor are Redemptionists – and Redemptionists, for that matter, are Cawdor” – which is true, to an extent.

I’ve chewed over this issue here more times than I can count now so I’ll keep it brief. In previous editions of Necromunda the Cawdor and the Redemptionists were separate entities, albeit with strong links in the backstory. Now however the Redemptionists have been rolled into House Cawdor fully, and which has left many people – myself included – feeling a little bit short changed. As a result I’m making a new Redemptionist gang alongside my already well established mob of Cawdor.

The key issue I’m wrestling with here is that the kits for the Cawdor and Redemptionists are very different aesthetically. Yes, there are more similarities between the two than there are between – for example – a Cawdor and a Goliath, but equally the differences are far greater than they are between a standard Goliath ganger and a Stimmer or Forgeborn. To illustrate my point here’s a pair of models painted by the Games Workshop studio – the Cawdor is on the left, the Redemptionist on the right.

Cawdor vs Redemptionist

Because of the clear aesthetic differences between the two kits I won’t be mixing and matching – all members of my Cawdor gang will be made from the kit on the left, all members of my Redemptionist gang will be made from the kit on the right. However because I want to include Redemptionist weapons in my Cawdor gang, and vice versa, I’m going to need to do more kitbashing.

All of this brings us, in meandering fashion, to this chap – a Cawdor ganger wielding the Redemptionist’s signature weapon – the Eviscerator (that’s a chainsaw with an inbuilt flamethrower for those unfamiliar with very silly 41st Millennium weapons).

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (5)

The new rules also allow members of a Cawdor gang to lean even further into their neo-medieval trappings and go in battle with a sword and shield so of course I had to make one of those too, raiding the more obscure corners of my bitsbox to do so. The hooded head comes from the Nighthaunt Lord Executioner, whist the shield once belonged to a Bretonnian Man-At-Arms.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (4)

Next up we have a Flagellator. These are a new type of hanger on exclusive to House Cawdor, a hardliner who takes a dim view of sins like “laziness”. If a member of the gang is sufficiently injured in a battle they may find themselves in recovery – i.e. busy healing and unable to fight in the next battle. However if remaining in the gang’s hideout means getting a vigorous and regular beating from the Flagellator they may well decide they’re feeling much better after all and join their gangmates on the relative safety of the battlefield instead.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (1)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (3)

Out of all the WIP models I’ve shown recently he’s the one I feel needs the most work, so if you have any thoughts the comments box is always open.

Edit: I intended to show the artwork that I’d based this model on but forgot until long after I’d published the post. This piece is taken from Necromunda: House of Faith by Games Workshop.


Lastly my Redemptionist gang needs a leader suitable to put the fear of the God-Emperor into any heretics, mutants or xenos-sympathisers who might be lurking in the underhive. I made his head a long time ago by splicing a Tomb King head with an Empire wizard’s hat but I’ve never found a suitable model to use it with… until now!

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (6)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (7)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (8)

As usual I’ve no idea when I’m going to get paint on these guys but, with work due to get a little less intense now, I’ll try to get around to them soon.

27 responses to “Road To Redemption – Part 2

  • theimperfectmodeller

    These look great Wudu old chap. It won’t surprise you that I can’t offer any advice on the conversion and kitbashing side of things but I am looking forward to seeing your ever growing pile of figures get painted. 🤗

  • Alex

    Lovely bashing mate – I know it’s the most low key of the group, but I love the sword & shield dude! I’d love to see a nod to the origins of the shield in the paint job 🤌

  • Mark A. Morin

    Fun to watch your challenges and how you rise to met them. I appreciate reading and seeing the GW issues, as I know you always come up with gold. Though, I’m certainly happy that GW can’t tick me off this way, I’d be besides myself as a customer!

  • lordcommandereloth

    These are grand! I really like the guy with the sword and shield.
    On the chap you are not as happy with is it the shoulders that are a problem? Most of the gang members seem to have a bit that covers both shoulders and around the neck. Is that what’s missing? Not sure how to sort that mind.

