A Princess Of Mars

This is one of the first models I planned to tackle for Fembruary and so it makes sense, in the topsy-turvy way I go about my hobbying, that she’s one of the very last to be completed. Back when Lady Olynder, the Mortarch of Grief, was first released I worried that she’d be a difficult creature to paint and commented that I felt like I was the only person on earth who didn’t really like her. To be honest there were plenty of moments whilst actually painting her which didn’t help to change my mind. Much like the Khinerai I painted earlier in the month the whole model is prone to moving around every time a brush touches it and despite my attempts to anchor her a bit more solidly both she and her handmaidens pushed my patience to the limit at times.

That said however I still enjoyed painting her a great deal, even if she did make me grind my teeth and swear more than usual, and I’m happy with the end result so all’s well that ends well. Rather than paint her as the Queen of the Nighthaunt I used her as the basis from which to convert a tech-priestess for my nascent Adeptus Mechanicus collection.

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With a conversion of this type there’s always a temptation to keep adding things but to me the simplicity of the original Lady Olynder is one of its great strengths and I wanted to strike a balance between maintaining that whilst adding just enough to tie her into a futuristic rather than fantasy setting and make it clear that here we have a representative of the Martian priesthood rather than an ambulatory bedsheet. For those who’re unfamiliar with the base model I used here’s the studio version from Games Workshop as a comparison.

Lady Olynder

As well as the Princess herself I had a lot of fun with the two little handmaidens. Strange though it may be to say I think there’s something quite cute about these two, and they offered an opportunity to play up the technological aspects without detracting from the simplicity of the core figure.

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Finally here we have her, ready to command the soldiers of the Red Planet in their unending search for lost technology.

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And there we have it, another model that could so easily have been left unfinished get’s pushed over the finish line for Fembruary. That’s not all either, tomorrow – once I’ve added a few finishing touches – we’ll see another agent of House Escher.


Goblin Witch

You don’t often see female greenskins so when I found this goblin witch from Knightmare Miniatures lurking in the unpainted pile I knew I had to include in my Fembruary painting marathon.

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The range of female miniatures available to me for this challenge has impressed me a great deal over the last few weeks. When I first participated in Fembruary back in 2018 I really didn’t have very many and it’s pleasing to see how much that’s changed in recent years. Partly of course that’s my doing – by a natural process of accumulation I now own more models than I did three years ago so I had more to pick from. However I’m also seeing an increase in the number of female miniatures on the market, and in an increasing diversity of roles. Where once I would have struggled to find much beyond sorceresses and the chainmail-bikini brigade now there are even goblin women. Long may it continue!


God Of Murder – Part 4

We’re into the last week of Fembruary now so it’s time to put the finishing touches on my Daughters of Khaine Warcry warband. Just like the two Witch Elves I showed earlier in the month these two come from the Morgwaeth’s Blade-coven set. Of course this also means that I only need to paint up Morgwaeth herself to complete another Warhammer Underworld’s warband so at some point I’ll do that too. For now though let’s concentrate on the final Warcry recruits.

First of all here’s a savage Sister of Slaughter, the berserker she-elves so savage that even the Witch Elves must look at them from time to time and think “Steady on”.

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Alongside her we have a second snake-bodied Melusai, this time in the form of a Blood Stalker. I must confess that I was struggling a bit with this one but, very fittingly for Fembruary, my fiancée gave me some very helpful pointers and stopped me from making a hash of things. The benefits of having a professional artist in the house!

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Finally here’s a shot of the whole warband gathered together.

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Although the warband is finished for now I’ve got various other Daughters of Khaine models I’d like to add so at some point I’ll come back to this project and add a few more recruits. We’re also almost at the end of Fembruary and for me work and other “real life” commitments are starting to get particularly busy. That said there are a few more models I’d like to complete that are within stretching distance of getting finished so we’ll see what, if anything, I can manage over the next few days.


Narvia the Acolyte

The very eagle-eyed reader may have spotted that, in amongst the various blue horrors I showed last month was this evil little chap.

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Personally I wouldn’t have known him from any other blue horror but anyone who’s a Warhammer Underworld’s aficionado might recognise him as a member of the Eyes of the Nine, the Tzeentchian warband from a couple of seasons ago. Mostly I bought the set for the leader, Vortemis the All-Seeing, one of the coolest looking Tzeentchian sorcerers ever made in my opinion. For those not familiar with him, here’s what the studio model looks like.

