Reboot-me Guilliman

The galaxy of the 41st Millennium was in a terrible state to begin with, with war and madness everywhere, xenos baying at the gates and daemons cavorting amid the ruins. What’s more things seem set to get even worse, which is obviously a very good thing, as the latest of Games Workshop’s 40k “events”, the Psychic Awakening, spills across the war-torn Imperium. Even I, a huge fan of the background lore that GW have created, am struggling to keep abreast of all the new developments in the advancing storyline, and who knows what all the rules mean (although I’m sure, as usual, parts of the Internet are seeing conflicts just as ferocious as anything that 41st Millennium has to offer over the question of who deserves a 2+ save and how broken the game now is) but never mind all that because what really matters is the new miniatures.

Traditionally GW have saved up all the new models for a faction and then released them in one lump sum, or sometimes in a series of “waves”. If a particular model or unit didn’t get an update this time round don’t worry about it – they’ll come back to it sometime in the next decade or so. With Psychic Awakening they’re taking the opportunity to do something different, filling in corners as it were, and releasing single models, or small groups, to replace those looking passed their best – without revamping the whole range whilst they’re about it. So for example we’ve seen the ancient model for Jain Zar, that most dynamic and top-heavy of the Eldar Phoenix Lords, replaced with this stylish new version (which of course only reminds me that I still need to paint my old one).

Jain Zar

We’ve also seen new Howling Banshees (also for the Eldar), Incubi (which are frankly gorgeous and everything I hoped they would be), Drazhar “The Living Sword” (an ok model at best but you can’t win them all), a new Chaos Sorcerer (the hidden gem of the release in my opinion) and most recently the jaw-dropping new model for Mephiston “the Lord of Death” (put that in your pipe and smoke it Nagash).


Inspired by these new arrivals, and finding myself stuck twiddling my thumbs in the truck waiting for the rain to stop so I could go back to work, I decided to play a little game. If GW where to release just one new kit for each faction to replace an old model or unit which has either been discontinued or which hasn’t aged well, what would it be? Rather than tackle every faction I’ve decided to focus on those which are a little older, passing over those which have fully plastic ranges (although I may break my own rules from time to time).


Space Marines

You would think, given how many models GW releases for this particular faction – not to mention their enduring (and well deserved) popularity, that there wouldn’t be a lot of gaps here – but one has stood out to me for a long time and still hasn’t been addressed. Recent years have seen this range reborn as properly-proportioned, cleverly designed primaris marines. It’s not just the rank and file either – if you need someone to command your forces there’s a choice of stylish looking captains, if you want to address the spiritual health of your battle brothers there’s a primaris chaplain which looks simply outstanding, if wizards are more your thing I can recommend an imposing librarian, but if you want your tanks or dreadnaughts repaired you’ll have to turn to a stumpy old techmarine.


Earlier this year we finally saw a primaris techmarine but sadly only as a special character for the Iron Hands, Iron Father Feirros. Now I’ll stress that Feirros is an awesome model in and of himself, and the Iron Hands certainly deserved to have their own special character at last, but that doesn’t make me want to see a normal primaris techmarine any less.


Blood Angels

Given that Mephiston has just been revamped (boom boom) the other key candidate for a new model amongst the Sons of Sanguinius has to be Commander Dante. The chapter master of the one of the setting’s most illustrious chapters, the great hero of Baal and Armageddon, and the Lord Regent of Imperium Nihilus he’s one of the key figures in the 41st Millennium. He’s also probably the oldest loyalist space marine still alive (not counting those entombed in dreadnaughts that is), having fought in the name of the Emperor for at least 1,100 years. It’s unfortunate that his miniature was also released 1,100 years ago. Time to give the old boy a refresh I reckon.


Space Wolves

A picture is said to be worth a thousand words so rather than waiting for me to write two thousand words let’s look at a couple of pictures instead. First up let’s take a look at Marneus Calgar, the great hero of the Ultramarines.

What about the Space Wolves though – do they have a mighty and storied champion beloved by generations of hobbyists who might stand as a peer to the lord of Ultramar? No not the old boy in the dog sled – I’m talking about Ragnar Blackmane!

Ragnar Blackmane

‘Nuff said really!

Dark Angels

Unpainted, one space marine looks a lot like another. A squad of Ultramarines may look distinctly different to their peers in the Imperial Fists or White Scars but it’s almost entirely down to the colour scheme. There will be flourishes of course, a few pelts, fetishes and big hairdos for the Space Wolves being the most obvious, but in the main most chapters have shared the same basic profile. You bought a box of space marines and painted them yellow and they were Imperial Fists. Had you painted them black instead they would be Raven Guard. Your friend buys the same box and paint them dark green with an orange flame pattern and they were Salamanders (which begs the question of why you’re friends with a Salamanders player – don’t waste your excuses on me, you’re guilty by association). Not so the Dark Angels. Whilst other chapters trusted blessed ceramite to keep them alive these closet traitors spruced it up by donning monastic robes over the top of their power armour. Part of me likes to imagine that this foray into fancy dress is intended to allow them to creep up on the less observant of the Fallen by pretending to be monks.

Dark Angels

I may not the biggest fan of the Dark Angels but I’m happy to admit that they look damn cool. As with all of the old space marine range however they were a little on the short side. The other chapters have been reinforced with the new(-ish), imposing and generally awesome looking primaris marines but without the robes these just don’t look like Dark Angels to me. We have seen one example of a primaris lieutenant in his dressing gown but really it would be great to see a multipart kit that allowed us to make entire squads. The fact that I could then convert these into the Fallen is just a happy coincidence of course…


Imperial Guard (or Astra Militarum if you must).

Of course whilst the Space Marines grab all the glory the real work is done by the hard-done-by grunts of the Imperial Guard, the normal men and women of the Imperium who – without the blessings of power-armour, high-tech weapons and fancy additional organs, hold back the savage tide which otherwise threatens to sweep our species from the stars. In the olden days we have all kinds of different regiments, all raised from different planets and cultures across the Imperium’s hundreds of thousands of worlds. Today we have only the Cadians – which to my eye are painfully generic – and the Catachans – musclemen who’ve escaped from an ’80’s action flick. Neither are particularly resonant of 40k, particularly when compared with the wonderfully gothic figures in the Imperium’s other ranges (the Adeptus Mechanicus, the Sisters of Battle, the Custodies and of course the primaris space marines). What’s more, with Cadia blown to smithereens by the advancing forces of Abaddon the Despoiler, now seems like a fine moment to release a new regiment.

Necromunda has served to remind us that a single planet in the Imperium can be home to dozens of very different cultures. There are no Goliaths or Delaque on any of the Imperium’s million or so other worlds but there will be a huge range of social structures and ethnicities, each shaped by their planet of origin – be that an industrial hell like Necromunda, a shrine world, an ice world, a desert world, a jungle-covered death world and so on – and each a potential candidate for raising a new regiment. We’ve seen a little of this with the Space Marines but even the more unusual of these are still Space Marines first and exemplars of their culture a long way second. The Cadians work well enough as generic humans, and make for a fine basic frame for kitbashers and convertors, but there’s very little of the 41st Millennium about them if built straight out of the box.

Blame Cadia

If you’re going to force me to pick one of the old ranges I’d probably suggest the Armageddon Steel Legion, although recreating Forge World’s Death Korps of Krieg or Solar Auxilia in plastic would be even better. Or how about something entirely new, something which relies less on recreating real world armies in space and instead draws upon the wealth of creativity and original ideas possible in the 41st Millennium. Just a thought…

The Adeptus Mechanicus

I said I’d not be tackling the newer, fully plastic ranges but I’m going to break my own rules here because a)a piece of my heart will always lie on Mars and b)there’s an obvious candidate for new models that just doesn’t fit in anywhere else. Whenever you read more than a few sentences of 40k’s background lore you discover that pretty much everything is done by servitors. They’re an intrinsic part of the world, built or modified for pretty much every task imaginable and hardwired into every sort of machine. However despite being so ubiquitous we’ve not seen many models for them, which to my mind is a bit like designing a game set on the modern planet Earth and not including any computers or motor cars. Plus, those models we have seen are mostly old, and either discontinued or rather ropey looking, or represent expensive specialists like the Kataphron. Some nice new (and eminently convertible) servitor models would go a long way in 40k – and what better place to include them than amongst the ranks of the Adeptus Mechanicus. Whilst they’re about it they can re-release the Tech-Priest Manipulus outside a Kill Team box and throw in a load more new Martian goodies to boot.


Craftworld Eldar

There are a lot of potential options here, despite the recent addition of the aforementioned Jain Zar and the Banshees (a fine name for a band if ever there was – Siouxsie should have changed her name). Much of the range continues to rely on old metal models (now converted to finecast). New kits for the aspect warriors and their attendant phoenix lords are something that people have been crying out for, and who can blame them? An injection of new kits would do a great service to one of GW’s most iconic and well established ranges.

On the other hand however the majority of those old aspect warriors have held up fairly well. The phoenix lords are definitely showing their age, and again Jain Zar really serves to demonstrate what could be if this range was given a little more attention, but for my money the kit that really needs replacing is the Guardians. I’ve often said that the rank and file are the most important kit to get right in any army, because they’ll be the heart of the project and the models you end up painting the most of. If one commander or elite unit doesn’t take your fancy you can simply pick an alternative but the core troops are far harder to avoid, and far more important to the aesthetic appeal of the collection as a whole. The Guardians have heaps of potential to bring to the Eldar, a goldmine of character that springs from seeing alien civilians taking to the battlefield. Instead they’re dreadfully dull and lacking in personality, and that’s a missed opportunity. These are Eldar poets, artisans and workers – they should be beautiful, exotic and inspiring but instead they’re drab, tedious and ugly.

Eldar Guardians

Dark Eldar

I thought long and hard about this one. If you’d asked me a month or so ago it would have been easy – I would have picked the Incubi of course – but they have their new kit now (and indeed inspired this blog post in the first place). Thus my first instinct was to go for the Mandrakes. They’re wonderfully creepy creatures, emphasising the place of the supernatural in 40k and bringing a really sinister element of chilling horror to a setting which otherwise often falls back on revving chainaxes and sprays of gore.


However the current models aren’t too bad and although I’d love to see what modern plastics design would make of them there’s another candidate who really deserves to go first; Asdrubael Vect.

asdrubael vect

Vect, for those too young to remember him, is the ultimate big boss of the Dark Eldar; a grandiose gangster-turned-autocrat who rules the dark city of Commorragh and likes to ride around on a transport named – in gloriously heavy metal style – the Dias of Destruction. He’s the epitome of swashbuckling, moustache-twirling evil (he once gave a rival a present with a black hole in it, because if you’re going to do it you might as well overdo it) and he’s older than Slaanesh to boot. Sadly he hasn’t had a miniature for a number of years now, which is like depriving Chaos of Abaddon, or leaving the Ultramarines without Marneus Calgar. Things hit rock bottom for him when recent background developments saw him betrayed and murdered but he’s now back (resurrected at his own funeral no less) and more powerful than ever – and if that isn’t an excuse to give him a brand, spanking new model then I don’t know what is.


Speaking of xenos overlords it’s time to turn our attention to da best of da aliens, those rambunctious boyz, the Orks. The greenskins have actually been fairly well served with miniatures, despite what you might hear in some quarters, and some of the older models, such as the Kommandos and Tankbustas, remain amongst my favourites. That said it would be nice to see them get the multi-part plastic treatment at some stage so that I might gather an even greater and more varied army of these warlike hooligans. However my pick for the model most deserving of replacement has to go to the boss of bosses, Ghazghkull Mag Uruk Thraka. His current miniature isn’t bad by any means but, with 40k luminaries like Calgar, Abaddon and Mephiston demonstrating just how outstanding modern character sculpts can be it would be wonderful to see the Beast of Armageddon returned bigger and meaner than ever.

Ghazghkull Thraka


Another one that had me scratching my head here, and for quite a while I was inclined to suggested something Kroot. However I still think that if GW do decide to introduce a new xenos race as a fully fledged faction the cannibal bird-men of Pech have to be the most likely candidates. The Kroot rank and file have aged relatively well but the same cannot be said of the Krootox or Kroot Hounds, both of which I feel are best left to the history books.

