No Job Too Small – Part 2

Ok readers, lend me your brains (or at least your sense of aesthetics). A couple of weeks ago I showed you a work-in-progress conversion of Grendl Grendlsen, the Squat bounty hunter from Necromunda. To recap, for those who can be bothered to read one of my rambling blog posts but draw the line at two; because I can’t afford to buy everything that takes my fancy, and because I had the bits needed to make a passable version of Grendl handy, I decided to make my own kitbashed version of him rather than shell out for the official model. When I showed him here the first time the overwhelming response was “get that hammer out of his face!” Pretty much everyone was in agreement, his hammer – held high and at an awkward angle, blocked the viewers’ sight of his face and didn’t look all that comfortable for the little chap to hold either.

Here’s a reminder of how he looked then.

Grendl Necromunda Convert Or Die (3)Grendl Necromunda Convert Or Die (2)

Since then I’ve been exploring possible solutions and as it stands there are two, rather different poses to choose between. In one Grendl rests the hammer on the ground whilst surveying the lie of the land, perhaps casting an expert eye over potential ambush sights that the inexperienced gangers he’s fallen in with might soon blunder into, or pausing mid-battle to check on how the rest of his crew are fairing and call out some helpful advice.

Grendl Grendlsen Conversion Convert Or Die (2)Grendl Grendlsen Conversion Convert Or Die (3)

In the other Grendl is all action. Insert a bellow of “Forwards lads! Charge!” as our small but plucky protagonist leads his mates into the fray.

Grendl Grendlsen Conversion Convert Or Die (1)Grendl Grendlsen Conversion Convert Or Die (4)

The question is, which do you like better? I can’t be trusted on this one clearly so I’m agog for your feedback.

29 responses to “No Job Too Small – Part 2

  • LeVermenarque

    I’ll vote for the more relaxed pose. I think he has an “exploring” look when poses like this that I fancy and I think suits the underhive perfectly.

    • Wudugast

      Aye, that ties in with my vision of the underhive too, I’m interested in the exploring, the narrative, the character development, rather than just the fighting. Plus there are some characters which really suit a more aggressive pose, but old Grendl doesn’t have to be one of them.

  • Alex

    Yep, I’d second that – the ‘hammer resting on ground whle catching a breather’ pose wins for me mate

  • imperialrebelork

    Option A is best BUT I’d slightly angle the head of he hammer too so it looks more rested if that makes sense?! Can’t wait to see him painted pal

  • Azazel

    Both look good, but I personally prefer hammer-down. It’s more neutral, which I tend to gravitate towards. Also it allows more focus on his face.

    • Wudugast

      I think hammer down might have won it, it’s certainly been the popular choice. Plus a more neutral pose should help him fit in with any gang, which is handy in a bounty hunter.

  • theimperfectmodeller

    Well the way I see it is this. The little chap looks like a bad arse to me, Hells Angel biker type. If he’s got to rest the hammer then it’s to heavy for him to hold so for me it’s the second option. That said given that IRO, Alex and Azazel say down what do I know!

    • Wudugast

      Ah, see that’s what I worried about. I guess it’s best if we rely on the fact that if anyone thinks a squat isn’t up to carrying his own hammer they still wouldn’t dare say it to his face! 😉

  • backtothehammer

    I quite like option 2 but if you go with this, then you would probably need to raise this other arm so it looks like he was firing his gun whilst shouting ‘once more into the breach’ (or other such heroic words). How does he fit in with the rest of the gang and their poses. Do you want him to fit in with them or be the counter to them (have him as the island of calm whilst they go bonsai!).

    • Wudugast

      Yeah, you could be right about the gun, which I’d rather avoid, getting the gun looking halfway decent has proved hard enough as it is. A bolter is big enough in the hands of an astartes, it’s positively huge and awkward on a squat. Plus one handed bolters cause me great upset aesthetically speaking, so having found a pose for the gun that I like everything else will have to tie in to that.

      As for which gang he joins, he’ll probably move between all of them depending on the game/story. I think his beard would go white at the mere suggestion of him joining up with my chaos cult or genestealer hybrids but any of the others would suit, assuming they have the credits…

  • Meandering Shade

    I think the resting on the ground pose looks a little more natural.

    I have a similar problem regarding the hammer. I have the official miniature and don’t really like the pose of the hammer, I’m thinking of possibly removing it and stowing it on his back to make him look more like his artwork with the relaxed left hand by his side..

