Blackstone Fortress

Well isn’t that always the way? You spend 30 years waiting for a rogue trader and then two of them show up at once! Yes, it’s time to take a look at Blackstone Fortress, the latest of what now seems like a tidal wave of boxsets to emerge from GW over recent months. From a rare glimpse of a robot in 40k to a pair of Rammstein loving hobbits this one really does have everything you could ask for! Naturally I couldn’t pass up the opportunity to enthuse a little, after all with pre-orders running for a fortnight I’ve got to pass the time waiting for it somehow right?

For those who’ve been living under a rock, or who’ve somehow found a way to hide from the Games Workshop hype machine (and well done if you have – that’s no easy task!) Blackstone Fortress features a band of explorers braving the twisting and labyrinthine depths of the aforementioned fortress. Best of all it features a whole raft of new models including lurking ghouls, ancient robots (of various descriptions), a small army of Chaos worshippers (enough to get me inspired by themselves) and of course the various roguish, self-serving troublemakers who act as the “good guys”. Let’s take a look at them first.

Heroes of the Blackstone Fortress

Every mysterious dungeon needs a party of brave adventurers to explore it, a ragtag band of unlikely heroes with clashing personalities and questionable motivations bound together by a common cause. Rather than fall back on old tropes GW have seized the opportunity presented to them and furnished us with a veritable smorgasbord of characters from the shady corners of the universe. Much like Necromunda this offers us a peek into the wider world of 40k, the individual heroics of people just going about their lives away from the monumental struggles of Space Marines, Titans and Primarchs. Even more so than Kill Team; Rogue Trader, which similarly brought us a small band of heroes struggling against the machinations of Chaos, this is GW flirting with everything good that the Inq28 scene brought to the feral underbelly of the setting and for that reason alone it’s worth celebrating. It also demonstrates a willingness on their part to explore what can be done with warbands made up of just a handful of characters, rather than the massed armies we’ve become used to. Surely two boxsets in as many months mean this is more than just a passing phase for them (backed up by repeated assertions that both Blackstone Fortress and Kill Team will receive further updates in the future)? Where might they go next? Suddenly even an inquisitorial retinue in plastic doesn’t seem unimaginable.

Space Hobbit

One of the glorious things about Necromunda is the way it has kept its focus narrow (a product of the long established setting but welcome nonetheless). In the past GW ran global 40k campaigns in which every faction would end up fighting over a single planet, a veritable circus that strained the credulity of even the most enthusiastic fan. Vigilus is starting to head in that direction too, although as the gateway to the Imperium Nihilus at least they’ve come up with a good excuse. For the most part Necromunda has kept its focus on Imperial humans, the occasional xenos or chaos cultist notwithstanding, and so has allowed us to see the true depths of culture present on a single planet in the 41st Millennium. Consider how many thousands of planets exist within the Imperium and the creative potential is jaw-dropping. Blackstone Fortress indulges a different take on this theme and broadens its scope to include various xenos and abhumans, even a robot, whilst still avoiding the temptation to throw in one of everything. 40k is home to an eclectic mix of cultures and species, yet all too often this has boiled down to little more than various colours of Space Marine. Here we see a real slice of life in the 41st Millennium, the sort of scum and villainy to be found in any Imperial star port, and just as the characters in the game explore a new corner of the universe so these models explore the kind of characters previously reserved for background fiction and artwork. For a perfect example of what can be done with this look no further than the two characters who, between them, reflect differing aspects of the Imperium’s state religion. On the one hand we have Taddeus the Purifier, a well dressed figure clearly used to the better things in life who undoubtedly consumes in a single meal more than a family of hive workers do in a month.

Space Pope

Meanwhile Pious Vorne is marked and driven by her faith, a restless crusader whose devotion to the God-Emperor compels her to a life of hardship and violence. Suffice to say I’m hopeful we’ll see more models in this style when the Sisters of Battle put in an appearance.

Burninating The Countryside

Top marks to GW also for the degree to which character and personality have been poured into these models. You can almost hear the bombastic oratory of Taddeus whilst that sharp-dressed man, the Rogue Trader Janus Draik simply oozes self-serving arrogance.

Sharp Dressed Man

The Kroot mercenary meanwhile has the confident professional bearing of the career soldier – this won’t be the first danger filled space station he’s found himself employed to explore.

I Am Kroot

Between them, our party band serve as a valuable reminder of the untapped potential still existing in 40k. Kroot mercenaries, navigator households, rogue trader fleets, even ratling militias (don’t laugh, it would be awesome!), could someday be expanded into full armies. As the range fills out GW are once more able to look beyond they’re power-armoured bread-and-butter and this little lot hints at the range of options still open to them for future exploration.

Flight Of The Navigator

Robots are a rare sight in 40k, the wars against the Men of Iron back in the Dark Age of Technology having rather soured humanity on the question of Abominable Intelligence. Thus UR-025 presents us with something rather interesting, and with photos of its background fiction circulating online many people will be aware of his true origins and motivations. I’ll keep my comments brief but anyone wanting to save the surprise for when they open the box should skip the next paragraph.

All too often we see fan theories being passed off as fact (Abaddon’s crusades have generally been very successful, and there are still no Necrons on Necromunda) so I’ll avoid too much wild speculation regarding the fate of the Men of Iron, and the question of how one has survived into the 41st Millennium without being corrupted by Chaos (assuming, of course, that he hasn’t…). Suffice to say that many long term fans will be as intrigued as I am by the appearance of a Man of Iron. Allegedly, by playing the game more of his background is revealed so allow me to say, with just a touch of hypocrisy, to those of you who play this faster than I do “no spoilers eh!”

I Am Ironman

Speaking of robots, aren’t these intriguing little beasts? As anyone who, like me, spent several years in their late teens and early 20s immersed in the Halo universe will be aware, when a mysterious ancient race leaves behind a huge space station that doubles as a super weapon they make sure to leave it staffed by little robot drones.

Spindle Drone

Smoothly mixing together clean organic lines with sleek technological components these little chaps blend together elements of the Eldar and Necrons to give us our first real glimpse of the Old Ones. Hopefully this will remain our only glimpse – it’s enough to savour this tantalising peak at the shadowy forerunner race, anything more would spoil the mystery.

Send In The Dancing Ghouls

Formerly known best from the courts of the Dark Eldar, where they serve as savage pets, the Ur-Ghuls appear to be living as feral denizens of the Fortress. Quite what they were eating up until now is best left to the imagination but luckily a whole mob of characters have turned up which should help to fatten them up nicely.

Seeing them here is great of course, and beyond Blackstone Fortress they’re sure to come in handy as Inq28 adversaries and Underhive baddies alike. It’s unfortunate then that their poses are so strange, awkward and samey. Anyone looking to convert an all ghoul cheerleading squad need look no further but personally I’d have preferred more personality here, perhaps crouched ready to lunge or hackles raised as they face the unfamiliar glow of the explorer’s lamps.

The Baddies

Of course a good adventure story needs serious villains, a crew of baddies racing for the prize and presenting a more challenging prospect for our heroes to overcome than can be mustered by mere ancient robots and dancing ghouls. Enter those perennial rascals, the forces of Chaos. Abaddon the Despoiler has demonstrated a real enthusiasm for Blackstone Fortresses in the past, launching entire Black Crusades just to claim them, and sure enough his boys are here to stake a claim to this one. Once again GW haven’t been backwards in taking the opportunity to explore some of the less often seen aspects of their worlds.

Just as space marines are willing to turn their backs on the God-Emperor and embrace instead the Ruinous Powers so too are regiments of the Imperial Guard. Traitor guard have long been popular amongst fans of Chaos with many of us going so far as to convert our own. For a long time the only official support for our endeavours was Forge World’s upgrade kit so there were rumblings of disquiet when these were retired earlier in the year. Now however all is (mostly) forgiven. After all, these models are simply gorgeous and worthy inheritors of the role left vacant by the outgoing Forge World kit.

Blackstone Fortress Traitor Guard (1)

A common criticism of the Imperial Guard range is the way in which most of the infantry only pay lip service to their place in the 41st millennium. The same however cannot be said of their rebellious colleagues. The 40k aesthetic is writ large here in their ragged blending of the post-apocalyptic and the medieval, the spiky and the impractical. The baddies of the Rogue Trader box had a slightly cartoony aspect to them, nothing which couldn’t be turned down by a suitably grubby paint job but present nonetheless. This little lot however are far more subtle yet also distinctly darker, Blanchian straight out of the box as it were. They may not have trailing guts and explosive mutations but they’re equally villainous in appearance. Ragged capes, furs, chainmail and gas-masks abound. The only downside is the fact that two identical sprues are included, leading to a squad made up entirely of twins. As with the Poxwalkers of Dark Imperium, and the Chaos Cultists of Dark Vengeance before that, I’ll be treating this as a challenge and trying to convert every single one of them into an individual.

