Flogging A Dead Horse – Part 1

Last time I talked about the Ordo Mors I mentioned that there was another character in the works, a scout. At the time he was nowhere near ready to show you, in fact he was looking pretty terrible, and the only reason I mentioned him at all was by way of goading myself into finishing him as opposed to having a temper tantrum and giving up entirely. However Iโ€™ve persevered and here he is, ready to seek out a path for Morix and his retinue.

Ordo Mors Scout Convert Or Die (1)Ordo Mors Scout Convert Or Die (2)Ordo Mors Scout Convert Or Die (3)Ordo Mors Scout Convert Or Die (4)Ordo Mors Scout Convert Or Die (5)Ordo Mors Scout Convert Or Die (6)Ordo Mors Scout Convert Or Die (7)

Of all the characters I’ve made for this warband he’s probably the one which has pushed my skills the furthest, not least because the main body of his horse is almost entirely sculpted from greenstuff. It’s now time for the whole retinue to hit the painting desk, although of course there’s still time for last minute feedback and suggestions.

20 responses to “Flogging A Dead Horse – Part 1

  • Thomas

    Now, this is just plain weird. Love it!

  • imperialrebelork

    Oh wow man. This is very cool indeed. Love the legs. It reminds me of something but I can’t quite think what? A painting or something? Dunno. If it comes to me I’ll let you know hehe. Really cool sculpting work mate. Greenstuff is one area I’m not too confident with yet but this is helping to inspire me. What colour scheme have you in mind? I think something unworldly would suit this macabre creature.

    • Wudugast

      Greenstuff is still a weak area of mine too, I learned a lot by doing this and I suspect I’d do a far better job if I started again (not that I will – I’m happy enough with him).

      It may be reminding you of Salvador Dali – I think I first got the idea about a year ago when I went to the Dali museum in Paris. I’m always surprised we don’t see more Dali inspired work in the Inq28 scene, perhaps I should do something about that…

      As for the colour scheme I’m thinking about something dark and unworldly, not stark black and white but shades of light and dark grey/white/bone/etc. Will see how that looks once I get a test piece done.

      • imperialrebelork

        Could be, it’s very surreal of course. I went to a Dali exhibit in London on ’08 and was amazed. I’d always been a fan but had only read books and seen images on line. Seeing the paintings but mostly his sketches up close was one of the best things I’ve ever done. You’re right we should see more Dali inspired inq28 gear.

  • Alex

    Thatโ€™s brilliant mate – bonkers, but brilliant ๐Ÿ™‚

  • Azazel

    Very cool. It fits the Imperium very well – and as such is an appropriate reminder of just how messed up they are and how far the Adeptus Ministorum and Ecchlesiarchy have degenerated into a Death Cult.

    • Wudugast

      Thanks very much. I like my Imperial models to have at least an element of darkness and brutality to them. The Imperium is a dictatorship, and often a far crueller one than we’ve ever seen in Earth’s history. Even the best of them shouldn’t be too heroic.

      I must admit I don’t really like all the skulls etc that appear in Horus Heresy art and novels, to me that’s something that should have developed over the follow ten thousand years with the rise of the Ecchlesiarchy.

  • heresyofus

    Wonderful! It’s awesome mate. Models like this that push you to try new things are so fullfilling. I really can’t wait to see a group shot of the war band. I bet they all look great together.

  • Hydra Dominatus

    Excellent model! Brilliantly grimdark and downright bizarre. I like it๐Ÿ˜‰

  • Andrew

    Bizarre and perfect โ€” absolutely killed it, dude!

  • krautscientist

    The bionic horse is freaking incredible! Fantastic job all around! Now don’t get me wrong, but given the quality of the mount, I would almost prefer a less pedestrian rider — is that weird…?!

    • Wudugast

      Cheers ๐Ÿ˜€ As for the rider I struggled with him a little, for different reasons to the horse which pushed my greenstuff skills, but getting the right combination of components wasn’t easy. At first I tried to have a normal rider (legs either side of the horse rather than sitting on top as one would with a camel) based on the Empire general. I want to keep the body I’ve gone for and I like the knightly vibe of the lance and shield but if you’ve got any suggestions on how to improve him beyond those stipulations I’m all ears.

      • krautscientist

        Oh, don’t get me wrong: Instead of getting rid of the knightly elements, I would actually embrace them even more: My one problem with the rider is that he currently looks a bit like any other IG grunt. If anything, I’d try to push the grimdark/steampunk Knight angle, cobble together something from Empire Knight and 40k bitz or go for something strangely neo-Prussian, like the AdMech Sydonian Dragoon Rider — maybe that would be a good place to start, come to think of it: use a Skitarii Vanguard helmet with an added spike on top. And a lance and shield similar to this guy, maybe?

        Hope this helps! ๐Ÿ™‚

      • Wudugast

        Good suggestions, Iโ€™ll have a play about with a few bits and see if anything takes my fancy.

      • krautscientist

        Glad to be of help! The Kharadron lance/spear and shield actually work pretty well already — if anything, I’d mostly focus on splicing in a more grimdark torso and head ๐Ÿ˜‰

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