The Ladykillers – Part 1

We’ve seen plenty of stupid, sweaty Goliath boys recently, not to mention an outbreak of foul heretics, now it’s time to give the Eschers the limelight they deserve. Given my self-imposed exile from the brighter end of the colour spectrum and my preference for grubby darkness these were a great change of pace and I really enjoyed the challenge of combining the guady peacocking of the Eschers with the filth of the Underhive.

First of the ladies to be finished is Amilita, who went on to acquit herself admirably in our practice game, hiding out of sight behind a barricade and letting her unpainted sisters get shot at before popping up to snipe at least one unsuspecting Goliath.

Escher Gangers Convert Or Die (5)

To be honest she isn’t quite as nice as I’d hoped, I accidentally decapitated her when I dropped her on the floor and I’ve never managed to get her looking right since. Never mind, on the tabletop she looks fine but the close-ups I’ve taken here are a little unflattering.

Escher Gangers Convert Or Die (6)Escher Gangers Convert Or Die (7)

Her gang-sister “Electric” Zoya I think came together rather nicely even if I did have my heart in my mouth throughout the leopard-print.

Escher Gangers Convert Or Die (1)Escher Gangers Convert Or Die (3)Escher Gangers Convert Or Die (2)Escher Gangers Convert Or Die (4)

All being well I’d like to get a couple more finished by the end of the week, who knows – I may even be able to rope in my partner to assist.

24 responses to “The Ladykillers – Part 1

  • imperialrebelork

    I like Zoya. The white stripes in the hair really pop. I think Amilitia looks good with the unintended scar across her throat. Good job all round. Are you collecting all the gangs? I don’t remember seeing you do any Orlocks? Or am I just old and forgetful?

    • Wudugast

      Nah, you’re no more old and forgetful than I… what was I saying again?

      Yeah, I’m planning to collect all the gangs I think. It wasn’t really a set plan to begin with, I’ve just taken a look at them in turn as they’ve been released and so far each of them has hooked me in. Probably won’t tackle the Orlocks for a bit, want to get the first three (Escher, Goliath and Chaos) mostly done first.

      Yeah, I guess it could be a fighting scar but damn, it just annoys me, a moment of carelessness that must now be paid for. Not really something you’d notice expect in a close-up photo though so it’s not the end of the world.

  • imperialrebelork

    Did you happen to get the name Zoya from GLOW?

    • Wudugast

      Zoya the Destroya eh? Nope, I actually had to ask Google what GLOW was, and having read the wikipedia article I’m no less ignorant! Actually I was just bored at work and started scribbling down names that I thought would work for different gangs; punky-sound girl names for the Eschers, biker names for the Orlocks, medieval names for Cawdor, easy to spell names for the Goliaths…

  • Alexis West

    Yeah, something about Amilita’s head and neck is just a little bit off. Can’t quite nail it down, but it’s kind of pushing her into Uncanny Valley territory. Everything else about her is great, tho. Grooving on the leopard print, and the nice tight highlights on the chaps make them look shiny, like some sort of vinyl or something.

    Zoya, on the other hand, is just flat out great! I can def understand some nervousness doing the leopard print there (there’s a reason I mostly do tiger stripes instead), but it came out really well in the end. Love the hair, too. Amusingly, I did one of my Eschers up with that head, but the colours reversed, white hair and purple feathers.

    • Wudugast

      In some ways it’s a relief to hear that you can’t work out what’s wrong with Amilita’s head either, I think if I could figure it out exactly I could fix it but as it is, I’ve repainted it and it still just looks wrong. Ah well, not a big deal, from a normal distance it’s not noticeable at all.

      Just had a look over at your blog but guessing you’ve not posted the Eschers up yet (or I’ve somehow missed them?). Must overcome my technological ignorance and work out how I can post comments on blogspot! Really liked the Keeper of Secrets and I’m very curious about the teaser post! 🙂

      Hadn’t thought of doing tiger stripes but I might try that on one of the others. Any tips? Actually seems to me like it might be harder that spots but that’s probably because I’ve never tried it.