Krootox Rider

Refresh all these kits, with a few alternative builds to create new units, and a revamped Knarloc in place of heavy armour and a whole new race could take their place on the galactic stage. It’s worth noting as well that not all Kroot are subjects of the Tau empire so separating them from the faction could be as straightforward as splitting the Plague Marines from the Chaos Space Marines – with some units remaining available to both.

However the Tau Empire was always more than just a coalition between the dominant Tau and their Kroot allies.  Indeed the background describes a whole swath of client races, united by a belief in the Tau’s guiding principle of the Greater Good. Nowadays however those kits that remain are old and ailing – yet seeing them relegated more and more to the sidelines does the Tau as a whole a disservice. A new kit for the Vespid Stingwings would, therefore, go a long way towards maintaining the diversity of both the Tau and the 40k setting as whole. After all despite the Imperium killing off most of the xenos species that once called the galaxy home during the Great Crusade it’s nice to see the occasional reminder that wilderness space remains vast and uncharted and not all of the aliens dwelling beneath those distant suns are those few powerful enough to have full model ranges of their own.



My first 40k army was almost the Necrons, which a friend tried to sell me not long after I started university. I didn’t buy it, having only the vaguest understanding of what 40k was at that time, but I’ve always had a soft spot for those legions of metal men. Since that time the range has expanded and improved considerably and now contains some really excellent models. They’ve also shrugged off many of the undead cliché’s that once dominated them and have grown into their own entity. Yet whilst the other Necrons have marched to power on the back of utterly relentless, unfeeling efficiency, the flayed ones continue to scuttle along the fringes – wearing someone else’s face in an attempt to disguise the fact that these are basically just WHFB’s ghouls transposed into space. To me they’ve always seemed shoe-horned in, out of keeping with the rest of the faction, but if we’re going to keep them around then some better models wouldn’t hurt.

Flayed Ones


The Tyranids have had a pretty good run of things over recent years, building up their range over multiple editions and replacing most of their older models with new kits. Of course this makes my life all the easier, the only real contender for replacement being the lictor (with an optional build for the Deathleaper of course). I suspect that many of us hoped that the current clash between the Blood Angels and the Hive Fleets, in the third chapter of the Psychic Awakening, would be accompanied by a new lictor model but alas it seems now that this was merely wishful thinking. Still, one has to wonder, once a new lictor does emerge from the shadows the range will be well stocked with modern plastics – so where might the Norn-Queens of Nottingham decide to go next?


Chaos Space Marines

It’s been a damn good year for us fans of the Chaos Space Marines but, unsurprisingly given our megalomaniacal hunger for more, we’re still not satisfied – and why should we be? After all there are still plenty of gaps in the ranks of our beloved  traitors. The most obvious contenders have to be the Noise Marines and the Khorne Berserkers, the latter being amongst the oldest and ugliest plastics in the GW catalogue, the former having only a resin upgrade kit. However both are, I suspect, strong contenders to become the seed of fully developed ranges in the coming years, as the Emperor’s Children and World Eaters join the Death Guard and Thousand Sons in breaking away from the Chaos Space Marines. Likewise there are various heroes (and I use that term loosely of course) which could use a revamp – a new version of Fabius Bile being particularly welcome, but it would be good to see Huron Blackheart, Lucius the Eternal and a generic Warpsmith whilst we’re at it. The Possessed are looking past their best and although the Obliterators which were released as part of Shadowspear are excellent a multipart box for them would be nice to see soon (especially if it also allowed an alternative build to replace the Mutilators as well). However, if there’s one kit which really cries out for replacing above all the rest it has to be the chaos cultists.

Chaos Cultists

I’ve made this case more times than I can count so, at risk of boring my regular readers, I’ll keep it brief. When the traitorous legions invade real-space they bring with them hordes of cannon-fodder, the ragged dregs of their cursed society, the lost and the damned. Meanwhile demagogues raise secret cults which burst from their hovels and manufactorums. By their very nature these cults should form large mobs, making up in strength of numbers what they lack in strength of any other kind. What’s more these are not trained troops but at best a militia, and at worst an ongoing riot. No two should ever look the same, or even similar, as each has armed and armoured themselves with whatever they can scavenge. The rise and rise of Necromunda, and it’s range of plastic gangs – especially the new Corpse Grinders, has helped to give us more options, and Blackstone Fortress has added a few more, but in terms of official models we still need to fall back onto five sculpts, none of which are particularly easy to convert. Put some effort in and you can swap heads and weapons without too much trouble but imagine what could be if we had access to a truly versatile kit – and of course it would be a goldmine for Inq28 as well. Make it so GW, and my money is as good as spent!

