Iron Golem – Part 4

Time to tackle the final two members of the current Iron Golem gang; the Drillmaster and Prefector. I’ve also managed to rustle up a Signifer (more on him below) but we’ll need to wait to see him painted. The other two however are complete, and with that the warband is ready to take on the violent world of the Bloodwind Spoil.

First up, the Drillmaster. If I can offer a criticism of Warcry it’s the lack of background fiction for the individuals that make up the each warband. I can see that the Iron Legionaries are the rank and file, the professional soldiers which guard the artisans (if such a word can be used) that make up the rest of the gang. The Armator is clearly a dwarf, and therefore most likely a skilled metalworker who brings his talents to the rest of the group as they ply their trade as smiths. The Breacher is an Ogre that the others have “convinced” to join them, before welding hammers to his hands and pointing him at the enemy. So far so good. But what about the Drillmaster? Is she the commander of the Iron Legionaries, fulfilling a role similar to a sergeant perhaps? Does she have some kind of specialist function away from the battlefield that I’ve yet to fathom? Is she a dab hand at dentistry? These are the aspects I’d love to know just a little more about but alas, so far, Warcry has tended to skim over them, and that’s a real pity.

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Again, it’s not immediately obvious what the Prefector’s role is, but I presume they’re some kind of champion, acting as a second in command to the Dominar. Whatever his job is for my money he’s the coolest looking model in the warband, packed with attitude from top to toe.

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The alternative build to the Prefector is the Signifer. Usually you can only get one or the other from a set but I scrounged around online and managed to nab myself a second one. Although I’ve built him I suspect it’ll be a while before I manage to get him painted.

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In the meantime however here’s the whole warband as they stand currently.

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We even managed to get a game in over the weekend, which proved to be great fun. The Untamed Beasts, commanded by my partner, romped home to victory (turns out paying attention to the rules and remembering the objectives pays dividends, although it would have been handy if a run of bad dice rolls hadn’t seen my Ogre Breacher waving his fists ineffectually at all and sundry). Of course in the cut and thrust of high-stakes combat we only remembered to take one picture!

Warcry

As for what comes next I really want to get the rest of the Warcry terrain painted up, and then probably start another warband knowing me, and naturally I’m feeling the pull of Necromunda as strongly as ever, and I want to get back to my Blackstone Fortress heroes, and a dozen or so other projects as well. Watch this space!


Iron Golem – Part 3

Back to the Iron Golem and it’s hammer time! With the Untamed Beasts in the bag it’s time to turn my attention back to their adversaries. Brutal, unwavering and fiercely disciplined they may be but they still need someone to keep them in line. Enter the warband’s leader; the Dominar.

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With him done, an increasing amount of terrain to play on and his rivals already spoiling for a fight I reckon I’m well on the way to getting the warband completed – indeed just the Drillmaster and Prefector are needed for my first thousand point warband, so I’ll aim to get that done soon and then break with tradition and actually roll some dice.


Gun Of A Preacher Man

I decided to use the lockdown to sort through some boxes and stumbled on this crazy old preacher. He dates back to several years before the start of this blog and may well be my very first dip into the weird world of Inq28. He’s not perfect by any means but I think he holds up fairly well even now. Quite why I decided to paint his robes in a natty blue of course is anyone’s guess!

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I’ve often seen other bloggers use a glimpse into their past hobby endeavours to mark milestones, something I generally intend to do and then forget all about until the moment has passed. However a week or so ago I made my 600th post here – surely an opportunity for this old man to get his moment in the sun. Plus, he’s a man for the times. Global pandemic eh? Look at him, he’s not going to take Nurgle’s bullshit!


Blackstone Fortress: Traitor Commissar

Usually at this time of year I’m outside so long as there’s light in the sky (and often more than that) but with plague running rampant the world over, staying in and painting miniatures is the only meaningful thing I can do to fight back, so I’ve joined the ranks of those raising a middle finger to Grandfather Nurgle and locked myself indoors. With the world in lockdown I’ve been looking for things to keep me occupied and my eye fell once again on Blackstone Fortress. A while back I painted the renegade ogryn so I decided that my next target should be the traitor commissar, as between the two of them they open up the opportunity for us to tackle the Traitor Command expansion.