      • Alexis West

        No, I haven’t posted any pics of my Eschers. They’re all in that awkward stage where they need a bunch of really painstaking cleanup, and I just haven’t had a chance to get around to it. I’ve got three big projects that need wrapping up by this weekend for an event (the Slaanesh Army the KoS is for, and the other two involve stuff from the teaser post), but after that, I’m hoping to have more energy to spare for stuff like finally finishing the Eschers properly and photographing/writing up more of what I’ve been working on, but haven’t posted about.

        I can’t offer any real tips for tiger stripes. They’re just the animal fur marking that comes most naturally to me. They’re not great, but they look way better than the times I’ve tried leopard spots.

      • Azazel

        Tiger stripes are actually pretty easy on leggings, but for me they don’t work so well on their tiny little towel-tabards.
        The trick (for me) on clothing is to keep the lines super-thin and let the colour blend underneath do most of the work.

      • Wudugast

        Cheers, those are useful references. I think between you you’ve talked me into trying this, watch this space!

  • Faust

    Wow man! Great job nailing those!

    I think on Amilita, I’d try green stuffing a scarf, if it’s really bugging you. I have a feeling it isn’t so noticeable outside of the pics though, like you said. I like the colors you chose for her. Gun looks particularly good. The rust on the base also adds to her sense of motion.

    Zoya is particularly nice. That purple hair, with the contrasting white streak is sweet. Also love the small glow dot inside the barrel.

    I haven’t touched these models yet, so I’m not too familiar with what you did conversion wise, but I’m sure you twisted them to get the most out of them. Which is something you do quite well.

    Paint wise, how did you do your yellow? Was it a ton of layers? What base color did you use?

    How did your practice game go? Did you win? Did you find the rules to be pretty easy?

    • Wudugast

      Good shout on greenstuffing a scarf but that’s probably above my skill level at the moment, and as I say it’s not really noticeable outside the close-ups so I think it’ll be ok.

      Conversion wise there’s nothing too radical here, just head- and hair-swaps as compared to the studio gangs. I’ll get a bit more radical as I get more used to working with the models.

      The yellow scheme is pretty much the same as the one I use for my Skaven, I just highlight a bit higher and don’t use so much of a wash to dirty it up. Basecoat Averland Sunset, wash of Agrax Earthshade, layer of Yriel Yellow then highlight with Flash Gitz yellow. With the Skaven I go to town with the Agrax and only use the Flash Gitz for the brightest highlights, for the Escher it’s the opposite way around. Didn’t have to go mad on the layers, just make sure you start with a nice solid coat of Averland (two thin coats at least as the saying goes).

      In the game I got wupped. I tried to give my partner and the Eschers a bit of an advantage because she’d never played before, but she got the knack of it really quickly and the Goliaths took a real kicking. Will get a proper game in soon though, the honour of the forge house demands it! Ruleswise we were only using the basic rules to get a feel for them but yes, I find it much more immersive and engaging than, say, 40k. I like the alternating activation and the chance to bring a bit of nuance to what happens with each character, rather than just moving playing pieces or wound counters around in phases, which I find to be much less immersive. I want to be thinking about how my crew will survive in the Underhive rather than about the mechanics of the game itself.

      A mate once summed it up nicely by describing a bunch of real soldiers hiding out in a bunker and the officer says “Open fire men, the enemy are in full view as they cross that street!”
      “Sorry sir, can’t do that”
      “Dammit man, why not?!”
      “It’s not our turn to activate sir! This is still their movement phase!”

      • Faust

        Haha, yea it’s funny when game mechanics get in the way of the story. It’s weird, I don’t feel like that so much with Blood Bowl, but then again we play the game more like chess and attribute stories to those pawns. Maybe it’s the fantastical stuff that individual players sometimes do in Blood Bowl that makes it interesting. Don’t know if 40k is the same in that regard.

        As long as you had fun in your game, that’s the most important part. In our first test games, I found the rules a little too basic. Well yea, they were the basic rules. I can see that there is a lot more to it, and with different scenarios, will get even more interesting.

        Thanks for the tips using yellow! I just started working with that trifecta of Citadel yellows a couple weeks ago. I might have thinned down my Averland too much when I transferred it to dropper bottles, as it takes a good amount of coats for coverage. That’s not too uncommon though with yellow paints.

      • Wudugast

        I’ve also noticed that the mechanics of Blood Bowl aren’t as noticeable as they are in 40k or AoS. Now it may be that Necromunda and Blood Bowl are just better designed games (I’ve never played Blood Bowl – although I’d like to – or AoS so keep in mind some of these observations are only second hand). For me I want the mechanics of a game to be as close to invisible as possible, allowing me to immerse in the in-universe scenario. A space marine doesn’t worry about the to-hit and to-wound rolls he needs to make to deal with the rampaging carnifex, or what phase of the game he’s in; he just praises the Emperor, pulls the trigger and get’s on with it. Likewise I’m not looking to beat someone at a game of 40k so much as to win a battle in the 41st millennium, with the game of 40k merely being the engine by which that experience is conveyed (oh dear, I do sound rather lofty and philosophical don’t I!).

        40k represents a battlefield and in that scenario everyone is basically doing everything they can to survive and win. Fighting fair is out the window, its victory by any means. In Blood Bowl however the situation being represented is a sporting event, albeit an anarchic one. Sports are something we understand from exposure to them in the real world, and we know that they have rules, referees and structure. No-one ever got sent off from a warzone for being off-side or LBW to a tank. In real sports the players must behave according to rules so we already find it familiar that our models must do likewise, and it’s easy to use that to hide the mechanics of the game.

        I also find the lack of phases makes everything easier for me. If a Necromunda ganger wants to move, shoot or even cast a spell they just get on with it, whereas in 40k/AoS there are all these stages that they need to wait for which I find pull me out of the world and back into a reality of little painted figures and dice.

        Anyway, speaking of Blood Bowl have you seen the Nurgle’s Rotters? Now that’s a lovely looking team!

        Yeah, in the Necromunda practice game, we did start to find the basic rules a bit too basic by the end but that’s ok. It usually takes me a while to get my head around game mechanics and neither of us had played anything in a while so we wanted to start off easy. We really noticed it when characters were killed, in the basic rules that’s them out of the game completely whereas in the full rules they’d be dealing with flesh wounds or what have you but still potentially able to participate in the game. Now we’ve got to grips with the basic skeleton of rules we can get our teeth into the more complex and nuanced stuff though.

        Yeah, Averland Yellow should be a bit thicker than the others because it’s a base paint. Maybe add a bit more to thicken it up a bit? Or just do three thin coats instead, it’s what the ‘eavy Metal guys do! 😀

      • Faust

        Yea, I put another pot of Averland on my wishlist. Then I can thicken it up again.

        In a way, I think they were on the right track to make the intro game super basic and easy to learn. It was just a bit off-putting, as I have heard over the years “How amazing Necormunda is!!!” over and over. Then it seemed, kinda bland and basic. Though I’m sure we’ve talked before, about how ‘campaign mode’ really makes these games shine. But for starting out, good idea to keep things extra simple.

        Yea, Blood Bowl doesn’t have those artificial phases, so that’s probably a big diff. It does have that “I go. You go.” turn mechanic, which is weird compared to more modern games. I feel it’s pretty much like a skirmish game. Players die, get seriously injured, etc.

        I did see the new Nurgle team for BB. It’s funny, I don’t really care for Nurgle that much, and they come with a ton of rules (mutations) in the game, which makes them a bit fiddly. BUT….those models look so good, that I’m going to get them anyways. I’m betting they will be fun to paint. Though a bit daunting, in getting them to look just right.

  • Pete S/ SP

    Those are great figures. Nice work.



  • heresyofus

    I really like the Escher kit. It has some nice bits in it. Good job on the leopard print mate I bet that was pain to get right. 🙂

  • Azazel

    Another (or a previous) pretty cool pair here – I really like Zoya here – the purple hair with the white streak really works, as does the leopard print you’ve go going there.

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