Chaos Daemons

Like the Tyranids the Chaos Daemons are nowadays mostly plastic models, the old kits – many of which were pretty ropy – swept aside by modern versions. There are still a few gaps however, with the legions of Slaanesh being the worst offenders. A few new models earlier this year covered most of the gaps but She Who Thirsts still has a lot of ground to catch up against the other gods. However, despite this fact, and despite how strongly I feel that Slaanesh deserves to be my pick here, I must instead give my vote to another. The kit which I believe needs to be replaced more than any other – perhaps even in the entire GW catalogue – has to be the Pink Horrors. Horrors they certainly are, but perhaps not quite in the way that one might have hoped. Here’s the previous version, twisted creatures of raw magic gifted with spiteful sentience.

Pink Horrors Old

And here’s the current crop (and I may have misspelled that that last word).

Pink Horrors New

If that isn’t proof that upgrading to plastic isn’t always a good thing I don’t know what is. Come on GW – you know we all deserve better than this!


So there we have it, my pick of those kits I’d most like to see replaced with a new iteration. Do you agree or disagree? Did I pick on your favourite model, or do you have a candidate of your own which you think surpasses my suggestions in its desperate need to be renewed? As ever the comments box is all yours!

21 responses to “Reboot-me Guilliman

  • Alex

    Some great ideas there mate! Personally, I’d love to see the Tallarn revisited in plastic… chuck in loads of additional weapon options like autoguns, shotguns, stub guns etc. as well as the standard issue Guard gear and they would make great ash wasters, cultists or militia, as well!

    • Wudugast

      That’s an excellent shout – I’m already envisioning a bit of kitbashing-hybridisation to create Necromundan PDF forces which have been operating in the ash wastes and stumbled into the clutches of my genestealer cults… Honestly I’d like to see all the old Imperial Guard regiments brought back because a) it would be awesome, b)you could kitbash them all together (plus the Necromunda gangs) and create pretty much any new regiment you felt like and c)you could mix them up with genestealers or chaos bits. Or of course you could pick one regiment and then throw in bits from another to create specialists (so mix a few Tallarn bits in with your Cadians to make troops operating on a desert world, or throw a few Catachan bits in with your Valhallans to make Geordies).

  • theimperfectmodeller

    The only dilemma I forsee is when all these goodies eventually materialise is what items do you put on your Christmas list first. 🤗

  • Alexis West

    Craftworlds: Warp Spiders are the top of my list, actually. I think there are technically two poses, but they’re so similar that I’m not entirely sure. Guardians are certainly up there as well tho. I’d also add that a re-done Guardian kit should cover Storm Guardians as well as Defenders.

    Orks: I’m still mad about the lack of a decent generic Warbuggy/Trakk kit with options. One kit with options would have been far better, to my mind, than 6 that have none whatsoever. Ghazzy def deserves an update, tho.

    Nids: Biovores/Pyrovores are the other obvious candidate for conversion to plastic, but yeah, I think Lictors need it more. After that, bringing a few of the FW things to plastic (particularly the Hierodules and Malanthrope) would be pretty sweet.

    CSM: While I can’t argue with the choice of Unit, I would argue that, in many cases, they should look similar, since a given lot of them would often have come from more or less the same place, and had essentially the same options to scavenge from. Not so similar as just a handful of monopose sculpts, of course, but I do like how the DV Culties were all pretty clearly from some sort of industrial/manufacturing background, sort of like how the Stealer Culties are unified by their re-purposed mining gear.

    Daemons: Honestly, I really don’t see much difference between those two versions of the Horrors. The Daemonettes are the ones I really feel most need a re-work. The claws are way too tiny, and the definition of the detailing on that kit is awful. I don’t care for the Bloodletters either, but that’s just because I prefer the 3rd/4th ed aesthetic for them, not because they’re actually bad.

