Magic is worming its way into the world of Necromunda. First the genestealer cults, then the chaos cults, and now Gang War 4 are all bringing psykers of various descriptions into the Underhive. At first I wasn’t sure that this was a good thing. After all psykers are rare and powerful individuals, deserving of their place in mighty armies or the personal retinues of equally influential persons like Inquisitors, and shouldn’t be running around with the gangs of the Underhive. A child on Necromunda found to have such powers would be quickly sold uphive and bundled onto a black ship or sent to be trained as a sanctioned psyker. In time they would use their skills to fight for whole worlds, not to stake a claim on a short section of ill-lit corridor.
However the more I thought about it the more compelling the counter-argument became, namely; wizards are awesome. Regardless of what job you do and how much you may or may not enjoy it, you’d really rather be a wizard. Wizards make everything better.
Plus, there are a lot of people on Necromunda. At least some of them will be unsanctioned psykers so inevitably some will be sanctioned psykers sent to deal with them before they make merry mayhem and let daemons into the world. This lady falls firmly into the first category.
Thanks to their unhealthy relationship with the Warp, the chaos cults get access to low level psykers in the form of witches. These individuals have enough power to fear the black ships but not enough to have value to the Imperium and are thus easily won over by gangs of disaffected cultists. Through foul rituals and blood sacrifices they bolster their power with warp-energy borrowed from the Dark Gods, power that I’m hoping will give my band of malcontents an edge when it comes to overthrowing the houses and guilds.
The aim with the model is to emphasise the power that comes through blood sacrifices and dark magic rather than the brute authority shown by Skaverghast the demagogue. He may lead the battles but she organises the rituals and communes with the gods. Whilst he thinks in terms of territory to be seized and materials to be gathered she guides them on their spiritual path, a path that will see reality torn open and daemons walking through the ruins of habs and manufactories alike.