Blackstone Fortress Traitor Guard (2)

A little food for thought occurred as I am looked at these. It’s often been suggested that the introduction of the Primaris Marines has been GW’s answer to the issue of Truescale Marines (more on that below). Rather than simply replace the tiny old models outright they brought in the new bigger boys and (theoretically) can allow attrition – both on the battlefields of the background and in the collections of their customers – to slowly erode the numbers of the little marines of yore. Over time the older kits would be quietly retired whilst the eyes (and wallets) of the public are distracted by the release of yet another Primaris lieutenant in a marginally different pose. It’s a compelling theory, although of course we’re yet to discover if there’s any truth to it at all. What if – I find myself wondering – the same is true of the Cadians? For a long time these poster boys of the Guard have been lambasted as painfully generic little green army men in space. Since the Chapterhouse court case and the dawning of the Age of Sigmar Games Workshop have retreated from clichés and common tropes with alacrity and fortified themselves in a realm of IP protectable names and concepts. Where once we had names like Eldar and Imperial Guard now we have a froth of Dog Latin (and the less said about the “Oh Grrrs” the better!). Where once we had High Elves and Dwarves now we have soulless fishmen and steampunk sky pirates. Do the clichéd Cadians live on borrowed time?  Is this why Abaddon was given carte blanche to blow up their homeworld? It seems entirely likely that the next Imperial Guard regiment to receive a plastic kit will be one closer to the 40k core aesthetic, and all the while the Cadians will get older, sell less, fade Into the background and finally vanish. Of course it’s only a theory…


I’ve always had a real soft spot for the beastmen. For a while it looked like they might be excised from 40k altogether,  vanquished like the squats and genestealer cult limos to a faintly embarrassing chapter of the history books that speak of a time before 40k learnt to take itself seriously. Thankfully beastmen and squats are back (and best of all genestealer limos aren’t!). Better yet these aren’t just a rehash of fantasy beastmen with guns. In the old days beastmen came in all shapes and sizes, as befits creatures of Chaos. For many years however we saw only goatmen, Panish creatures with a stable morphology. Long faces, hoofs and horns were in, other bestial characteristics were out. The appearance of the Tzaangors suggested that this era might be coming to an end (and not a moment too soon). These newcomers don’t diverge as far from the goats of recent years but they put a sufficiently different spin on things to suggest that GW are warming up to the idea. Plus they look wonderful fearsome and savage. More please!


Meanwhile the rogue pyskers follow on from the Nighthaunt to really demonstrate what can be done with modern plastic models. In what is a very clever piece of miniature design they appear to be floating, their robes flapping as they are borne aloft by the unnatural powers at their command. Especially praiseworthy is the way the two of them are so radically different in appearance, whilst still being built from the same base model with just a few swapped components. Beyond being cracking miniatures in their own right (and perfect for witches in Necromunda) these should also make for fine Daemonhosts for those radical Inquisitors amongst you.

Dark Mechanicum

Chaos is us. It is our own nature twisted and turned back at us, and it’s weapons are our better instincts, our fears and aspirations, all clawing at us and dragging us down to hell. As a matter of course therefore any Imperial institution will almost certainly have an equivalent amongst the servants of the Primordial Annihilator. Just as there are Heretic Astartes, traitor guard and renegade knights, so there is a Dark Mechanicum. Until recently however even the loyalist worshippers of the Machine God had no official models. Only since their arrival in 2015 has the idea of seeing their daemon-binding former colleagues on our tabletops begun to glimmer with distant possibility. Once again GW give us a taste of what might someday come to be with the Negavolt Cultists.