Vortemis the All-Seeing

The way I saw it, I was buying Vortemis and getting a bunch of other models free, and as the price for the set wasn’t too painful on the wallet that was something I was happy to do. Now as it happens I’m still to paint Vortemis but I did have one of his acolytes, Narvia, sitting on the painting desk – and as Narvia is a lady and therefore qualifies for Fembruary this seemed like a fine moment to get her finished.

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I gave her a dark skintone to help her stand out from the other Kairic Acolytes I’ve already painted (and because, speaking personally, I think she looks damn good that way). All being well I’ll remember this when I get around to assembling and painting her frenemy Turosh, the other Kairic Acolyte in the Eyes of the Nine set, and paint him the same way.

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For those worrying about what’s happened to my Tzeentchian cabal that I was working on back in January fear not, I’ll be getting back to them as soon as Fembruary is over. For now however I’m enjoying my marathon charge through all the unpainted ladies who’ve been waiting for attention on the desk.


The Ladykillers – Part 16

It wouldn’t be Fembruary without some Eschers, especially as my Necromunda gangs have been a little neglected of late. Since they were released last summer I’ve not got around to painting any of the new Escher models and this month was the perfect excuse to give one of them a try. 

I did toy with the idea of painting a Death Maiden for my gang but I’ve not managed to get around to her yet. Maybe I’ll find a moment before the end of the month. I did however tackle one of the Wyld Runners, the rebellious youth of the house who grow up roaming far into the underhive and outland wastes. I wanted to strike a balance between the bright outlandish colours of the Eschers and a darker scheme suitable for a ranger, hunting alone in the darkness of the ruined cities. Honestly I’m not entirely sure I got the balance quite right but I certainly gave myself some food for thought for when I get around to painting her sisters.

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With so many different models from all kinds of projects crossing my painting desk at the moment you might be forgiven for thinking that I’ve forgotten all about the acolytes of Tzeentch that I was working on back in January (and indeed I’ve put that project almost entirely on the backburner until Fembruary is over). However almost entirely is not the same as entirely so tomorrow we’ll take a look at a lady who’s dedicated herself to the god of change…


Blackstone Fortress: Aradia Madellan

Last night was another evening of frantic painting and, as a result, here’s another model finished for this year’s Fembruary challenge. I must admit I’m really enjoying just powering through all these unfinished miniatures, I wouldn’t – and couldn’t – want to paint at this rate all the time but it’s fun to just crack my knuckles, break out the brushes, put on some music and make a heroic headlong charge at the painting backlog.

Anyway, today’s model is Aradia Madellan, the sanctioned psyker from the Blackstone Fortress Escalation expansion (not to be confused with the unsanctioned psykers from the original game – those are very bad lads indeed and not in any way to be confused with a valiant servant of the Imperium like this lady).

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With her done I’m not only one step closer to completing the all the models for the game (although I’ve still got a fair way to go on that front) but I’ve also, very fittingly for Fembruary, completed all the female explorers. In fact we could now, and why wouldn’t we, take an all female team in search of xenotech in the weird, shifting corridors of the Blackstone Fortress.

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Not only that but I’ve also painted all five characters from the Escalation expansion, so that’s another milestone achieved. At some point I should really get around to painting all of the characters from the original game as well…

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Is there more painting planned for this evening? Damn right there is!


The Cult of the Abyssal Gaze – Part 9

It’s been far too long since I’ve added anything to my Genestealer Cults collection. Time was I envisioned it growing rapidly from a Necromunda gang into a fully fledged Warhammer 40k army. Nowadays though I envision it growing slowly, perhaps even glacially, from a Necromunda gang into a Warhammer 40k army. At the moment I have a bunch of part-painted xeno’s hybrids that I’d like to get finished but only one of them is a lady (as far as I can tell!) and so only one of them counts for Fembruary. The rest will have to wait until another month. I’m sure they can handle it – they’ve been waiting for attention for long enough as it is.

For now I’ve just painted up this Magus, although I must admit that working on her has reinvigorated my love of the Cult, and helped me work out how to paint their orange robes without needing three weeks and about 100 carefully applied layers to do it. I’ll see what I feel like doing after Fembruary (apart from wrapping up the Tzeentchian Warcry warbands that I cruelly abandoned at the end of January) but I’m feeling the temptation to add some more recruits to the misguided servants of the Tyranids right now.

