Mean Streets – Part 3

Work continues apace on adding buildings to my industrial terrain board. This time it’s the turn of a couple of mid-sized buildings, not as large as the centrepiece buildings that will dominate the board but still bigger than the barricades and other scatter terrain. Once again part of the credit for motivating me to get these done lies with Azazel and his latest monthly challenge.

First up we have a thermic plasma regulator.

underhive terrain convert or die wudugast (2)underhive terrain convert or die wudugast (3)underhive terrain convert or die wudugast (4)underhive terrain convert or die wudugast (5)

I still have a second one of these to paint so expect to see it put in an appearance in due course.

Next up we have this small ruin, made from the old manufactorum kit. I’ve had this one kicking around for quite some time so it was high on the list of things to get finished this month.

underhive terrain convert or die wudugast (6)underhive terrain convert or die wudugast (7)underhive terrain convert or die wudugast (8)

As we’re looking at terrain here’s a few other odds and ends that I’ve finished off lately. First up here’s an Ork barricade (although it’s suitably generic, I feel, to serve pretty much anywhere, including Necromunda which is probably where it’ll see most action).

barricade convert or die wudugast (1)barricade convert or die wudugast (2)

Just to prove I do occasionally paint things for games rather than just for the hell of it, I also painted up this escape pod as an objective marker. I didn’t go too mad on it, just enough to make it look nice on the tabletop, as I don’t imagine it’s something that anyone, even me, will really pause to admire, but hopefully it’s good enough to serve it’s purpose.

escape pod convert or die wudugast (2)escape pod convert or die wudugast (1)

All in all I think I’ve made fairly solid progress on terrain this month and there’s plenty more in the pipeline (indeed, some of it even contains pipelines). Here’s the board as it begins to take shape.

underhive terrain convert or die wudugast (1)

Next up will probably be another large building, although I’ve got a few other projects I want to wrap up first so it may not appear straight away. Still, with the Underhive now well on its way to becoming a reality I’m keen to press ahead and get more done with it soon.

 


25 responses to “Mean Streets – Part 3

  • Alex

    Jolly good mate – it’s amazing how quickly stuff like this can fill a space, you’ll have a working board in no time!

    • Wudugast

      I’m surprised by how quickly its grown actually – I dug out a load of the unfinished stuff and set it up last night and it more than filled the board. I should have plenty once I’ve got it painted (which is perfect, means I’ll have lots of variety). 🙂

  • Azazel

    Looks great mate – I should start on my own Thermic Plasma Regulators, but I fear I won’t have much paint time next week as I will be quite busy with work again as the month closes.

  • Thomas

    This reminds me to finish my own set of Regulators. They have been half painted for an eternity now. Another neglected model project coming up …

    Great work as always on your stuff.

  • Faust

    Really nice, man. I half expected to see the glow of the thermic plasma regulator in a different color, but if it works?!

    Seems like there are different paths one can take in painting terrain. I’ve been a bit angst ridden in my own terrain work lately. I opted for a metallic base coat at first, but it seemed either too dark and/or too shiny. I then went with a grey base coat. Which *seems* to work, but I guess I’ll have to see what I really think when I start snapping pics. I kind of like the idea of using grey base for wall type sections and metal base for machines, doors, etc.

    With your own terrain, it looks like you are starting with a metal base, like Leadbelcher. Then heavy washes of Agrax to dull down the shine?

    • Wudugast

      That’s right, I always start with a spray of leadbelcher (because I’m lazy and there’s lots to cover) then a wash with agrax and another wash with nuln oil. Then I start sponge-weathering, a few highlights, details etc. The key, I’m finding, it breaking up what could turn into a wall of brown/grey rusty metal. So far the blue glow of the reactor and the silver of the domes has helped a lot but I may end up using some areas of industrial blue-grey, some yellow and black hazard markings, and so on, to add a bit of visual interest.

      • Faust

        Well, I think it’s looking really good. It’s just interesting to me how different approaches end up. Partly a combination of the paint and how/when the wash is applied. Last night, I think I got a pattern down. So I think I’m pretty much set now, and can hopefully bang out a few more pieces before the weekend ends. Still, I think at some point I’ll try the same technique you used and see how they compare side by side.

  • imperialrebelork

    Cool man. It’s really coming together.

  • Pete S/ SP

    That looks like the makings of a great table set up.

    Cheers,

    Pete.

  • theimperfectmodeller

    I’ve no idea what a thermic plasma regulator is but I love it. Who makes the kit? The rest is very good too and it’s going to be a great layout when done from what I’ve seen so far.

    • Wudugast

      Well it’s the thing you use to thermically regulate your plasma clearly! 😉 Basically its power-station gubbins through a 41st Millennium lens, best not to think too hard about how it would actually work (the people who use in the Imperium certainly don’t!). It’s a games workshop kit, one of their cheaper buildings and a nice addition to any set-up.

  • Alexis West

    Regulators! Mount up!

    Looking good there! I really like this kit. It adds some handy LoS blocking to the Sector Mechanicus range, and also provides some more variation in height. If you get a couple of sets of them, you can clip on enough walkways to get another whole level to play on, about halfway up the usual Sector Mechanicus height. I’m actually partway through cutting up a Stanchion as a trial to see about integrating that further with the standard height walkways, but it’s stalled out because it’s really fiddly and I was getting frustrated by it.

    • Wudugast

      Regulators! Advance!
      To me they sound like a class of Stormcasts, up there with Irritators, Mansplainors, Irrigators, Fiscal-Advisors, Cash-Convertors…

      I hadn’t considered using them to create another level on the board but that’s a great idea. I’ll keep an eye out for how you get on (good luck – it definitely sounds fiddly!) and, as they’re pretty cheap as terrain goes, might even get a second set to try something similar with myself (now you’ve planted the seed).

      • Alexis West

        It’s a sample used at the start of a song called Regulators, by some dude called Warren G. I get it stuck in my head every time these things come up. Similarly, I get the surf rock tune Pipeline stuck in my head whenever the Plasma Conduits or other pipe systems are mentioned.

        You’re right, tho. So many super mundane things that could work as Stormcast names. Stormcast Comptrollers, Stormcast Financiers…

        As you’ve probably noticed, when I get around to various things tends to be pretty random. I will get this together at some point, tho, and even without the stanchion(s), the two sets of Regulators that I have, plus a couple of walkway sections, can make enough of another level to at least be noticeable.

  • Terrain & Centrepiece Models Paint Challenge January 2019 – Community Round-Up | Azazel's Bitz Box.

    […] on his laurels at that point, though – Wudugast also completed several other pieces – a Thermic Plasma Regulator, a small ruin from the original Manufactorum kit, an Ork barricade and an Escape Pod. They can all […]

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