    For both of the above: Characters on Daemonic Steeds. Tzeentch is actually pretty well covered, but a Chaos Lord/Herald on Juggernaut, a Lord/Sorcerer/Herald on Steed of Slaanesh, and Lord/Sorcerer/Herald on Palanquin and/or Rot Fly feel like pretty blatant gaps to me. Slaanesh Daemons in particular really suffer from the lack of a fast Herald option.

    • Wudugast

      I did strongly consider giving the Eldar choice to the Warp Spiders, I really like the concept of those. Whenever they get around to making plastic Warp Spiders and Striking Scorpions it’s going to be very hard to resist starting a little collection of space elves. Do you know if the Warp Spiders ever had a phoenix lord by the way? I always thought it was odd that there wasn’t any mention of them in my 4th Edition codex but I wasn’t too clued up on the Eldar either before or after that. (Looking back through it now I’ve just rediscovered Arhra the Father of Scorpions. A fallen phoenix lord of the Striking Scorpions “who burns with dark light of chaos”? Tell GW to cancel everything else – that’s the model I want!)

      Both agree and disagree re the Orks. On the one hand I love the new buggies but on the other I wouldn’t say no to a generic buggy kit with loads of options, that would be extremely cool (and certainly more Orky than every Waaagh! in the galaxy suddenly producing only the same six types of buggy all of a sudden).

      I’d actually completely forgotten about the Biovores and Pyrovores, I might have picked the Biovore myself if I hadn’t. I actually quite like the Pyrovore (don’t think I’ve ever seen one in person but the pictures I’ve seen look cool), whereas the Biovore is without doubt one of the ugliest things GW produces (so much so that I think my eye just refused to register it when I was looking through the range).

      I know what you mean re the chaos cultists. Perhaps they could make some kind of 40k version of Warcry with cultist warbands from all walks of society fighting it out for the amusement of their Chaos Marine masters (I mean, as we’re dreaming here we might as well dream big right?)

      Yeah, the daemonettes are very hit and miss for me. I think it says it all that I’ve been intending to paint some and never quite getting around to it for at least six years now. However although I don’t like everything about them, and they don’t enthuse me in the way that other models do, I don’t hate them with the same passion I do the horrors 😉

      As for more Chaos characters on steeds – you know I’d love that (but then I’d be all over more Chaos of any kind wouldn’t I!)

      • Alexis West

        Warp Spiders have never had a Phoenix Lord mentioned. Arhra has been strongly implied to be Drazhar, so unfortunately that Model is a bit of a letdown. It made more sense when they Incubi had the Tormentor Helms as a sort of dark mirror of the Scorpion’s Bite.

        Oh, yeah, the Models we got for the various Buggies are all cool, but the Kits are kind of underwhelming. I’d be less annoyed if there were at least some aesthetic options for each one, different glyph plates or something.

        Pyrovore is a cool Model, but it’s stuck in Finecast. Biovore needs the update, and it seems like if that happens, making it a dual kit with the Pyrovore is just a natural choice.

        40K Warcry would be pretty much my dream. I figure Necromunda would compete with it too much, tho. But a Helot Cultist Gang Box that’s cross-labeled as being for 40K Chaos Cultists might be possible, and would be pretty awesome.

  • Steve

    I agree with you about the Vespids for the Tau- although the models look decent, they could do with an update. I agree with the Mutilators for Chaos- if they get the Obliterator treatment then it might breathe some new life into them. Same with the Possessed- there’s some brutal artwork of them in the recent codex, it would be great to see them brought in line with this.

    As for new stuff, more Inquisition would be great (not for my wallet, but in general). A box of rebooted Inquisitor with retinue, re-imagined and in plastic (crusader, cherub, daemonhost, death cult assassins, Inquisition trooper, etc). I know GW have just done a week-long deal where they are doing made-to orders of the old Inquisition sculps, but something more permanent would be cool.

    • Wudugast

      Are you thinking of the artwork of the possessed chopping up the Tau? I love that picture, it’s got so much impact and savagery to it (and not just because they’re roughing up the fishheads!). I have a dream, probably based on nothing more than wishful thinking, that someday we’ll see possessed themed around each of the gods. After all if you’re possessed by a Nurgle daemon you’re not going to end up looking the same as if you’re possessed by a Slaaneshi daemon.
      I also wonder if we’ll see new Mutilators as and when we see World Eaters get a full release (still confidently waiting for that within the next few years).