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A Magus is a powerful psyker and the spiritual leader of the cult, interpreting the will of their terrible alien overlord for the hybrid masses. With her done I now have two of them, ready to take command of my nascent insurrection (if you’re curious to get a better look at the other one, who I painted back in 2018 you can find him here).

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Like the Adeptus Mechanicus the Genestealer Cults are one of those factions that I love the look of and always really enjoy painting, but when I’m not working on one I feel, quite irrationally, that painting them is going to be a chore and so I end up avoiding it. Does anyone else suffer from this problem or am I alone in my madness?


Scum’s Thoughts – Part 3

On Friday Games Workshop, in one of their regular updates regarding Necromunda, announced that we’ll soon be seeing new models for the Cult of the Redemption. Admittedly what they wrote was more of a teaser, and the word Redemptionists was never actually used, but so little subtlety was employed that, to anyone familiar with the game or it’s setting, they might as well have announced “Redemptionists are coming soon” in twenty-foot tall letters of fire, fuelled by burning heretics.

Obviously I’m excited about this, the world of Necromunda is probably my absolute favourite aspect of Games Workshop’s various universes and the models that have been released so far have been uniformly excellent. The thought of seeing pyromaniac religious extremists thrown into the mix can only be a good thing in my book. We’ve yet to see any sign of actual models, beyond these two little snippets, but – without wanting to sound blindly fanboyish – I’m optimistic that they’ll maintain the high standard we’ve seen for the game so far.

Redemptionist Preview 1

For those readers who’re unfamiliar with the backstory of Necromunda the Cult of Redemption is a splinter of the Imperial Creed (the state religion of the 41st Millennium which holds that the Emperor of Mankind is the one true God, that heretics, mutants and aliens must be abhorred and that the orders of one’s superiors must be obeyed unquestioningly). The Cult of Redemption takes this a bit far, as they do with everything, adding that the End Times are upon us, that mankind is unworthy and that all are sinful and must be purged – but for a tiny minority of the righteous of course. Nowadays you can find the exact same people preaching their creed of hatred on Twitter, but by the 41st Millennium they’ll be venturing into the Underhive to bring the light of the Emperor to unbelievers. And when I say light I mean the kind that comes out the business end of a flamethrower or springs from a heretic’s pyre.

Redemptionist Preview 2

Late last year a “road map” of forthcoming releases was announced, with House of Faith, the expansion for House Cawdor, due to be released in the second quarter of this year. Given that the Redemption is the official religion of House Cawdor it’s impossible to see these things as anything other than intrinsically linked. As it stands I’ll surprised if the new models for House of Faith and the Redemptionists turn out to be anything other than one and the same.

Roadmap

I am curious however as to exactly how the appearance of these models is going to be handled. Redemptionists were one of the key factions of Necromunda in years gone by and since the relaunch of the game there have been plenty of people, myself included,  bumping our gums about exactly when they’d be making a return. Their popularity, and their intrinsic role in the setting, makes it hard for Games Workshop to push them onto the back burner forever. However the Redemptionists of old had a very distinctive aesthetic, and – to borrow a word from online activists – that look is “problematic”. If you’ve just joined the Cult of the Redemption and you want to make an impression, going out dressed in a long flowing robe and a tall pointed hood is an absolute must.

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I must confess, and here I know I’m showing my cultural bias, but I never really thought there was anything offensive about their look. Back in the early 2000’s when I first encountered them I just accepted them for what they were, mutant-hating, fire-starting bigoted bastards in big hoods. Then, a couple of years ago, Games Workshop previewed a new special character for House Cawdor – the Headsman.

Headsman 1

At the time I was a lot more connected to social media than I am now and I was struck by the response of the fanbase. In Europe the sentiment seemed to be “Oh cool, a new Redemptionist”. Here we had a modern interpretation of an established concept; a hooded executioner, which references the look of the Spanish Inquisition but transposed to the far future where he had ample time to indulge his hobbies of collecting candles and nooses and burning to death anyone he reckons is sinful. Across the pond in the United States however pearls were clutched and knickers were twisted as the fanbase reacted with horror. Some people were quite rude to me and others on Twitter for daring to think it was acceptable (mind you, everyone is rude to everyone else on Twitter all the time so there’s nothing particularly special about that). Clearly – a vocal element within the fanbase declared – Games Workshop were in league with the KKK. Games Workshop, presumably fearing what might happen to their profits if one of their largest marketplaces suddenly got it into their heads that the company had some kind of racist agenda, toned the model down a bit to create something a little more sensitive to the America customer before it was released.

