Gonna Smash ’em – Part 2

Roight! How about some more of dem orcs eh! After painting my first dwarf in years I naturally had to balance the scales by with a couple of the big green lads. First of all here’s a brute boss with a suitably wicked looking jagged claw.

Orc Brute Boss Wudugast ConvertOrDie (5)Orc Brute Boss Wudugast ConvertOrDie (1)Orc Brute Boss Wudugast ConvertOrDie (2)Orc Brute Boss Wudugast ConvertOrDie (4)Orc Brute Boss Wudugast ConvertOrDie (3)

These orcs will be joining my Warcry warband which already has a perfectly suitable leader in the form of “not Gurzag Ironskull”, my personalised version of the Orc boss from Warhammer Underworlds (and if you need a reminder of how he looks here he is!)

That said I’m all in favour of having plenty of options so an alternative boss seemed like a good move. Inevitably I’ll now have to paint an even bigger and badder orc to keep the two of them in line, otherwise they’ll be sure to turn on one another in a brutal battle for dominance. In the meantime however, here’s all the brutes I’ve painted so far.

Orc Brute Group Wudugast ConvertOrDie

Speaking of options I also thought that an ‘ardboy with a shield would make for a nice addition to the crew. I used to really like these models but they’re definitely showing their age now, especially in comparison to the far more detailed and textured Brutes. I still have a soft-spot for them though so I may well do a few more at some point.

Orc Wudugast AoS ConvertOrDie (2)Orc Wudugast AoS ConvertOrDie (3)Orc Wudugast AoS ConvertOrDie (1)

That’s all the orcs for today but I’ve still got a hunger for the forces of destruction, I won’t eat up any more of your time by making a meal of things just now but expect to see another brutish warband lumbering over the horizon in the not-too-distant future…

20 responses to “Gonna Smash ’em – Part 2

  • Túbal Villar - Virakotxa

    New ork looks meaner! That makes him boss! Not Gurzag does still have great hair, tho…

  • theimperfectmodeller

    Oops I nearly missed this post and it’s got Orcs in it too! Great work as always. Was wondering when you would post some more as I was worried that you had gone cold turkey doiny other stuff and the side effects had taken over! 😉

    • Wudugast

      Yeah, wordpress is being a bit weird at the moment, I’ve had other people’s posts not appearing in my reader. Of course, blaming the new wordpress editor is now my go-to for anything that I don’t like or approve of, whatever’s wrong in the world it must be the fault of the new editor (think about it, it appeared mere months after C-19. Coincidence? I don’t think so…).
      Anyway, fear not – I may paint all kinds of other things but I’ll always have a place on my painting desk for an orc or two. In fact I just assembled a couple more of the green boys the other night…

  • patmcf

    Nice mate, I have to say I love the combination of the green Orc and the bronze on the claw , it works really well !

  • Pete S/ SP

    Very cool- love the claw.



  • Kuribo

    I love that huge claw! I remember the older Ork armies in both 40k and Warhammer Fantasy really coming up with some outlandish but awesome stuff like that. I feel like that has kind of been lost more recently.

    If you ever want to add a bit more detail to a metal surface like that, I’d look into adding some scratches to it. They’re not time consuming and they will make the weapons and armor look even more battle damaged. I used that technique on the Goblin Town goblins I painted up (all 40 of them…) for Hobbit SBG and it really worked a treat. With that said, really awesome work and it is cool to see some green lads on your site 🙂

    • Wudugast

      Cheers! Yeah, there used to be some brilliantly crazy stuff in the old orc/orks. There seems to still be a bit of it going on with 40k, some of the new vehicles were a bit wacky and silly for instance, I love the one with the grumpy hick orks driving around a wagon full of squigs for instance. The AoS orcs seem a bit more sensible these days though. I always like seeing a bit of a mix within the range so you can model an orc army the way you want, playing up the silliness or leaving it out – whatever takes your fancy.

      Yup, you can’t beat a bit of chipping and scratching on orc weapons. It wasn’t something I wanted to overdo on these particular models so I kept it minimal but I’ll certainly be using it on others. Well done on the 40 goblin town goblins, I’ve enjoyed turning those into Necromunda/Inq28 mutants.

      • Kuribo

        I think you’re spot-on with your observations on Orks in 40k and Warhammer. I think a mix is the way to go too. They don’t all have to be outlandish or over the top but the Age of Sigmar Orks are a bit bland to me currently.

        Totally understand about the chipping and scratching. Just thought I’d mention it in the off chance that you hadn’t thought of it 🙂 Ooh, that is a good use for the Goblin Town goblins. They’re fun little sculpts to be sure!

  • imperialrebelork

    Yep definitely picking up a whole lot of mean and nasty vibes coming from these chaps. How do you do the darker metals? Are you mixing in a bit of black or doing a couple of splashes of nuln or agrax?

    • Wudugast

      Thanks dude – they look like a right pair of mean bastards don’t they 😀

      For the darker metal undercoat with leadblecher (or whatever metallic colour is your preference) then give it a wash with Nuln Oil. Then once that’s dry give it a second wash with either Agrax or more Nuln Oil – the latter will give your really dark metal, the former dark, dirty metal. Two washes should be enough, I’ve tried going up to three but it’s generally overkill. Then get your highlights/chipping/weathering/whatever else you need on there and you’re done.

      For orcs/orks I tend to give all the armour an undercoat of leadblecher, then wash everything with Nuln Oil. Once that’s dry I give individual panels either a)a second coat of Nuln, b)a coat of Agrax c)a coat of something from the contrast range to make it look manky (Skeleton Horde for instance gives a good tarnished effect) or d)leave it as is. Then I weather everything. It gives the effect of a suit of armour built from scavenged junk over time, rather than being assembled in a single planned process. If you really want to pull out all the stops weather individual panels to differing extents. Works well for vehicles as well.

  • Azazel

    Love these guys! I especially like the metal variation in the armour.

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