Take Cover – Part 3

My efforts to populate the Underhive of Necromunda with rusty, grungy terrain continue apace. Indeed, I’ve got a few bigger items in the works which are tantalisingly close to being ready to reveal, but you’ll have to wait just a few days more. In the meantime however I’ve painted up more of the scenic elements from the Underhive Wars box.

Decorating the Underhive calls for plenty of doors, walls and barricades…

Necromunda Terrain Wudugast Convert Or Die (10)Necromunda Terrain Wudugast Convert Or Die (11)Necromunda Terrain Wudugast Convert Or Die (12)Necromunda Terrain Wudugast Convert Or Die (13)Necromunda Terrain Wudugast Convert Or Die (20)Necromunda Terrain Wudugast Convert Or Die (21)Necromunda Terrain Wudugast Convert Or Die (22)Necromunda Terrain Wudugast Convert Or Die (23)Necromunda Terrain Wudugast Convert Or Die (1)Necromunda Terrain Wudugast Convert Or Die (2)

… including some from the new Orks kits …

Necromunda Terrain Wudugast Convert Or Die (8)Necromunda Terrain Wudugast Convert Or Die (9)Necromunda Terrain Wudugast Convert Or Die (3)Necromunda Terrain Wudugast Convert Or Die (4)Necromunda Terrain Wudugast Convert Or Die (5)

… and some from a much older Ork release.

Necromunda Terrain Wudugast Convert Or Die (19)Necromunda Terrain Wudugast Convert Or Die (18)

Next up the crates, some of which contain useful stashes of ammo, whilst others turn out to be empty, or even deadly boobie-traps. The design here is rather clever, each crate is double-sided with one side full of ammo whilst the other is empty. Clusters of makeshift explosives can be hidden in the blank side and whilst the lid is on players won’t know what awaits them until they open the box. The downside is that this makes them something of a slog to paint as I had to be careful not to leave any distinguishing features that might tip us off later as to which is which.

Necromunda Terrain Wudugast Convert Or Die (6)Necromunda Terrain Wudugast Convert Or Die (28)Necromunda Terrain Wudugast Convert Or Die (29)

These hatches are of course nothing more than pieces of decorative terrain and would never be used by sneaky Underhive residents springing up from ambush (particularly not dastardly three armed creatures)…

Necromunda Terrain Wudugast Convert Or Die (24)Necromunda Terrain Wudugast Convert Or Die (25)

Then we have a set of control panels (useful for opening all those doors!).

Necromunda Terrain Wudugast Convert Or Die (14)Necromunda Terrain Wudugast Convert Or Die (15)

A gang relic, which appears to be some kind of notice board. Perhaps those are wanted posters for the gangs most famous alumni.

Necromunda Terrain Wudugast Convert Or Die (7)

And last but not least, the sump-monster which lies in wait for unwary gangers.

Necromunda Terrain Wudugast Convert Or Die (16)Necromunda Terrain Wudugast Convert Or Die (17)

Advertisements

32 responses to “Take Cover – Part 3

  • theimperfectmodeller

    Now I love figures but as someone who prefers them displayed in a scence I enjoy seeing very well done scenery pieces too and these are very nice indeed.

  • Alex

    Great stuff mate – those crates are rather clever!

  • Thomas

    Assembly line production style. You’re really pushing these through. They look great and will really help to set the scene for the games.

    The white tentacles are creepy. Very nice touch moving away from the obvious green or purple.

  • savageddt

    I need to get into the underhive part of 40k soon… these all look great mate

  • Pete S/ SP

    They are very nice- little scatter bits like that make a skirmish game imo.

    Cheers,

    Pete.

  • Alexis West

    Good stuff! I admire your restraint with the rust. I always get carried away there πŸ˜‰

    I really do like the approach they took with the crates. Takes a bit of care when painting them, but it really is a very clever solution to the problem of random loot boxes in a miniatures game.

    I might have to borrow the idea of doing the tentacle as something albino. I had planned on just a traditional green, but that looks great. And as you say, makes rather more sense.

    • Wudugast

      Yeah, you’ve got to be careful with overdoing the rust. I’m sure I go a bit mad on it at times too. Can’t say I’ve noticed that being a problem with your stuff though πŸ™‚

      Those boxes are a very clever bit of design work aren’t they. I just need to be careful of not loosing the loose bombs now so they’re tacked in place for the moment.