The first thing that struck me about these, and perhaps my favourite aspect of them, is that they are not grossly Chaotic. Indeed compared to the loyal soldiers of the Mechanicum they’ve retained much of their human form. They still have their own arms and legs and all the other normal human accoutrements that most of the loyalists have long since done away with in favour of becoming giant mechanical centipedes. Indeed beyond what appear to be ocular dreadlocks these guys don’t have too many inbuilt machines at all – probably a wise move as their cult is dedicated to destroying and corrupting machines wherever they go!

Despite these differences they are instantly recognisable as a sect of the Mechanicum. Paint them in the red robes of Mars and they would fit in fairly well with a loyalist army, far more so than say a plague marine would amongst the Ultramarines.

It may be that these are another sign of things to come, or equally this could be an evolutionary dead end, a splinter cult which will never be developed any further than this even if the Dark Mechanicum become a fully fledged range in time. Either way they’re an interesting twist, even if those head tentacles look set to be a monumental faff to paint.

Black Legion Blackstone Fortress (1)

If it wasn’t for the Black Legionaries one could almost headline this as “40k boxset in no space marines shock!” (and yes, I know the same could be said of Rogue Trader, don’t try to use facts against my cheap mockery!). Speaking as a Chaos fan these are some of the most interesting models to appear here, representing as they do our first hint as to what a future Chaos Marines kit may look like. Power armoured warriors on both sides of the heretic/loyalist divide have enjoyed an eventful couple of years. For a very long time Games Workshop’s most popular line suffered from a fairly monumental flaw which the company seemed doggedly determined to ignore; namely that they appeared to be in an entirely different scale to the rest of the range. Whilst the background described the space marines as warrior-giants, genetically reforged into towering heroes, the actual models stood roughly the same height as an a normal guardsman, even clad as they were in thick plates of armour. Eventually GW got the finger out and decided to do something about this ridiculous situation. The Thousand Sons and Death Guard both saw releases of more sensibly scaled models, although the former do still have a few issues which need to be overcome, namely a distinct lack of lower torso and a general slimness of build. Mind you, who needs organs below the ribs when you’re made out of dust? Plus the Death Guard have more than enough guts for everyone! Whilst the traitor legions grew significantly in stature the loyalists did likewise, although fans waking up to discover that their existing models looked like children next to the new boys were at least offered the sop of some controversial new background involving a reborn Primarch and a 10,000 year mission to achieve what the Emperor could not and make the space marines tall. It’s something that I’ve discussed often on this blog so I won’t rake over it all again. The upshot is however that the old chaos space marine kit is left looking somewhat on the short side. Naturally this has led to an increasing desire from fans to see the vertically challenged and chunkily sculpted marines of yesteryear replaced with something a bit more imposing. Whether or not a new kit, or even a revamp of the whole range, really is on the way on if this is all just wishful thinking remains to be seen but with these three warriors we at least get a taste of what could lie ahead.

As yet it’s still early days for these models. Once I have the set in hand I’ll sort out some comparison photos, assuming a surfeit of them haven’t appeared online already, allowing a proper assessment of their portions alongside their brothers in the Death Guard and Thousand Sons – as well as the Corpse Emperor’s Primaris lap dogs of course! Needless to say if they prove to be smaller than they should GW will once again have an army of grumbling Chaos fans on their hands.

As it stands it appears that, as with the Death Guard, the bulkier armour of the Black Legion – as opposed to the slim fit Thousand Sons – hides a multitude of sins in the lower gut area, an element further disguised by their ‘at ease’ pose and low help bolters. Until I have the models in front of me I’m cautious to say more but needless to say of all the miniatures in the set these are the ones I’m approaching with the greatest uncertainty.

Black Legion Blackstone Fortress (2)

The models themselves are nice enough, recalling the more recent Chaos plastics such as the Raptors and Chaos Chosen (both kits sadly hamstrung by their diminutive scale). As an aside it’s also pleasing to note that the chaos space marine contingent is limited to just three figures. In this way these veterans of the Long War are really given their place as set out by the background. Here we have warriors who’ve been fighting to survive in hell itself for ten thousand years. Three should be more than enough to present any party of adventurers with a serious problem.


Overall then I think GW nailed it here. They’ve walked a tightrope, pouring in an eclectic mix of units whilst keeping the focus sufficiently tight that the whole thing didn’t turn into a circus. I’m sure I could be accused of being a little fan-boyish and in all honesty that’s probably not too far from the truth. The world of 40k tournaments, rules beards and min-maxed death stars has always left me cold, and titanic clashes between space marines – whilst thrilling in small doses – represents only the surface layer of the universe. Give me gangs in the Underhive, give me Inquisitors and their retinues, give me rag-tag bands of mismatched adventurers chasing secrets in the grubby shadows; that’s the 40k I love best!

