Another model that’s been sitting around close to completion for far too long is this Nightmare Hulk from the Kill Team: Rogue Trader box released late last year, the appropriately named Gnasher-Screamer. Readers who remember my review will recall that I rather liked the model but thought that the faces on his arms, not to mention the silly head, rather detracted from it. In the review I showed a mock-up of the model with a few improvements – and even started painting him straight away. And then I promptly left him untouched for almost a year…
Now, however, seemed like a fine opportunity to do something about it and get him off the painting desk at last.
And for those wondering how big this chap is here he is next to the downtrodden but ever helpful size-comparison-guardsman.
Undoubtedly its just a result of removing his bulk but the painting desk is looking tidier already!
September 11th, 2019 at 8:56 am
Err, nice! That’s one revolting looking figure for sure but an excellent paint job none the less.
September 11th, 2019 at 5:02 pm
He’s no looker eh! 😁 Definitely a balancing act making sure he looked hideous, but not too over the top, given how gnarly the model was to begin with.
September 11th, 2019 at 9:35 am
Looking good mate – deffo an improvement on the original! Nice work on the veins 😉
September 11th, 2019 at 5:27 pm
Cheers! Yeah, he needed something to break up the flesh and those veins did the job I reckoned.
September 11th, 2019 at 11:11 am
Wowee my friend that’s very bloody cool. The head is perfect and I love the paint job on the cleaver. Five stars me old chum
September 11th, 2019 at 5:30 pm
Thanks mate! I’ve been looking for a use for that head for ages, glad it finally found a home where it worked. The cleaver was mostly done with contrast paints over a metal base coat – was really just experimenting but I thought it looked nice and rotten 😎
September 11th, 2019 at 4:03 pm
That looks pretty cool now- your conversions have made quite a difference, for the better, to the model.
September 11th, 2019 at 5:35 pm
Thank you! The original has a lot of cool details and elements but it’s overloaded by them, they all start to clash and overwhelm each other. Getting rid of some of them really helped to showcase those that remained I thought.
September 11th, 2019 at 10:16 pm
Very cool! The original has too much going on, but when it gets toned down a bit, it really makes the remaining aspects much more impactful. Now I kind of want to see someone get a hold of a handful of them and focus on a different aspect for each, see how much variety can be had without completely changing the Model.
September 12th, 2019 at 7:44 am
Thanks 🙂 That’s a great idea, one to file away in my brain in case I ever get the chance to pick up another on the cheap.
September 16th, 2019 at 9:41 am
Another of your beautifully gross lads ,I just love that little face !
September 16th, 2019 at 7:53 pm
Cheers! I bet he doesn’t get told that very often! 😀
September 29th, 2019 at 3:43 pm
Nice to see a few mouths removed! He screams I’M A BUTCHER!!. Nice work on the skin dude although I’d been tempted to add a bit more blue/green tint to the veins.
October 1st, 2019 at 8:48 pm
Aye, he was all mouth and no trousers before wasn’t he? I even managed to save one of the faces I cut off, and I have plans to reuse it. As for the veins you could be right, they’re the one thing I’m not entirely happy with so I might go back and work on them a little more soon.
September 30th, 2019 at 7:45 pm
I like how he’s turned out. I may well do the same with one of mine. Out of interest, how far have you got to complete the BSF box now?
October 2nd, 2019 at 9:12 pm
Cheers! It was pretty straightforward to do and if you’ve got more than one it’s a good way to get some variation. I made it tricky for myself by trying to keep one of the faces from the arms (there’s a saving face joke in there somewhere) but if you’re happy to just butcher it and then greenstuff over the damage then it’s piss easy.
I’ve fallen behind with BSF lately haven’t I? By cannibalising models from my old traitor guard army, and always using the same set of explorers, we’ve got enough for a game now (sticking to the core box). I’ve got a load of traitor guard on the table at the moment, then I want to add some more explorers to give us some options and then start on the expansions.
October 6th, 2019 at 12:41 am
That sounds like a plan. Getting the game onto the table is always the biggest challenge with these GW products, and so proxyhammer for whetever’s needed gets my full approval!