      Completely agree with you regarding the Inquisition. They’d be perfect for something akin to the Kill Team: Rogue Trader box they released last year – with an Inquisitorial kill team on one side and one of the more esoteric and less explored aspects of Chaos or xenos races on the other.

      • Steve

        That’s the artwork I had in mind, it’s so vicious and horrific. When looking at the kit, it badly needs an update to bring it in line with the new range- they look a bit off. That’s a brilliant idea though, I too would welcome even a separate sprue in with a new possessed kit that would have bits from the various gods so you could tailor them to your army. Make a kit as customisable as the space marine’s sternguard kit, and you’d have some great possessed on the tables.

        I was wondering when I mentioned the Inquisition, because there was that Blackstone Fortress box that had what looked like a ramshackle band of random agents, similar to an Inquisitor’d retinue… Something along those lines but with the old favourites like the daemonhosts and jokaero weaponsmith etc. You’re totally right, they would make for a badass kill team box too.

      • Alexis West

        One of the issues with Possessed is that they’ve always had to make just one kit serve for any of the Gods, so it always ends up too generic.

  • Janice Duke

    Jain Zar was badly in need of an upgrade, and I wasn’t too sure about the new model, but she’s growing on me. I suspect to studio paint job hasn’t done her justice.

    It’s a good question you’re asking, and I agree with a lot of your answers, but I’m struggling to think of any particular kit for myself. I’d mostly just like to see more new xenos scum 😋

    • Wudugast

      Yeah, more xenos would be nice to see. I like the fact that Chaos has been given a much bigger place in the setting over the last few years but that shouldn’t mean the alien races become an afterthought. With Age of Sigmar the developers have talked about giving each major faction a turn at dominance in the background, accompanied by plenty of releases – that way no-one gets left behind, and I think that’s the best way to approach it. I’d definitely like to see a whole new alien race at some stage, again AoS is demonstrating that they can bring in new concepts without losing the “Warhammer” feel.

      As for Jain Zar, I’m just not the biggest fan of the Beil Tan colour-scheme, I think she’d look better in one of the others (the black and white of Ulthwe always wins it for me). I’m going to have to tackle Beil Tan soon though when I paint Amallyn Shadowguide from Blackstone Fortress. I will paint my old metal Jain Zar at some point just for nostalgia’s sake (probably cursing and swearing every step of the way as I need to pin every damn thing to support the weight of all that hair whilst she stands on her tip-toes…).

    • Alexis West

      Back when she was first announced there were a couple of photoshops I saw in the comments on War of Sigmar that changed up her colour scheme, and every single one of them looked better than the Studio colour scheme.

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  • imperialrebelork

    Not sure how I missed this post. Did you hear? New Ghazzzzz is coming whoop whoop. I’ll be getting him, as long as he is released separately from the rest of the boxed game/set thing

    • Wudugast

      Yeah man, I saw him and my mind was blown! 😀 Everything I’ve been hoping for and more over the last decade and a half of Ork lovin’. Shame that he’s only available in the boxset at the moment (especially as the other faction is Space Wolves and I’m not a big fan of them – stupid wolfy gits, should have left Magnus in peace!). I’ve no doubt he’ll be released separately at some point. I’ll admit I’m getting a bit tired of all this “limited to a boxset” shenanigans that GW are doing at the moment, especially for long awaited models like Gazz, but I shall try to be patient 😉 Plus there was a rumour engine recently with a very orky bit in it so I’m hoping for more orks later in the year, and maybe they’re saving Gazz for that. Fingers crossed.

      • imperialrebelork

        Fair go mate GW are doing it tough, they’re only a billion dollar company these days, so boxed sets means bigger $$$ Haha. I’m sure they’ll release the big guy separately at some stage.

  • Azazel

    A great little(!) write-up from you as per usual. A lot of good choices in there, and while I agree with a few, and can see a lot of the others, the only real egregious choice would be Cultists over Berserkers. Because, just.. really. 😉

    • Wudugast

      Oh man, new berserkers (and a whole new World Eaters range to go with them) would be amazing. Get it done GW, get it done. However I wouldn’t be me if I missed an opportunity to bitch about the cultists!

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