It’s often said these days that to guess GW’s future look to the past and in this respect the Blackstone Fortress box is almost a synopsis of where they are now, hinting at possible next moves whilst offering a respectful nod to what went before. It’s just a shame they didn’t include a Zoat!

Naturally (and having given it such a glowing review you might have guessed as much already) I’ve declared “hang the expense” and pre-ordered a copy, so expect to see plenty of models from this set popping up here over the coming months. Of course I’m always curious to know what you think. Has your unhealthy obsession with Space Hobbits led to you camping outside the store already or would you have preferred to see some more support for the terminally overlooked space marines? Share your thoughts – the God Emperor’s Holy Inquisition demands it!

43 responses to “Blackstone Fortress

  • Pete S/ SP

    Great post and it has got me seriously tempted. I liked half of the figures in the Rogue Trader set (the Nurgle were too cartoony for me too) but all of these look good.



  • Alex

    Nice write-up mate – I reckon this set of minis will be all good. Intreaguing appearence of a Man of Iron too! Those Marines look to be a smidge over 32mm to the eye, so hopefully will satisfy the fans of the ruinous powers.

    However… (somewhat unusually) I do strongly disagree with one point… GS cult limos are 100% cool-as-fuck, and anyone who thinks otherwise needs to take a long, hard look at themselves 🙂

  • Thomas

    The Marines are like a mm shorter than a Primaris Marine.

    • Alex

      Yep – just back from the store, and the Marines are big alright – a good head taller than the traitor guard… it’s a bloomin’ lovely set of minis!

      • Wudugast

        That is excellent news, looking forward to it even more now. The downside of being three hours from the nearest store, I have to wait for my copy to arrive! 🙂

  • Alexis West

    I am all over this set. Other than a few minor quibbles (the poses on the Ur-Ghuls, I don’t really care for fat priest boy), I love everything here. As you said toward the end, I really love these smaller scale looks at the 40K Universe. It’s where all the really interesting bits are, it avoids a lot of the problems with GW’s inability to grasp the true scope of planetary and higher level stuff, the painting load is smaller so I can take more time with each Model, the financial investment is lower, all sorts of reasons. And they’ve really been doing a great job with them for the most part. Certainly have here!

    • Wudugast

      Ah, we differ on fat priest – I think he’s amazing. Pompous, unlikable, undoubtedly irritating to be around, desperately challenging to paint – but amazing nonetheless!

      Funnily enough I was thinking about the financial investment the other day (probably because I was trying to justify buying this…) and it really struck me how well the smaller games do in that regard. For roughly £20 or less I can start a new Necromunda gang/Blood Bowl team/Shadespire group. Most likely I’ll end up with a gang for each faction in Necromunda – whereas I’ll never be rich enough, or have enough time, to paint more than a couple of armies for 40k. I must look into Age of Sigmar skirmish because again painting a handful of models for a faction is very appealing whereas starting a whole army is something I just don’t have the money for. An equivalent of Kill Team in the Mortal Realms would be marvellous.

      • James

        I think ill cut off the servi skull with a flamer because i think its abit much. Other than that i love him

      • Wudugast

        On that point we’re partially agreed – I love the flame-thrower skull but it’s a little bit lost where it is, once I have the model in hand I may think about snipping it off and moving it elsewhere, or even mounting it on its own base.

      • Alexis West

        He’s a well-made model in every technical sense. It’s more that the personality traits you mention come through so strongly for me that I find him repellent even just in miniature form.

        I’d kind of forgotten about AoS Skirmish. Thanks for the reminder. From what I’ve seen, it’s closer to the base rules set than Kill Team, but it still looks pretty cool. And yeah, being able to make do with just one or two boxes from any given Factions is pretty awesome. Plus, the AoS Skirmish book is only like US$10, which is an amazing deal compared to the KT or Necromunda rules sets.

