The Emperor’s Angels – Part 2

It amuses me that the last time I showed one of these assault marines I received three key pieces of advice.
1. The jump-pack is too small.
2.The jump-pack is too big.
3. The jump-pack is just right.

Faced with such a united front  from my readership what choice did I have but to forge onwards and build another one?

Assault Marine Convert Or Die (5)Assault Marine Convert Or Die (3)Assault Marine Convert Or Die (4)Assault Marine Convert Or Die (6)Assault Marine Convert Or Die (2)Assault Marine Convert Or Die (1)

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15 responses to “The Emperor’s Angels – Part 2

  • Azazel

    If you can accept the overall space marine aesthetic, then the jump pack is just fine. It’s the “normal” one on a taller model, so it actually looks a bit more proportional than on regular marines.
    Oh, both guys look very cool. So good job on both there!

    • Wudugast

      Cheers 🙂

      Aye, that’s my feeling – the jump packs just look too big on the old marines but on these I reckon they’re about right (if one is happy with the over engineered bulky appearance common to space marines). It did amuse me to get such a broad spectrum of feedback though – goes to show how subjective feedback can be.

      • Azazel

        I think it’s that low tech high tech thing that 40K has going. They have backpacks that can lift a huge dude in super heavy armour but the backpacks themselves need to be massively huge to do so. Unlike say clean sci-fi like Mass Effect and heaps of other stuff out there where the tech is so refined at a tiny bump on your back can lift you up and keep you up.

  • Alex

    lol – it is what it is mate! Looks fine to me, though I notice that your first build seems to be leaning forward a bit more & balancing the pack a bit better as a result… I do like the head on number 2 though – where does that come from?

    • Wudugast

      Thanks mate 🙂

      You’re right about the poses, the first has more of what I would consider a traditional assault marine’s pose, he’s either just about to lift off or just touched down, whereas the second is locked in combat – I tried to make him look agile without loosing a space marine’s sense of weight. That said the jumppack is clearly integral to the first model’s action, he couldn’t have launched himself through the air without it. Whereas the second one is probably now being hampered by his jump-pack, he’s arrived in the thick of battle and he’d probably prefer to just get on with smiting heretic scum without having to lug all that deadweight around whilst he does it.

      As for the head it’s a nice one isn’t it? It’s from the new plague marines with the horn cut off.

      • Alex

        Ah, the eternal jump pack conundrum 🙂 Good spot on finding that head mate, I wouldn’t have thought of using one from that kit – good call!

  • Ann

    The beauty of conflicing advice and a great advantage to it is that you can just do what you want! 🙂

  • Hydra Dominatus

    These models look excellent and I love the look of the jump packs on primaris. They look far better than on normal marines. I also do love that head even though it doesn’t look very loyalist to me.

    • Wudugast

      Aye, I think that helmet definitely counts as an unsanctioned armour modification. The priests of Mars will not approve! I’ve chosen a chapter (Knights of Blood) who’re likely to be a bit more relaxed about these things though – for me personalising every model is a key aim (and to be honest I just really wanted to use that helmet!) 🙂

      As for the jump-packs I really think that the design of the Primaris models is elegant in this regard. So many components from the old style marines fit neatly onto them (heads, shoulder pads, jump packs) and come out looking better than they did on the original. I’m going to try out some heavy weapons next.

      • Hydra Dominatus

        Knights of blood? Iirc weren’t they declared renegade? In that case then you are completely justified in using any armour you want. I do love the rag tag look of renegades

      • Wudugast

        That’s right – although they were unjustly banished of course! I mean, if you’re in the pocket of the High Lords of Terra you can slaughter innocent civilians all day long and no-one bats an eyelid *cough*Minotaurs*cough* but we get carried away and kill all our allies once too often and suddenly we’re the bad guys?!

        Aye, the Knights have always interested me, I like the fact that although they’re renegades they’re not traitors, they’ve been cast out by the High Lords but they’re still crusading against humanity’s enemies – and not everyone accepts the High Lords judgement. Plus it allows me to let my hair down a bit on the conversions and, should I ever get any games in with them, justifies them allying with/fighting pretty much any Imperial army.

  • imperialrebelork

    I think it’s far too big but only a little hahaha. Ahhh you can buy tickets to my stand up show soon. Nah it looks good man. Well done.

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