The Times They Are a-Changin’

Of all the chaos gods Tzeentch has always been the one who’s image is hardest to define. Slaanesh is lithe and unnatural, a punk-rock dominatrix who’ll leave soul begging for more. Nurgle is a jolly fat man, slow and generous and ripe with disease. Khorne is a beast-faced bullet, a roaring, stamping wall of bullish muscle waving a chainaxe at the world. All relatively easy to sculpt and paint – whether in violent pastels, putrid greens or bloody reds. Tzeentch is change, mutation and illusion and his colour is the colour of magic. The studio models may be painted in blue and purple shades but that’s only because Games Workshop have yet to find a way to add glittering octarine to their paint range.

In the past official efforts to capture the essence of this ever challenging god have been distinctly hit and miss. Indeed there have been a couple of fan projects recently which have more than equalled the studio’s output. Just take a look at these by Big Boss Redskulls, or these, by Nordic, showcased at the Convertorum. This weekend however the boys at Games Workshop have taken another crack at it, porting their success with boxed games in 40k over to Age of Sigmar and resurrecting Warhammer Quest into the bargain.

Silver Tower CoverA few months ago I commented on this blog “Tzeentch’s followers are now fairly well represented. I might have preferred something a little more ‘Lovecraftian crawling horror’ and less ‘cartoon character’ but that’s a matter of personal taste. Now it would be nice to see some more emphasis on the god’s mortal followers; mad sorcerers, mutants, beastmen and of course the Thousand Sons themselves”. I promise that, at the time, I had no idea that this might be coming – being as I am extremely sceptical of the “rumour’s scene” that surrounds Games Workshop’s output in a haze of wild theories, wishlisting and general tin-foil-hat-ery.

I went on to say “Of all the gods Tzeentch is the chance for them to be the most creative, to come up with something visually arresting and unique”. Did they manage it? A quick look at this release reveals the answer to be a resounding yes.

Summoner

A leaf through books like Realms of Chaos should be enough to remind anyone that there was a time when Games Workshop was much more adventurous than they’ve allowed themselves to be in recent years. Creatively they’ve become a little timid, preferring to explore already popular concepts rather than gamble with more outlandish ideas. Tzeentch knows however that change is inevitable. The creative team at Games Workshop have the power to be a creative force and it seems the fans are willing to follow them out of the power-armoured security blanket and into stranger realms. The Adeptus Mechanicus, the Wulven, the Genestealer Cults and now the Changer of Ways himself – all recent releases which have demonstrated that, for good or bad, Games Workshop are no long afraid to dig through the good ideas that had previously been thought resigned to the history books.BeastmenTake the beastmen for example. Once upon a time concepts like this rendered them as true children of Chaos, the first offspring of the gods, an eclectic mix of creatures that over the years became safer and less complex, until we ended up with the goatmen of today. Personally I love the modern goats – as evidenced by my 40k Bloodgors – but I’d never deny that something is lacking; and that something is Chaos. Thus the Tzaangors are in many ways the most exiting bit of this release for me, representing as they do the return of the god-specific beastmen of old. Those wishing to keep their Thousand Son’s armies in line with the fiction can now add the native beastmen from the Planet of the Sorcerers to their ranks, and mix in some Kairic Acolytes for some really impressive cultists.60010799002_WHQSilverTowerENG03

In this release a good creative balance also appears to have been struck – between the shapeless horror that Tzeentch represents and the almost comical or cartoon-like vibe which grants this god’s followers a particular element of unreality. When pulled together correctly, as in this image from the 1980’s, this creates a particularly malevolent horror which must resonate particularly with anyone who’s afraid of clowns.Pink HorrorSadly the modern horrors have emphasized only the cartoon-like elements, something the Silver Tower model does a little to address. Still with only one sculpt in the box it’s rather too little to make a significant difference. It would serve nicely as another alternative Herald of course – but Tzeentch isn’t really short on those.Pink Horror ST

This release isn’t just about Tzeentch however. Games Workshop have also taken the chance to show us something of the direction they’re planning to take the Elves in. I’ve always fancied creating a collection based around a Wild Hunt, with the more feral elements of the Dark and Wood Elf ranges combined into a single ferocious force, riding out in the heart of winter to fall like a blizzard upon the weak civilised races. In my madder moments this turns into a force of Exodite Eldar instead. This release contains two wonderfully elemental elves – a mage and an assassin – both powerfully reminiscent of the much-missed Rackham. If these really are a sign of things to come then I look forward to my self control crumbling altogether as I launch myself head-first into another project.60010799002_WHQSilverTowerENG14If there’s a mistake with this release however it’s the lack of variety in the sculpts. Having pulled out a combination of creativity (the spider goblins are just the sort of mad genius that always brings a smile to my face) and high quality sculpting (the Skaven Deathrunners are particularly nice) they rather dropped the ball by repeating the same models, something which the already eye-watering price tag makes unacceptable. Still, so long as they keep pouring this level of creativity into the followers of Chaos then I’m inclined to be reasonably forgiving… so long as I can find a few bargains on ebay of course…

Advertisements

8 responses to “The Times They Are a-Changin’

  • bigbossredskullz

    Well they have my money in this 😀

  • Alex

    I got to have a go on the demo set at the local GeeDub today – it is a cracking little game, and I did like the minis. The Tzaangors are spot on, and are a nice nod to days of yore (as are the familiars!). In fact, I would even go as far as saying that it bridges AoS and early Warhammer in a sensitive and well thought out way :-/

    Cor Blimey! Didn’t think I’d be typing that when I got out of bed this morning! Anyhow, I was impressed and pre-ordered as soon as the Gaunt Summoner was slain… I am a true slave to darkness 🙂

    • Wudugast

      Yeah, I got a similar vibe off it. Certainly a year ago the divide between AoS and the old days of Warhammer couldn’t have seemed wider but I suspect with Warhammer: Total War now just around the corner GW fear that direct comparisons are going to be being made between AoS and Warhammer all over again, and this is a nice way to get some of the disaffected players back on side with a nicely produced slice of nostalgia.

  • Magic Is For All | Convert or Die

    […] reiterating yet again how much of the groundwork of this release was laid back in May when the Silver Tower boxed game arrived. With GW announcing this week that a follow up game is on-route its worth taking […]

  • Public Service – Kairic Acolytes | Convert or Die

    […] the other Tzeentchian models for Age of Sigmar earlier this year, and those released as part of the Silver Tower boxset last year. Could I, they wondered, provide any images that allowed them to see them side by […]

Speak, damn you!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: