Ever since I painted up Ironskull’s Boyz last month I’ve had an itch to paint some more greenskins. I’ve also been thinking about doing more with Warcry. I’m already chipping away at the terrain required for more varied games but it occurred to me that, with the addition of a few new recruits, Ironskull’s Boyz could themselves be the basis for another little warband.
With that in mind I had a look around for some more orcs with which to bolster the ranks. First to come to hand was this Black Orc, nowadays known as an Ardboy. Incidentally I still find Ardboyz a bit confusing because when I were a lad Ardboyz were in 40k and now they no longer appear in the Ork codex and instead the same name has been used for the heavily armoured rank and file of the Ironjaws. As for the models themselves the old Black Orcs kit was one of my favourites in the WHFB Orcs and Goblins range so I’m glad that they survived into the Age of Sigmar, even though there’s very little aesthetically to link them to the bulkier, cruder looking Brutes (more on them below). A unit that shared aesthetic elements with both Ardboys and Brutes would be a fine addition to the Ironjaws range I feel. That said I’m always amused that the Black Orcs, which used to be the biggest and ‘ardest boyz around, now look so little and desperate to please next to the lumbering Brutes.
Anyway here he is, massive axe in hand and ready to join his clanmates as they enter the Bloodwind Spoil in search of a propa scrap.
He’s something of a rescue job, I’ve had him for a long time and he’s been battered around a lot over the years, part painted on several occasions, used – briefly – in the conversion of a 40k Ardboy, and now returned to his fantasy roots. All this means that getting him to look good took a fair amount of effort, and the results are not what I like to think they would have been if I’d just started with a freshly assembled and completely unpainted model, but I’m happy enough with the way he’s turned out in the end and he holds up fairly well next to his buddy from Ironskull’s Boyz.
As if this wasn’t enough muscle I decided to throw in even more in the form of two Brutes. Back when the Brutes were released I gave them a fairly lukewarm review but time has softened my heart and nowadays they rank amongst my favourite AoS models, so including a couple of them in the warband was an opportunity not to be missed. For sheer brutality you can’t beat the imaginatively titled jagged gore-hacka so that was my first port of call.
Next allow me to swiftly retract my previous statement, it turns out there is something even more vicious and over-the-top looking than even the gore-hacka, the gore-choppa. This weapon alone would have been enough to sell me on the brutes kit and there was never the slightest possibility that I would fail to include one.
With both models I left off some of the chest armour and used greenstuff to cover over the resultant gaps. That allowed me to replace their heads with suitably mean looking alternatives, the one on the left comes from the (now sadly out of production) Boarboyz, the one on the right from the Flash Gitz.
Combine these three newcomers with the orcs from Ironskulls Boyz and the warband is complete and ready to spread mayhem and destruction wherever they go. Chaos warriors beware!
Scattered around the painting desk are a few more brutes which I’m yet to build, plus some Ardboys and other Orc-y characters (hence the “Part 1” in the title) so I’ll aim to tackle some more green lads soon.