        Warhammer Underworlds also fills some of the same conceptual space, tho there are fewer options. But most of the options that are there have spectacular models. Hopefully they’ll eventually get all the major Factions covered. It’s cheap enough, and low enough model count, that staying on top of everything that comes out for it is entirely doable. Very fun game, too.

      • Faust

        Well, there is the upcoming all-in-one Necromunda rulebook, with a second one with just the Gangs. Not sure what the price will be, but I’m pretty interested in the consolidation.

  • Thomas

    Gah, meant to comment a bit before hitting Send. Oh well, the Chaos Marines are, according to the internet, just shy of a Primaris Marine. Awesome, just give us two wounds and another attack too.

    There are so many awesome things about this set, I hardly know where to begin.
    * The Rogue Trader have a brilliantly heroic jaw. Really just look at him. So funny.
    * They actually released a fat bloke that doesn’t worship Nurgle. Did you hear the sky falling?
    * And not one but two female warriors, neither is wearing heels nor boob armour! Mind blown.
    * The Hammerhead Navigator is outstanding, with its muted nautical design.
    * It took me a while to figure out what was off with the robot then it struck me, it is toting its cannon left handed. It can obviously not be trusted.
    * The Ur-Ghul felt a bit uninspired, can they be salvaged? I don’t know …
    * You know what didn’t feel uninspired? The Traitor Guard! OMG! They look so badass it hurts. Only downside is that the squad is repeated twice. Minor issue because they are so freaking cool!
    * The Rogue Psykers are cool but the old Forge World one trying to keep his head from exploding is where the standard is set and these aren’t even close.

    Some initial thoughts.

    • Wudugast

      No worries 🙂

      Re the Rogue Trader; I know right – the jaw, the moustache, the monocle-biotic eye, the spliff, the cod-piece… what more could anyone ask for?

      Fat Priest – now you’ve said that part of me wants to buy a spare and convert him into a Nurgle worshipper. Is that wrong of me?

      Totally agree on the lack of heels and boob armour, and on the Navigator. If GW want to release a Navigator Household range in a similar style I’ll be very pleased indeed.

      Salvaging the Ur-Ghuls and making every Traitor Guardsman different will be the first big challenge of this box. I’m sure it can be done if the will is there!

      Those old Forge World Rogue Psykers were absolutely amazing, I’m still really gutted that I always put off buying them and one day it was too late. I think these match them though so I’m a little bit happier.

      • Thomas

        If you convert the fat bloke into a Nurgle worshipper you’ll get a man-cold that’ll last a year. Curse or blessing, your pick, mate. 😉

        Ur-Ghuls – maybe there’s something about them when you actually pick up the model but as they stand right now they are in a poor shape. If or rather when I pick up the box I’m sure to give it a go.

  • Alexis West

    “* It took me a while to figure out what was off with the robot then it struck me, it is toting its cannon left handed. It can obviously not be trusted.”

    Very sinister, yes 😉

  • theimperfectmodeller

    Some very interesting figures here and I’m looking forward to seeing your take on these and what ones you choose to do in the weeks/months ahead.

  • FirBholg

    I always enjoy your analysis of these things! There’s no question about whether I’m going to get hold of this – it’s Warhammer Quest 40k, and I suspect that everyone who was in the hobby at a certain time at least gave consideration so writing their own version at some point 😉

    There’s a nice variety of models in there, and while I always appreciate more antagonists, I suspect that in terms of more and different gameplay (as well as a greater variety of cool and interesting models), chucking in more than the standard 4 heroes is the way to go! I think my favourites out of the lot are the Kroot (which I feel adds a lot of value to games of 40k/Inquisitor, too) and the Navigator (a Navigator, in plastic…!).

    I suspect I’ll end up with the Chaos Marines (Black Legion, huzzah!), though it’s debatable whether my partner or I get the traitor guard 😀
    I’m a little nervous about the new (awesome) scale of the Chaos Marines, since I’ve got so many older (and smaller!) models in my collection…

    I will be very interested to see the ‘ongoing’ support GW intend to provide – maybe we’ll see that Zoat there? 😀

    As an aaside, I’m also feelin* a bit inspired to use the special Nike drones and the robot in a 28mm Kaiju game, Ithink they would both work perfectly!

