The Cult of the Abyssal Gaze – Part 6

Every section of Imperial society contains a priest class tasked with interpreting the God-Emperor’s will and tending to the spiritual welfare of the masses. Where possible such preachers are dispatched from the monastic shrine-worlds which churn out priests in the same industrial production-line fashion as everything else to which the engines of the Imperium are directed. On a hive world such as Necromunda however the numbers required are too great and so much of the population must rely on locally-born, self-taught mendicants. Although at times this has an unfortunate effect on the degree of spiritual deviation and results in a disturbingly high level of observance of non-standard faiths the fanaticism of these individuals, and the resultant increase in the propagation of religion amongst the masses, is regarded as an acceptable counterbalance.

Amongst the ash-crust miners of Delving Alpha-12 responsibility for spiritual oversight lies with Vyrion the Elder. Born into the insular community Vyrion proved from a young age to be gifted with a grand vision, combined with a natural skill for oratory. Whilst most of his clan preferred to remain amongst their own kind for fear of suffering the judgement and suspicion of outsiders Vyrion undertook pilgrimages to the other delving in the local cluster, from Alpha-7 in the north to the deep warrens of Gamma-9 beneath the slag dunes to the south. There he has won many convert awed by the minor miracles of which he is capable and inspired by his visions of the Void-Emperor who watches over them all and, when the moment is right, will descend in righteous hunger to consume and remake this bitter world.

Having devoted his life to spreading the good word amongst the miners ย and championing their rights to the manufactorum lords, Vyrion has now turned his unblinking gaze towards Ironhouse. Leading a small band of the faithful he seeks to establish an outpost within the bastion settlement and make it his gateway to the mills and forges of the hive proper. Even before the pilgrims set out word reaches them that the Goliath brutes who claim it as their turf have been bled almost to extinction. Truly the will of the Void-Emperor is at hand!

Genestealer Cultists Convert Or Die Wudugast (6)Genestealer Cultists Convert Or Die Wudugast (7)Genestealer Cultists Convert Or Die Wudugast (8)

The genestealer magus is just a lovely model and the opportunity to include it in the gang was too good to pass up. At some point I’ll probably add a combat orientated alternative leader for the gang but to begin with we wanted to explore using a psyker in the game as well. Of course this also gave me the excuse to paint up a familiar to accompany him.

Genestealer Cultists Convert Or Die Wudugast (1)Genestealer Cultists Convert Or Die Wudugast (4)Genestealer Cultists Convert Or Die Wudugast (5)

I always found the idea of the familiars as psychic manifestations slightly silly. I know that the Tyranid hive mind is probably the most powerful psychic entity in the galaxy (sorry Tzeentch but you can’t create the Shadow in the Warp now can you?) and so presumably conjuring diminutive beasties is no trouble at all, but surely it makes more sense that these are just tiny Tyranids spawned to serve their master? After all despite it’s psychic prowess the thing the Tyranid race is most famous for is its capacity as generic manipulators, spawning creatures of all shapes and sizes, from warrior beasts, to ripper swarms, to vast living spacecraft, so a mini genestealer would be no bother at all. Am I alone here?

Genestealer Cultists Convert Or Die Wudugast (3)

With these two complete the gang is finished for now so this is a fine opportunity for a group shot.

Genestealer Cultists Convert Or Die Wudugast (2)

I do however have a few more models built (as previewed previously) which I’m aiming to get painted in the early part of 2019. You’ve not seen the last of the cult yet!


30 responses to “The Cult of the Abyssal Gaze – Part 6

  • theimperfectmodeller

    Very nice indeed and great to see the group shot, just shows how busy you have been! ๐Ÿ˜Š

  • Pete S/ SP

    Great work- the group shot looks fantastic too.

    Cheers,

    Pete.

  • Alex

    Mate, these two are sooo good – love that orange, and the creepy little dude is ace, (definitely a little dude rather than a piece of magic). I’m glad to see that you followed my diner policy with your gang – save the best ’til last!

    • Wudugast

      Thanks mate! Yeah, I’ve asked around and no-one seems to like the idea of them as a psychic manifestation. There’s so many possible (better) explanations for them and for some reason they went for ghosties. Glad you like these two – of course now I’m going to have to try to better them!

  • Alexis West

    Are you calling me a mendicant!?! ๐Ÿ˜‰

    Looks great! The larger amount of orange lets him stand out from the rest while still clearly being part of the same group, and I like the red for the icon on top of his staff instead of the metallic I usually see.

    The Familiars being smaller Stealer-derived creatures rather than Psychic Projections makes sense. Even tho we pretty much only ever see human-based Hybrids, they can theoretically hybridize with pretty much anything. Why not with smaller creatures as well? That could easily lead to a Hybrid cycle that results in Familiar-sized Stealers.

    • Wudugast

      Well, I don’t know, are you a member of a religious order who owns no property and lives as a wandering beggar?

      Yeah, there are loads of possible reasons for the familiars; as another offshoot of the life-cycle, as ‘stealers born from other species, as juvenile versions of the patriarch (perhaps always remaining in a juvenile form until the patriarch dies, at which point one grows into the new patriarch). I’d still love to convert livestock hybrids, but I’m still struggling to find the right model for the base animal (a cow would be perfect).

      • Alexis West

        It was a running joke in an old comic book, Groo the Wanderer. He didn’t mind being called a bum or a wanderer or a hobo or whatever, but if anyone called him a mendicant, he’d totally flip out and start killing people.

      • Wudugast

        Ah, that makes sense. I reckoned it must be a quote from somewhere but I didn’t recognise it. I never really got into comics but my partner reads them a fair bit, I’ll have to ask her if she’s heard of Groo the Wanderer.

      • Faust

        Very funny stuff! The artist claims to be the World’s Fastest Cartoonist (and most likely is):

  • Mikko

    Great work as usual, love the orange especially.

  • patrickwr

    Tremendous work! I really must find a way to get my hands on that familiar … he fits the bill for any number of “small slavering alien” roles in my sci-fi gaming portfolio.

    • Wudugast

      Thank you! Yeah the familiar is a nicely generic gribbly, it’s a shame it’s only really available in the broodcoven set. I’ve seen a few on ebay but they all seem rather expensive for such a small model.

  • davekay

    That orange colour works great! Never seen the models painted like that before, I love it!

    • Wudugast

      Thanks! I thought it would play to the industrial feel of the models, bright orange work clothes being a good way to help them spot each other out in the ash wastes where they do their mining. I tested it out back in the spring when I painted some models for the Nestorian Infestation and really liked how it looked.

  • Argentbadger

    Lovely work. The bright orange works surprisingly well on the Magus, and it is such a nice sculpt. Great to see the family photo at the end too.

  • heresyofus

    Really cool cult war band mate and very inspiring. Your painting projects this year have been a joy to see and you’ve wracked up a nice tally of finished models. Well done you!! ๐Ÿ™‚

    • Wudugast

      Thanks very much mate! Yeah, I didn’t always feel like I was getting that much painted this year but I’m just trying to tally everything up now – it’s a fair bit more than I realised! ๐Ÿ™‚

  • imperialrebelork

    Exquisite! Your words are like chocolate for my brain. Write the book man. Love the group shot.

    • Wudugast

      I’ll have to write a book now won’t I, if only so that I can use that quote on the cover! Honestly I haven’t written fiction in a long time but it’s been rather fun doing these snippets. Glad you enjoyed it mate, I plan to keep expanding the story of Ironhouse and its inhabitants as I make more gangs and models.

  • Azazel

    Once again, these guys look great – The Magus and his little mate as well as the group shot that brings them all together very nicely. Your rationale for the familiar is on point as well – and where is the little fella from?

    • Wudugast

      Thank you! Like the Goliaths I’ve really enjoyed working on this gang and it’s definitely a project I’ll be returning to in the New Year.

      Yeah, I ran the question of familiars past a few groups online and so far the response has been overwhelmingly in favour of them as biological rather than psychic entities. Makes me wonder why GW decided to write the background as they did.

      The familiar model is from the Broodcoven set (2 familiars, Patriarch, Primus and Magus).

  • Faust

    Nicely done. I don’t know much about the lore, but that familiar looks pretty cool to me and I like the blue veins along the skull.

    I keep seeing more and more GSC gangs popping up for Necromunda. Visually they are a pretty cool looking bunch, so I’m definitely thinking about doing one up at some point. Probably wait till I have more of the main gangs done though.

    • Wudugast

      They’re a joy to build and they were practically made to be part of the Necromunda setting so I’d definitely recommend them. Looks like a lot of the new models they’re getting for 40k could be used for Necromunda as well (which is what I’ll be doing with them), especially with a creative look at the rules. I’ll look forward to seeing what you do with them if you do decide to give them a shot.

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