    • Wudugast

      I’m with you there, that artwork is excellent whereas the model is merely nice, and falls a little short of how cool he looks in the picture. I’m all in favour of him carrying a hammer, it’s a very fitting weapon for a squat, but the way he’s holding it doesn’t quite work for me. Slinging it on his back would help the official model a lot I feel.

      As for my version I think you’ve convinced to go for the hammer down version, it ties in better with the cool, confident but neutral pose of the art.

  • FirBholg

    I’m torn – on the one hand, I think I prefer the ‘at rest’ pose a bit – he seems badass enough that he gets the job done with the minimum amount of fuss. On the other hand, it would be a shame to hide the texture on that hammer… I guess you could theoretically adjust the wrist so the weapon is resting in his shoulder, but again feels a shame to chop up the good arm post you’ve got there… Sorry for not being particularly helpful!

    • Wudugast

      You know, I actually started out trying to have him hold the hammer over his shoulder, using the spare hammer from the Goliath boss (which is still where the head of the hammer comes from). It’s a very tempting idea, especially as the Goliath arm is already set up that way, but that arm is just too big for the little dude (makes it look like he’s been working out but just on one side as it were!).

      As for adjusting the existing arm it would take a lot of work, probably easier to just sculpt a whole new arm and that’s beyond my skills at the moment. Not unhelpful though, all good food for thought 🙂

  • Faust

    Still catching up on all my blog reading! I don’t think I’m going to be any help at all though.

    First off, the gang models of Necromunda bug me a bit with the ‘large gun in one hand and large melee weapon in the other’. Anyone knows you can’t really wield both effectively. Yea, yea, yea, it’s a SciFi world, but it just looks way too weird to me. I think things would look way better off holding one of the weapons with two hands and stringing the other weapon on a belt or the back. I just finished basing the Goliath with a grenade launcher last night, so the annoyance factor is pretty fresh right now. The grenade launcher is one of the cooler looking weapons in the gang….but because he’s toting two weapons, it is tucked behind the mini and you can’t even really see it! Maybe I should try converting some stuff more to my liking. Ok, enough of my perspective on two weapon toting minis!

    I feel like I could go either A or B. B looks more like the typical Necromunda figure, with the hammer arm raised in a charge and would probably work very well. Except, the minis feet and legs are not positioned for a charge. So I get an awkward vibe of movement, but his lower torso is very static.

    A is looking way better than the first attempt. Though I’m not totally crazy about the hammer head lying on the ground. The resting/exploring thing is interesting, but wasn’t immediately obvious to me. He looks a little more like he has stopped to parley with someone.

    I think I would slightly modify A. Raise his grip up the handle of the hammer. Have it lift a bit up, off the ground. Tilted like a sword would be in a hilt, but he’s holding it in his hand.

    Like I said, no real help, and you’re probably way past this point now!

    • Wudugast

      Aye, I agree with you on the large weapon in each hand issue (pending exceptions of course). That said I don’t have any beef with the grenade launcher guy because, to my eye at least, he looks like he’s using one weapon at a time; the grenade launcher is held aside as he prepares to lay about him with the axe, clearing himself a bit of space before he goes back to firing grenades.

      That said my biggest beef with the Goliaths is how hard to convert they are. You can get all kinds of interesting weapon swaps and so on with the Eschers and Orlocks, the Van Saar are a walking cornucopia of adjustable weapons and I feel the Cawdors will be wonderfully convertible as well, but the Goliaths become a real headache unless you want to make only the most basic of changes (and trust me – I’ve done what I can and it wasn’t easy!)

      I must confess that working on this model has really helped to crystallise my ill-feelings towards the official version of Grendl. I’d have loved something similar to the artwork but with a hammer slung on his back, or for the bolter to be slung across his back and his free hand raised as though he was shading his eyes and looking around (yeah, I know, why would he need to shade his eyes when it’s dark in the Underhive – rule of cool though eh?) As it is I couldn’t find a workable way to harness either of his weapons so I’ve had to make do with what I could come up with, even though this does mean he’s ended up with a one handed bolter (a serious pet peeve of mine but one I’ve had to learn to live with in this instance).

      By the way – good to see you’ve entered the Underhive yourself, I’m still catching up on blog reading myself at the moment but I’m looking forward to reading your thoughts on that as soon as I can.