    • FirBholg

      “Special Nike” = Spindle Drones, obviously… (insert facepalm emote here…)

      • Wudugast

        The special Nike is what the Imperials wear on their feet when they need to run away from Chaos even faster than usual. Vast supplies were shipped to Cadia in the run-up to the Thirteenth Black Crusade…

    • Wudugast

      Yeah, I didn’t talk about the gameplay side of things (because frankly I know next to nothing about it, finer minds will say things better!) but having such a variety of characters will really increase the number of different games you can get out of it. Plus my partner and I are always on the look out for games we can play co-operatively so this is perfect for that. And of course all of the heroes (with the possible exception of the Eldar) will at some point turn up as bounty hunters/one off characters in our Necromunda games, and they’ll all be great for Inq28 stuff as well.

      I know what you mean about the change in scale of the Chaos Marines, at first I was a bit gutted because I’ve got so many old, small marines, but I really like the look of the bigger models so in the end I’m happy to embrace the new era and rebuild my collection. I think as I’ve got older I’m more drawn to smaller groups of models where each one is really individual, rather than massive hordes (Orks aside!)

      Yeah, given how impressive this is straight out of the gate I’m very curious about future developments as well.

  • imperialrebelork

    As always it was a great read man. Having just bought rogue trader and speed freeks along with all the new cars I think I’ll wait until I get these. Fantastic models, especially those new cultists.

    • Wudugast

      Thank you! Yeah, I’ve bought more recently than I normally would to be honest. Partly it’s just that there’s been a run of things I collect all coming out together, partly it’s with Brexit just round the corner now I reckon I should pick up a few treats now because fuck knows if I’ll be able to afford them soon :-/

      Ah well, glad you enjoyed the post and I’m looking forward to seeing what you do with those Ork buggies 🙂

  • savageddt

    Is fortress a new board game varient?

    • Wudugast

      Essentially yes, as far as I can tell (only started to watch a demo of it so far) it owes as much to collaborative board games as it does to miniatures wargames. You still paint the models but you play on card tiles rather than open terrain. There’s a video demoing it on the Warhammer Community website, but I’m afraid when it comes to the rules my knowledge is pretty sketchy. That said I think I’ll take a bash at playing it as well as painting the models, my partner and I are always on the lookout for games we can play co-operatively.

  • Faust

    Nice write-up! I think those are some great models overall. I’m guessing scale wise these would be on par with Necromunda? I’m really not interested in the game, but keep thinking about how I could use the models in other stuff. Lots of Necromunda possibilities, but also some Blood Bowl use as well. Trying to decide whether it’s worth it, for the models I would be using, or wait to see if things like the Psykers and Traitor Guardsmen get released in other stuff.

    • Wudugast

      Yeah, scale will be on par with Necromunda (discussion over Chaos Marines aside – see above). Any thoughts on what you could use the models for (both in Necromunda and Blood Bowl)? The traitor guard/beastmen/psykers would all work nicely in Chaos cults and the majority of the adventurers could use the Venator/Bounty Hunter rules. Just the way I like to imagine things but I suspect I’ll mostly avoid using the Eldar in Necromunda but I’ve always felt that you can’t throw a rock in the seedy underbelly of the galaxy without hitting a kroot. I’m even thinking about picking up the ratling snipers unit from the Imperial Guard range and making an all ratling venator gang. Hadn’t considered any of them for Blood Bowl though, until now that is…

      • Faust

        Pretty much what you mentioned, though I was thinking one of the small guys could be used as the Necromunda Bounty Hunter explorer, Grendl. Though I haven’t really looked at his stats. And now that I know these are Ratlings, that doesn’t make as much sense. It would be cooler to leave them as Ratlings and/or hope for a Ratling gang in Necro down the line.

        For Blood Bowl, the Ur-Ghuls could be converted to Ghouls, and I really like the 3-eyed look of these ones. Probably a mish-mash with a Blood Bowl Ghoul player. I could use some of the Beastmen heads to add variety to the Chaos team or mangle them up for a Nurgle team. Also, the Beastmen would work nicely for the Beastman Bounty Hunter in Necro.

        Good to hear about the scale. Quite a few ideas, but not sure it’s enough to warrant $130 for a big box crowding up my shelves. For me, it’s likely to be ‘wait and see’ how much I can get done at the moment. DeLaque, Necro Rulebooks, and BB Undead teams are coming, so I’ll have plenty to spend my money on soon.

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