The first traitor guard model, perhaps even the first Blackstone fortress model, that I didn’t really like at first glance was the traitor commissar. His head looked a bit too large and that combined with his bolt pistol (always distinctly chunky on a human scale model) and power fist (again almost by definition outsized in comparison with the model wearing it) and his proportions start to look like they’re all over the place. For those readers unfamiliar with the stock model here’s a quick look at the studio version.

Studio Commissar

A very careful head swap later however, involving a very fiddly cut across the miniatures neck, and I was considerably happier. Rather than fight the odd proportions I tried to play up to them, creating the impression of a creature warped by chaos. Perhaps he’s no longer truly human, or perhaps he never was to begin with, looting the commissar’s coat he wears from a battlefield or casting off the glamour he wore to infiltrate the highest echelons of imperial command, and leading his regiment on a capering daemon dance into damnation. Alternatively perhaps he was simply lured into the embrace of the dark gods by the same strengths and weaknesses that corrupt all people. Commissars may be fiercely loyal, with absolute dedication to the Imperium stamped into the meat of their brains from a young age, but they are not entirely incorruptible. Even Primarchs fell.

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Finding myself with more time than usual on my hands I took the opportunity to dig out his big buddy to accompany him.

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And here we have him, leading his troops into battle against the lackeys of the Corpse-Emperor.

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In the 41st Millennium there are few baseline humans as “mighty” as a commissar so naturally I’ll be counting him towards the March Might and Magic challenge being run by Ann’s Immaterium. What’s more, whilst the lockdown continues we might even find the time to get some games in and see him unleashed against the unfortunate explorers delving into the depths of the Fortress. Speaking of games I’m more keen than even to try out Warcry (especially after seeing the Scions of the Flame revealed at the weekend – those do look rather nice!) so I’ll be focusing on getting the Iron Golems wrapped up ASAP.


Amid The Ruins – Part 3

The walls of Carngrad continue to rise! With the Untamed Beasts tamed, for the moment, and the Iron Golem well on their way to completion, it’s time for another building. Honestly there’s not much more to add here that hasn’t been said already regarding the last lot.

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There are still a few more buildings and barricades in the Warcry set to complete, plus I’d like to make some weird, warped Chaos terrain to add to the collection, but in the immediate term we have enough now to get us started playing a game or two. I’d like to finish off the Iron Golem warband next, and after that returning to terrain (and painting some chaotic beasts) will be my key priorities.


Untamed Beasts – Part 5

After the most recent additions the Untamed Beasts were almost complete, with only their leader – the fearsome Hearteater – needed to complete the set. Life is keeping me busy at the moment but I didn’t want to stall so close to the final hurdle so I knuckled down and got him finished, ready to lead his followers on a hunt into the wilds of the Bloodwind Spoil.

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And with that the Untamed Beasts are, if not tamed, then at least fully painted. Here’s the finished warband posing for their traditional group-shot.

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Being undoubtedly mighty, if not particularly magical, he’ll be my contribution to the March Might and Magic challenge being run this month by Ann’s Immaterium. Full props to the challenge as without it I might easily have let this slip as work and life pressures continue to pile up. It’s still early in the month so perhaps – and I make no promises here – I’ll find the time to tackle someone equally mighty from the Iron Golem side of things, although it may be that the best I can manage is to bash through some more terrain. Watch this space!


The Oathbones – Part 3

I’ve got quite a horde of Cawdor gangers built up now, and really I ought to be cracking on with painting them, rather than continuing to build more. However that sounds far too much like common sense and moderation to me, especially when I have a holy crusade to launch with which to purge the hive of the sinful, the faithless and the filthy muties.

The release of the Sisters of Battle Arco-flagellants has given me all kinds of ideas for new additions to the gang, not to mention the host of fanatical lunatics that I plan to unleash in their wake. So far I’ve just dipped my toe into the uses I can get from the kit, starting with a few headswaps, and although it’s desperately fiddly I think there’s a lot of potential to be explored here.

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For the next little while I’m going to keep my focus on Warcry but these have fired my enthusiasm for my little cult again so I’ll look to get back to them soon (and who knows,  perhaps I’ll even get some more of them painted!)