The Bird Is The Word

I know it’s been a while since I’ve shown anything of my Chapel warband (insert appropriate excuses about the busyness of real life here) but that doesn’t mean I’ve been idle. Indeed my determination to bring my best work to the project has seen me putting in many hours tinkering away with the various members of Inquistior Morix’s retinue – but has also meant that whenever work and life have piled on the pressure I’ve been content to turn my attention to more straightforward projects, rather than burdening myself with an additional suite of challenges. Plus, as the initial Chapel game has been and gone, there’s no particular hurry to get them finished, no looming deadline encouraging me to put in long nocturnal hours with brush in hand when I’m already putting in long diurnal (mostly) hours at work. That said there’s plans for a return to the Chapel and as ever the Imperium may be slow to respond but with xenos, witches and unquiet spirits alike abroad in the Emperor’s domain the arrival of Inquisitorial sanction remains inevitable.

Last time I showed pictures of Morix (back in July dare I admit it) I noted that the “skellie-bird”, his cyber-familiar which had been perched on his fist in the earliest WIPs had flown off somewhere but would be returning “shortly”. Who knew then that “shortly” would turn out to be such a long time away? Not I that’s for sure. However I’m pleased to announce that he’s back at last, perched where he belongs, and undoubtedly chattering secrets into his master’s ear.

Inq28 The Chapel Convert Or Die (3)Inq28 The Chapel Convert Or Die (2)Inq28 The Chapel Convert Or Die (1)

However he doesn’t need to sit there permanently. After all his role is to be a spy and a scout and to do that he must be able to flit away, leaving his master looking as though he’s punching someone whilst looking the other way and shouting.

Inquisitor Morix Convert Or Die (2)

Where then does the skellie-bird go when he’s not at Morix’s side? Naturally he needed a perch from which he can spy out the route ahead or listen in on the whispered conversations of those who believe themselves free from the pitiless gaze of the Inquisition. Inspired by pictures of the Albino Woods board I put together this warped, bio-mechanical tree.

Inq28 The Chapel Convert Or Die (4)Inq28 The Chapel Convert Or Die (5)Inq28 The Chapel Convert Or Die (7)Inq28 The Chapel Convert Or Die (6)

Without wishing to over promise and under deliver I’m planning to show some pictures of the rest of Morix’s retinue before the end of the week – in the meantime any thoughts or feedback you have on the bid and his perch are much appreciated.

14 responses to “The Bird Is The Word

  • Alex

    Superb mate, that perch is very nice! Where does that buried cherub face come from?

    • Wudugast

      Cheers 🙂 The face is a greenstuff cast of a little (fairly naff if I’m honest) statuette that my partner was given by her mother years ago. I’ve been enjoying the way both Mark (HeresyOfUs) and Wilhelm (wilhelminiatures) have been putting cherubic faces on things, but equally I don’t just want to repeat/rip off their work – this seemed like a convenient point to work in a tribute.

  • heresyofus

    Very cool mate. I’m loving the attention to detail to these models. Can’t wait to see more.

  • imperialrebelork

    Firstly I have to say how excited I get when I see a post from you and Alex in the same sitting.

    Secondly the skellie bird is ace and his perch is bloody brilliant. I think the skellie bird deserves some extensive fluff from his creator. 😉

    • Wudugast

      Thanks very much, as I say I’m really enjoying these – glad you approve.
      As for the backstory of the skellie-bird, he’s actually quite unusual amongst my collection in that he doesn’t really have much of a backstory. Allow me to explain *put’s on philosophising hat, pipe and slippers*

      Most of my models aren’t really intended as gaming pieces. Fair enough, I might get in a game with them at some point but the aim of the exercise is creating a portrait of a character. In the case of the named characters I’ll often spend a lot of time thinking about what makes them the way they are, what their background is, and how they’ve come to this moment in which they’re being immortalised. Obviously this is more true of the named characters and heroes, the 60th ork boy to come stamping across the painting desk is just an ork – no more no less! For characters though I have a story in my head, even if I don’t write it down.

      For Morix and his crew though I’m approaching from exactly the opposite direction. Their story is very much just a brief sketch, a foundation from which they can be developed. Of those Morix is the main man, everyone else in the warband is very deliberately written to draw focus onto him. This is why I’m steering away from too many human characters in the band, I don’t want a relatable everyman in this group because that would distract attention from Morix himself (although I’ll admit I’ve come close with the horseman – who’s still too WIP to show, but soon…) My hope is that, other commitments allowing, some day these will actually get to be used in a game and their story will be defined from that. 🙂

      • imperialrebelork

        Aha I see. I too like to develop names and back stories, some of which don’t ever come to fruition at all. I guess I’m just intrigued about this skellie bird. How did it come to be a skellie bird? Why did come to be a loyal servant of the Inquisitor? I look forward to seeing how this project develops. You’ve also inspired me to start thinking about finishing my own Chapel bits and bobs. I finished the actual retinue and Inquisitor but there was a whole list of NPC’s too. They might be recruited into other projects now though. Not sure. Keep up the good work man.

      • Wudugast

        Yeah, civilian NPCs are something I’ve been thinking about a lot lately too. Not so much for the Chapel but for Necromunda. I know the action is all supposed to be going on deep down in the underhive where nobody lives apart from gangers killing each other but the way I see it those gangers aren’t going to waste their lives unless there’s something worth fighting over – and if there’s something to fight over there’s some poor bastard who was using it before the gangers showed up. Fungus farmers, scrap prospectors, water miners, spook dealers, mutants, trade caravans; I reckon there’s a whole world to explore. Build those civilians mate!

      • imperialrebelork

        Wow yeah cool!!!! What are spook dealers?

      • Wudugast

        Spook is a drug found in the undverhive. The main food in Necromunda is corpse-starch (i.e. human protein – why deal with the huge costs of dealing with the millions of people who die every day in such a huge city and the costs of shipping in food from off world when you could combine the two and save a packet? Waste not want not!). When that corpse-starch get’s forgotten about down in some damp cellar for thousands of years it gets broken down by weird mutant fungus and turns into something which can be used as the basis for spook. Take spook and your physical body will become linked to your soul in the warp, potentially turning any psychic powers you have up to 11 (or seeing them sucked out of your entirely and eaten up by daemons – depending on how strong you are). Naturally this means spook is super illegal in the Imperium, but obviously there’s also a thriving black market trade in it – both small scale (via gangs in the underhive etc) and large scale (via the noble houses).

      • imperialrebelork

        Cool. I’m so glad I asked that question. I don’t know much about the underhive. Are there any novels you can Suggest for me to better acquaint myself with?

      • Wudugast

        To be honest in spite of all the black library stuff I’ve read I’ve not tackled any of the Necromunda stuff yet so I’ve no idea where to start or what’s good. I pretty much missed Necromunda the first time round (not a mistake I’ll be making twice!) so most of what I know comes from the background section of the new rulebook. There’s loads of inspiration in there though so even if the game itself doesn’t grab you it’s worth a read just for the background.

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