Headsman Cawdor 2

Since that time of course news channels around the world have been dominated by the rise of violence, rioting and extremism in the United States, with race a key issue fanning the flames of division. Now it should go without saying, but alas I’d better say it anyway before someone writes in to tell me I’m a Nazi, that I’m staunchly opposed to racism and bigotry in all its forms and I find the actions and beliefs of the KKK and their ilk abhorrent. What’s more I’m conscious of the fact that Games Workshop are a global company and the US is the world’s largest economy so treading with care here is understandable, especially as that country undergoes what appears from the outside to be an almighty social upheaval. Add to that an increasing sensitivity to issues around race on both sides of the Atlantic (and beyond) and I pity the poor designer who must have worked on these models with representatives of the legal team hovering on one side of his desk and the PR department on the other. Meanwhile social media is rife with the kind of paranoid aggression and frothing rants that the Redemptionists themselves would approve of. Maintaining a public image in this climate is a delicate business and the Redemptionists are exactly the kind of models that could easily provoke outrage amongst those looking to be provoked. Honestly I’m worried that someone will decide they ought to “cancel” me with extreme prejudice just for acknowledging that this is an issue people are sensitive about. More and more it seems that, online at least, people are either walking on eggshells or spoiling for a fight. Calm discussion and the exchange of ideas is, like, soooo last decade.

Still, it’ll be a shame if the Redemptionists, when they do appear, stray far from the concepts of old. To me the Redemptionist models were amongst the best in the old Necromunda range and their aesthetic was particularly iconic. I would much prefer to see the old concepts reborn in the form of nice new kits rather than a redesign that strays too far from what came before. However here I find myself comparing them to the Ratskins, those tribal underhive natives who so often found themselves the victims of the Redemptionists’ purges – when they weren’t able to slip away into the darkness of course.

The Ratskins are a tribal people who, like the Redemptionists, had a range of models in old Necromunda but have yet to appear on tabletops of the new edition. Uniquely adapted to the underhive the Ratskins rely on sound and smell to track through the dark, hidden passageways and vaults deep beneath the hives. They worship the hive itself as a great spirit, care little for the world of the gangers and even less for the industry of Hive City and prefer to live peaceful lives in the dark depths. Some however get pushed that little bit too far by uphive gangers acting like dicks, or become addicted to the booze and drugs supplied by their more “civilised” neighbours and end up taking up arms and getting involved in the tabletop violence that we all know and love. After all a range of models that slips silently away through hidden passageways and avoids violence doesn’t make for the most exciting gaming opportunities.

Ratskin Art

The concept is cool and I’d love to see them brought back into the game but unlike the Redemptionists a revamp of their aesthetic really wouldn’t go amiss. Whilst the story of the Ratskins paints a picture of a unique tribal culture the models were pretty blatantly just Native Americans in space.

Ratskins

So why exactly would I like to see the Ratskins revamped and the Redemptionists brought back much as they once were? Partly it comes down to the fact that, much like the Space Wolves and their unashamed plagiarism of Viking culture, it’s hard for me to believe that a planet as toxic and industrialised as Necromunda would somehow produce carbon-copy Native Americans (especially as even on Earth Native Americans were not one homogenised culture). It breaks my sense of immersion in the setting to have to account for something so wildly out of place. The Redemptionists on the other hand feel a bit more like their own entity. Yes they borrow aesthetic elements from the Spanish Inquisition (something no-one was expecting) but they appear rooted in the 41st Millennium. The Ratskins meanwhile belong much more to the school of thought that gave us various 40k factions imported root-and-branch from modern and historical cultures; the previously mentioned Space Wolves and various Imperial Guard regiments foremost amongst them.

Then there’s the fact that the Redemptionists echo an uncomfortable truth – that bullies and religious extremists will always be with us. It is part of the human condition that some amongst us will allow hatred to define them, and will latch onto a creed or cause to justify the violence they crave. Whilst a world like Necromunda would be unlikely to miraculously produce Native Americans it would undoubtedly be full of those who, filled with bitterness at the hardship and oppression of their lives, would recognise in the preacher’s words a call to lash out against those unable to fight back.