      Even though my style tends toward the more natural colour schemes I do like the bright, punky look of Necromunda. I try to save it for where it counts though and I reckoned a bit of added realism on the beast would only add to its impact.

      • Alexis West

        I was thinking specifically of my own Necromunda barricades (https://cascadiangrimdark.blogspot.com/2018/07/rust-and-ruin-in-underhive.html). Also, most of the time I don’t do rust or other weathering at all, because I know how carried away I can get with it if I do start.

        I mentioned to Azazel the other day that I have one big tub that contains all my swappable parts for things that aren’t currently attached to models. It may take me a while to find the specific one I’m looking for sometimes, but they never get completely lost.

      • Wudugast

        I stand by my previous statement, I think those barricades you’ve done are just fine. Good idea to use Typhus Corrosion over Martian Ironcrust I’ll have to try that. Hadn’t thought of using Cadian Fleshtone for highlighting rust either, should have thought of it as I’ve used it for highlighting other red/orange materials.

        Good thinking on the tub, I’ll have to look one out later.

      • Alexis West

        Oh, it’s not that I don’t like the result I got there. It’s just that I tend to end up at that level even when I’m aiming for some much more modest rust, say, on the level of what you’ve done here.

        Honestly, it’s kind of a more general trait than just the rust/weathering. Runs in the family, too. We all believe that anything worth doing is worth overdoing πŸ˜‰

  • Faust

    Oh man, can’t wait to see you finish that Sump Monster next week! Something big, huh?! What color will it be?!

    • Faust

      Haha….just kidding!

      The all white sump tentacle is a bit interesting. Probably looking more impressive when in a mix of terrain, and standing out with all its albino-ness. Just like I do, on a beach!

      Really like how you pick out different elements to make the terrain more interesting. I had no idea that one could make the terrain even cooler by adding in some detail. Guess it’s not too late for me to go back in and do some when I get back to some terrain.

      Really like the other pieces you picked up to add to your game, especially pics 7-10.

      • Wudugast

        Ah, our replies to each other must have crossed in the ether! All is now clear (although I still can’t shake off the feeling that you were reading my thoughts regarding my as yet unbuilt sump monster…). πŸ˜€

      • Faust

        Haha!

        Now an actual Sump Monster would be pretty interesting. Though I also like the idea of just a tentacle. Could be a bit interesting to expose different parts of a Sump Monster over a campaign though…tentacle, an eye, a claw, etc. and then have the Gangs fight a really big Sump Monster at the end. Just a thought.

    • Wudugast

      Eh? Sump monster? Next week? I have to paint a sump monster by next week? When did I agree to this?! Was I drunk? πŸ˜‰ All joking aside I think maybe one of us has been confused (probably me!). The only sump monster on the go at the moment is the one pictured above. The “something big” I allude to in my reply to TIM above is the start of my 3d terrain collection which I’m aiming to post up tomorrow.

      That said I was thrown into slight confusion as I wrote a load of notes earlier about a potential (and fairly big) sump monster model and scenario which I’ve not shown to anyone else yet – are you somehow in my mind sir?!

  • Azazel

    Great work on these. My work on my own Necro terrain has stalled out completely, but seeing your stuff here did motivate me to dig out some old resin hatches from the 1990’s and Just Paint The Damn Things Already – so they’re actually done (update sooner or later) thanks to you and this post specifically!

  • steinbergshedspace

    Great collection. I must revisit the other GW scenery sets as they seem to have more interesting ‘bits’ in them than I remember.

  • Necromunda Scenery, Scotia Grendel Hatches – and a random bit of Resin Terrain (TechNovember ’18) | Azazel's Bitz Box.

    […] post is dedicated to (or blamed on) fellow Blogger, Wudugast and his recent terrain post Take Cover Part 3. Deep down on his post are a pair of hatches that are clearly from some sort of Necromunda-friendly […]

  • Necromunda! Necro’17 Barricades (MechaNovember ’18) | Azazel's Bitz Box.

    […] again, inspired by Wudugast’s recent painting shenanigans, I pulled my batch of Necromunda Barricades from my pair of Necromunda ’17 sets out of the […]

Speak, damn you!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: