Despite getting that Ogryn painted the other day I sense a real danger of my Blackstone Fortress project starting to stall so I’ve been reapplying myself to the task over the last few nights. As I can lay the blame for the slow down firmly at the feet of the Negavolt Cultists (a set of models which regular readers will know I’ve been grousing about for some time) I decided that the best way to get back on track was to face my fears and get them finished.
There’s actually a lot to love about them; they are unusual models, subtle and cleverly designed and our first sighting of the Dark Mechanicum in plastic – surely a boon to any servant of Chaos. However they are also a real challenge to paint, as though the whole model was made up of nothing but nooks and crannies into which one has to find a way to insert one’s brush (stop giggling at the back!). That, combined with their pale and sickly skin – never my forte – turned them into a bit of a headache and I kept finding excuses to put them off and paint other things instead. No more however! Our brave explorers shall face the depths of the fortress and when they do they shall find bondage clad luddites with optical dreadlocks waiting for them.
…And of course this allows me the minor thrill of crossing off the Negavolt Cultists from my, by now slightly battered, “to do” list.
Although there’s still quite a lot left to cover there we now have pretty much everything we need to play a game (assuming that we only use the same four heroes and that we recruit traitor guardsmen from the ranks I made previously for 40k). The biggest things missing from the basic game now (leaving aside the expansions) are the beastmen and the rogue psykers so that’s where my attention will be focused next.