An Agent Emerges

It’s all been a bit flat out this week, between one thing and another, but I did manage to find a little time to kitbash another model for the Chapel. For those of you thinking “What? What’s this Chapel when it’s at home?” or who thinks I’ve joined some obscure religious order, take a look over at HeresyOfUs and all will be revealed.

Chapel Agent Convert or Die (1)

Chapel Agent Convert or Die (2)

Chapel Agent Convert or Die (4)

As it stands I’m not entirely sure who or what he is, or how he fits into the warband. I built him as a test piece for the henchmen (for the uninitiated – the rank and file of the warband). However his dynamic pose gives him the look of a specialist agent, even an assassin.

Chapel Agent Convert or Die (3)

I’m also rather fond of the head I’ve given him. Originally I only used it as a placeholder to be replaced by a suitable servo skull but I’ve come to rather like it. The question is; does it make him look too dead? I like the idea of the henchmen of the Ordo Mors being somewhat liminal; are they dead men artificially resurrected or living humans skull-masked to make themselves seem more fearsome? As with a servoskull I want to keep it a little vague on how much is just bone and how much is organic ‘wetware’. Does this head make him look too much like a straightforward skeleton, or even a comic book character?

As usual your feedback is appreciated, but with so many question marks hanging over this model I’ll be reading your comments with particular interest. Have at it!

22 responses to “An Agent Emerges

  • Alex

    He’s cool mate – that claw arm might be a tad big, but he certainly looks like he means business! Maybe a backpack to balance him out? I really like the head as is 🙂

    • Wudugast

      Cheers 🙂 I do agree that the claw is too big, I went for it to try to balance out the oversized gun. However it may be that I’ve fallen into the same trap as the old lady who swallowed the fly. I did try a smaller claw arm but then the gun looked massive so perhaps it’s time to try out an entirely different weapon’s set up altogether? I shall ponder, might leave him be for now and make a second test model to play with some more ideas.

      • Alex

        It’s a bugger – the ruststalker arms & hands are just that tiny bit bigger than the skitarii ones :-/ They can be made to work though with a bit of shortening on the forearms – I think I used them on a few of my BB zombie linesmen 😉

      • Wudugast

        Aye, I must admit I went back to look at your linesmen a few times whilst I was working on him. Going to have another look at him shortly, I’m sure between us all we’ll get him sorted 🙂

      • Ann

        Oh, I don’t know … the claw works for me. It is his super, big klaw o’ doom! I think it adds to the freak show look. 🙂

  • imperialrebelork

    Very nice Wudugast! I like the pose a lot. He looks as though he’s just fought/pushed his way through a swathe of dead and dying only to be confronted by more souls to extinguish! I like the head but maybe add a bionic eye. Something from the Skitarii kits.

    • Wudugast

      Thanks – that’s very much what I was aiming for with the pose. A lot of the models I’m thinking about so far are quite static so he should serve to balance that. Good shout on the bionic eye, I’ll have a play around and see what I can come up with.

  • Miniature Minded

    Maybe you could add some green stuff to the cheek spaces to make it look less just like a skull? Still looks great though!

  • Thomas

    I like the head. A bionic eye or some cables will make it less obvious. And like Alex mentioned, the claw arm is a tad big.

    I can really see him as an assassin. He kind of reminds me of the Eversor.

    • Wudugast

      Yeah, there is something of the Eversor about him isn’t there? I’ll have a play with bionic eyes and alternative arms and see if he can be improved – watch this space!

  • Azazel

    Very cool model, but he definitely looks dead rather than in servitor-life. I’d also suggest adding a bionic eye from one of the available kits, or perhaps even an (uneven) pair of them?

    • Wudugast

      Agreed, it’s looking like a bionic eye or two is the way to go. I do love an uneven set of bionic eyes. If not on this model then one of the other henchmen for sure. 🙂

  • heresyofus

    Looking good there mate. I’d have to agree with Alex though, I think the claw looks a tad on the large side. As for the head, I think it works well but adding some tech to it will really blend it in with the rest of him.

  • Somet

    I wouldn’t worry about the claw being too big – GW have been doing that for years without anyone making enough noise to stop them! 😀. As others have said you could build up the skull a bit to give it a more ‘alive’ feel. You could also do that when it’s painted by avoiding bone colours to make it more of a mask.

    • Wudugast

      Cheers mate! Aye, that’s true, some of those weapons are just ludicrous. Good idea re painting the mask to look less “boney”. I’m even wondering about going for a half and half, filling in the cheek on one side and painting it as a mask, and leaving the other side as bone. As with lots of these ideas even if I don’t use it here I’ll probably find somewhere else in the warband to apply it.

  • vongutenboom

    So sick! I love it ! It kinda reminds me of the Vashta Nerada from Doctor Who! Very cool conversion mate!

    • Wudugast

      Oddly for a sci-fi fan I’ve not seen much Dr Who, had to look up the Vashta Nerada. That’s a scary-looking dude, and yes – I see the similarity. Would be nice to do something similar actually, but creating a clear faced helm is probably beyond me at the moment. Although that’s not going to stop me giving it some thought…

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