    • Wudugast

      Thank you! Regarding the flagellant I think you may be onto something there. He’s also the only member of the gang not wearing a mask. I tried to keep him quite faithful to the artwork (which I meant to include in the post but somehow ended up forgetting – I’ve edited it so it’s included now). However I’m starting to feel that I worried too much about making him look like the the artwork (cool though it is) and should have focussed more on making the model look good. I’ll keep tinkering around with him, there’s bound to be something that’ll fix him. 🙂

      • lordcommandereloth

        Just checked out the artwork you put in and yep you are very close. The head on the art work seems to tie it in, and perhaps it will on the model actually when it has some paint as the hair will be easier to see.

  • viki

    Very cool conversions! Interesting to see these kits being so different — to be honest I feel like Cawdor would have deserved a real second kit.

    One quick question: the back banner on the last model, where is that from? Thanks!

    • Wudugast

      Thank you! Yeah, I’m with you 100% – Redemptionists are awesome but Cawdor should still have been given their own second kit as well. The back banner is from the Flagellants kit from the Empire/Cities of Sigmar range (which is a great resource for bits for Cawdor/Redemptionists and anyone else gothic and religious for that matter).

  • Pete S/ SP

    Those look fantastic.



  • mcmattila

    Great conversions, your head choices are spot on as always! That skull conversion for the leader is frikkin’ awesome! Glad you found a use for it.

    As for the flagellator, I think the pose is very stiff and robotic. Maybe cutting up the right arm and reposing it in a 90 degree angle, and making him look to the left(, searching for the next slacker to whip) could help?

    • Wudugast

      Thank you! It took a while for that head to find a home but I just knew it would look cool somewhere sooner or later, and in the ends GW came up with the goods on the rest of the model.

      You know, I think you could be right about the flagellator. I tried to keep him faithful to the artwork (I’ve edited the post to include it now) but you’re spot on, he’s too stiff and as a result he doesn’t look alive somehow. Reposing could work well though, I’ll play around with it and see what I can do.

  • Steve's Paint Brush

    Fantastic use of the kit! The sword and board chap, and of course the leader; magnificent! Really great bashing sir

  • Kuribo

    These all look great (as usual) but the leader is on another level. Now THAT is what grimdark should look like. Very inspiring stuff, mate! Having said that, reading that you used a Tomb Kings bit or two did make me a bit sad and miss them so thank you for that too 😉

    • Wudugast

      Cheers bud – my guiding principle when I was making him was “make this as grimdark as possible” and though I say so myself I like to think I nailed it.

      Aye, Tomb Kings were cool weren’t they? The crazy thing is I really didn’t appreciate them back in the old days – you don’t know what you’ve got until it’s gone and all that. I hope the Old World project brings them back someday, with updated models there’s still a lot of potential in them.

      • Kuribo

        The Tomb Kings were a bit understated compared to some Warhammer armies (and certainly by today’s standards) but I really like how they take the Egyptian aesthetic and make it fit in a fantasy setting. It might not be terribly original but there were some great models over the years. I couldn’t agree more on The Old World, give us the Tomb Kings or else GW! 😀

  • Azazel

    Absolutely fantastic conversions as always – I think maybe the Flagellator may come together with paint applied, as the artwork is certainyl much more stripped down than the other Cawdor, and as such he doesn’t have the same visual markers as the other models in terms of sculpt.
    As for the Redemptionists, I’m personally not really fussed as I always ran my old-school models combined, though the new Cawdor seem a bit less connected to the new Redemptionist models as the Cawdor appear to have subsumed much of the Scavvie aesthetic as well – which I’m not super fond of. I haven’t read the book, so not sure how they fit in or how much they can be run as their own subfaction, so that might also make a difference…

    • Wudugast

      Thanks mate. 🙂 I know what you mean about the Cawdor looking scavie-ish, I like the new look Cawdor but they do leave me wondering where they’re going to go with Scavies if/when they ever get around to them. The book is well worth a read and basically allows you to run gangs that are either all Cawdor, all Redemptionist or a mix of the two. To my eye the old models worked better in combination though, the new ones are too different from each other. More importantly though I really want to start an all Redemptionist gang to run around setting the underhive on fire and showing the scrap-sifting amateurs in my Cawdor gang how it’s really done!

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