Redemptionists 2

I opened this article with the idea in mind that the Redemptionists will appear as a bolt on to House Cawdor, and I stand by my theory that this is what we’re most likely to see in a few months time. There is, however, another option. The Redemption spreads far and wide on Necromunda and draws all kinds of individuals to its cause. House Cawdor may have embraced it wholeheartedly but there are plenty of others who fall under the sway of its hate-filled doctrine. Could we see the option to field a gang made up entirely of Redemptionists or would the new models, much like recent releases for the Goliaths, Eschers, Orlocks and Van Saar, only be available as champions in a gang which draws its rank and file from the Cawdor? Alternatively could we see something akin to the existing rules which allow for a gang to fall under the sway of a cult? Already we can modify a gang taken from one of the major houses so that they can devote themselves to one of the Chaos Gods, or become infested by a Genestealer Cult. Could we be so lucky as to see two new kits, one which brings new champions and prospects to House Cawdor gangs and one which builds Redemptionists which can then either be used to form purely Redemptionist gangs or to convert house gangs which have abandoned their old loyalties and devoted themselves to the fury of the Redemption? The latter seems overly optimistic but who knows, I certainly didn’t expect gangs of Slave Ogryns either.

Regardless of how things turn out I’m going to be watching this release with great interest. Now if you’ll excuse me I’m off to start a pyre…


Dryads

I seem to have something of a reputation as having something against elves but that’s really not true at all. As every Chaos fan knows, properly cooked an elf can be amongst the finest of all fantasy creatures! Back in the days of WHFB I toyed with the idea of starting either a Dark Elf army, a Wood Elf army or perhaps even kitbashing a combination of the two. Alas neither project ever got off the ground. In the case of the Wood Elves the miniatures generally left a lot to be desired and, despite a few stellar models that appeared in the later years, the range overall never really looked as good in the cold light of day as it did in my mind’s eye.

One set of models I did always like though were the dryads. I’ve had a set of them knocking around for absolutely ages but never quite got around to doing anything with them. However in the course of the headlong charge through my unpainted backlog that I’ve been undertaking lately I found myself thinking about these tree-women and, as they are fine candidates for Fembruary, I decided to assemble a couple of them and see how I got on.

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Just as my unrealised Dark Elf army is now finding a new lease of life via my Daughters of Khaine Warcry warband these woodland folk may end up following a similar path, I reckon I have enough kicking around to make a little warband. Who knows, I may even manage to paint some of the other treefolk ladies by the end of the month.


God Of Murder – Part 3

Time for another update to the ranks of the Daughters of Khaine. This time I wanted to give the warband some air superiority in the form of two airborne predators – the Khinerai. These daemonically tainted, winged elves are the spiritual successors of the old Dark Elf Harpies of the WHFB era, which for my money were amongst the very worst models Games Workshop ever produced. Shall we take a moment to look back at the ugly models of yesteryear?

Ugly Harpies

Ghastly weren’t they? Between the lumpen sculpts and the hairy chests there wasn’t much to love about these and I spent a sizeable chunk of my youth hoping that someday GW would get around to replacing them. Thankfully that day came at last with the arrival of the Daughters of Khaine army book and the accompanying Khinerai Harpies. These come in two varieties, the Heartrenders and the Lifetakers, so naturally I painted one of each.

The Heartrender swoops over the battlefield impaling her prey on cruel javelins…

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…whilst the Lifetaker plunges out of the sky to hack her victims apart in close combat.

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I can’t honestly pretend that I enjoyed painting these that much. The way they attach to the base via the tail alone means they tend to spring around, a little shiver passing through the model every time the brush touches it. Taking a firm grip of the miniature itself rather than just holding it by the base is vital but tends to lead to me planting my great big thumbs in the middle of something I’d just painted, or smearing and smudging paint everywhere. My bad habit of using the side of my hand as a pallet worked against me here as well. They’re also packed with details, which usually I’d enjoy but in this case only made things trickier, especially when working in the awkward spaces created by the splayed wings and arms. My impression is of a set of miniatures designed by someone so excited by the possibilities created by working in lightweight modern plastic that they forgot about what it would actually be like to paint them. In the end I’m happy enough with the results but mostly just pleased to call the damn things done.

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We’re now halfway through Fembruary and I’m still having a lot of fun powering through my backlog of unfinished female miniatures. To be honest I’ve no idea how much longer I can keep up painting at this rate but I’ve got a lot more models that deserve to be painted so I’ll see what else I can manage over the coming fortnight.