      • Faust

        I like your “rule of cool” train of thought there. The one hand shading the eyes would be just perfect for an explorer, or maybe some binocs or something.

        I’m still miffed about about that Goliath grenade launcher pose. One day I’ll get over it, one day. Sad to hear about the Goliath conversions. You’re way better at the conversion stuff than I, so that’s a bit of a deterrent for me to try. Who knows though, someone once told me “never, say never”. Simple, dumb motto, but so true in life, because things often have a way of changing.

        Good to hear on the Van Saar, as they are likely my next team to tangle. I already know that I want to move the heavy shoulder weapon onto a more fixed stance model. Seeing that on a charging guy, just didn’t sit right at all.

        I’ll be interested to hear your thoughts as I show some Necromunda stuff. I’m afraid the Goliath team will be a little bland. I barely know the game (or the Warhammer universe for that matter), so I’m dealing with issues of trying to make models that will fit the game and look right. As I start to learn more and more, I can hopefully stretch my wings some more.

      • Wudugast

        With the Goliaths I think it depends how much you want to convert them. You can get a lot of mileage out of swapping armour plates, heads etc, but if you want to change weapons from one hand to another or start messing about with poses it gets harder. Not impossible mind, it depends how much work you want to put in and if you fancy getting a bit of greenstuff in there.

        Re the Van Saar I’ll add that I haven’t got them yet (trying to keep myself under some control – and have already started messing about with gangs for Goliath, Escher, Orlocks, Genestealers and Chaos so want to get at least some of them painted before I buy anything else). However I have poured over the Van Saar sprues and I reckon they should be a lot more adaptable than the Goliaths (the Eschers and Orlocks certainly are). I too am planning to switch the rad cannon to a static pose – much as I like the running Van Saar that’s really not the right weapon for them.

      • Faust

        Yea, I should have at least done some basic head swaps on the Goliaths. I’m turtling mainly. Sticking with what is safe, while I keep learning. I can always pick up some more on Ebay for conversions, if it’s a gang I really enjoy. I’m also holding off from buying any of the FW weapon sets until I start figuring things out more.

      • Wudugast

        Sensible move. I always want the models I make to fit in with the character of the faction they belong to so I often end up doing a lot of research and background reading before I start. I’ve made the mistake in the past of cutting up models without doing this and ending up with miniatures that I wasn’t happy with because I felt they were out of place in the setting. I know we should aim to make the hobby our own but I like to have a framework to build on. Sometimes it’s better just to make things out of the box until you feel familiar with the world and know what you can change and still feel happy about.
        Plus the Goliath’s look great as they are – no need to change anything (unlike the Orlocks which I feel are very much in need of improving).

      • Faust

        Well put. I agree with you on the Orlocks. I almost skipped buying them, because they just seem so bland. I hadn’t even thought of trying to spruce them up. They kind of have a biker motif, and I was just going to roll with that. But I guess they could be a lot of different things, if you put your mind (and skills) to it.
        Speaking of conversions, just saw these nice looking dogs. Not sure if scale would be an issue. Unfortunately, shipping makes it too expensive for me though. One day I will find some decent cyber-dog material.

      • Wudugast

        Ooh – those dogs do look nice. Ah but so many models are demanding my attention just now, I must be strong!

        As for the Orlocks I’m still conceptualising at the moment but I think that headswaps will really go a long way to make them more like barbarian wasteland bikers and less like hipsters. Right now they’re just too well groomed! The background describes them as outriders and guards for the ore caravans hauled across the wastes from their mines so I want to play up those elements to show that they’re used to going it alone in the wilds even more than the other gangs.

        They’re also described as having a code of brotherhood and solidarity and so I want my boys to be veterans who’ve pulled each other from more disasters than they can count – and have the scars to prove it. I’m going to try mixing in a few bionics to show that an Orlock will drag their dying mate to the nearest doc, when any other gang would tell them to man up or die.

      • Faust

        Damn, that’s some sweet ideas on the Orlocks! I think you’re right on the money with the head swaps. Hmm, maybe I’ll try going the route of grease-monkeys (mechanics) with them. Oily smudges, etc. Maybe with a 1950s vibe. Not sure I can pull it off, but who knows. A few wrench bits would probably help a lot.

      • Wudugast

        Go for it! At some point I’d like to build mine a truck to ride around in. Not sure where to get mechanics’ tools off the top of my head, the only ones I can think of are for the orks and they’re too big for humans.

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