Belladonna

Time for the last of this year’s Fembruary models, and yes I know we’re well into March now but I did paint her back in February, it’s just taken me until now to post her. In fact I’ve been working on this model, on and off, since since not long after she was released (without going and checking I’m going to guess 2018). I made a concentrated effort to get her fully painted in Fembruary of 2020, tried again in 2021, returned to her in 2022 and noticed the other week that she was 99% done and I should stop mucking about.

Belladonna Necromunda Wudugast (1)

This is Belladonna, a special character for Necromunda who can be hired as a bounty hunter to join your gang. With any model painted in fits and starts over such a long period there’s bound to be things I’m not entirely happy with about the end result and that’s certainly the case here. That said I’m happy enough to call her finished, and having the deadline of the end of February certainly stopped me from messing around any further – and potentially messing her up in the process.

Belladonna Necromunda Wudugast (2)

Her story is one of the great revenge narratives of blood-soaked Necromunda. Once a noble of House Esher, and a skilled assassin in her own right, she was married into one of the noble houses in an astute political move intended to win the Eshers much power. To her own surprise she fell in love with her new husband only for him to be assassinated at their wedding when one of the gifts turned out to contain a starved and ferocious alien predator. Belladonna survived, barely, losing an arm and a leg in the process (well they do say a fancy wedding costs arm and leg these days…). She did however manage to kill the xenos beast armed only with a shoe, ramming one stiletto-heel through its eye and into its brain. Now she stalks the underhive on the trail of whoever arranged her husband’s murder. She is not, of course, to be confused with Mad Donna, Necromunda’s most infamous trouble maker (and a character who really deserves a nice, new plastic model – hint hint GW!).


House Stark– Part 7

We’re now marching firmly towards the end of Fembruary so it’s time to take a look at the latest recruits to my House Stark army for ASOIAF – and this time it’s all about the ladies! In fact the Starks can recruit a whole unit of warrior women, the tough and uncompromising She Bears of House Mormont. I have a unit of these on my “to paint” list, started but currently unfinished, and I did at one time plan to use Fembruary as the encouragement to get them done. Alas, as it turned out I was being a bit ambitious there – small baby to care for and all that – but I’ll get around to them.

Fans of the Game of Thrones TV show will probably be most familiar with Jorah Mormont, the exiled knight who finds himself permanently in Daenerys Targaryen’s “friend-zone” (and count yourself lucky old son – spying on a lady for people who want to assassinate her is no way to win her affections!), Jeor Mormont (the old codger who commands the Nights Watch before Jon Snow) and Lyanna Mormont (the little girl who throws her weight around with the lords of the north in the later series). However those who’ve read the books will know there’s another important Mormont who’s presence in the show is reduced to a blink and you’ll miss it appearance in early episodes; Maege Mormont. With Jeor having packed his bags and gone to the Wall and Jorah gallivanting around Essos with the dragon-queen Maege is left to rule Bear Island. She marches south with Robb Stark’s host, taking four of her daughters with her. Jeor describes his sister as “a hoary old snark, stubborn, short-tempered, and willful” adding “…Truth be told, I can hardly stand to be around the wretched woman”. Oh and the unknown man who fathered her children might just be everyone’s favourite wildling windbag Tormund “Husband of Bears” Giantsbane. In the show she’s killed off early on but in the books she’s still out there somewhere, fighting for the people of the North.

There is a miniature for Maege available in the Stark Heroes 3 box, and to be honest I’m not a fan of it. She’s the one at the top, above Rickard Karstark and Brynden “the Blackfish” Tully.

Stark Heroes 3

What exactly is she supposed to be doing? Dance moves? Patting a modestly sized horse? Holding an invisible falcon? Tight-rope walking?

I quite liked the idea of adding Maege to my collection but that model would need a fair bit of converting if I bought it, and ASOIAF models aren’t nearly as easy to work with on that front as GW’s. There was a much better version released as a limited stretch goal as part of the original kickstarter campaign when the game first launched, but rare models like that are hard to get hold of and always eye-wateringly expensive so I didn’t give it much thought – until I spotted one on ebay for a price so reasonable I simply couldn’t turn it down.

Maege Mormont ASOIAF Stark Wudugast (1)Maege Mormont ASOIAF Stark Wudugast (2)Maege Mormont ASOIAF Stark Wudugast (3)

Its not all about Mormonts though, as this month I have another lady ready to take her place on the battlefield. Readers might remember that way back in June of last year I painted little Rickon Stark and his loyal direwolf Shaggydog.

Rickon Stark ASOIAF Wudugast GameOfThrones Miniatures (1)ASOIAF Shaggydog Direwolf Stark Wudugast ConvertOrDie (1)

What I forgot at the time however was that if you include the little prince of Winterfell in an army you get to take his guardian, the spearwife Osha, for no additional points. Originating amongst the Free Folk from north of the Wall Osha comes south fleeing the Others. Taken captive by the Starks she comes to be a loyal servant and protector of the youngest boys. I’ve been meaning to paint her for ages and this seemed like a perfect moment to get her done as well.

Osha Stark ASOIAF Wudugast GameOfThrones (1)Osha Stark ASOIAF Wudugast GameOfThrones (2)

Here she is with her young charge and his fearsome companion.

Osha Stark ASOIAF Wudugast GameOfThrones (3)

And there we have it, a pair of kickass ladies ready to celebrate Fembruary by taking the fight to the enemies of House Stark.


The Sorceress

Well check me out – I’ve managed to get something painted! It’s Fembruary once again, time for the annual painting challenge that encourages us to shake up our male dominated miniatures’ collections and give the ladies a chance to shine. I’ve got another project planned for this month but in case I don’t find the time to complete it I decided to start with this sorceress (or noble woman or something…) from the Black Crab range.

Black Crab Noble Wudugast (1)Black Crab Noble Wudugast (2)

Mages, as we all know, are often accompanied by strange creatures that they have bound into their service so whilst I was about it I also painted up this weird beast to be her familiar.

Black Crab Noble Wudugast (5)Black Crab Noble Wudugast (4)Black Crab Noble Wudugast (3)

Anyway, that’s me for now. Will there be more ladies before the month is out? Only time will tell!


Progress Report – December 2022

Well here we are, 2022 is over and 2023 has arrived. Hopefully all of you had a wonderful time over Christmas and New Year, wherever you are and whatever you’re doing! It’s at this time that I usually take a look back at the various developments that have occurred in this crazy hobby of ours, contrast them with my own efforts on various projects and generally take the opportunity to hold forth about whatever takes my fancy, to the (possible) delight of my readers. This year however that’s not going to be happening – try to contain your disappointment! Instead I’m going to be taking a final look back at the progress I’ve made on a project I’ve been focused on throughout the past year – namely trying to clear out my backlog.

First though, let’s talk a bit about how we got here. Like the vast majority of people who enjoy this hobby, I’ve built up quite a collection of unpainted models. The leadpile. The grey tide. The shelf of shame. The mountain of madness. Essentially it’s all stuff I was really excited about, but then never got around to actually getting painted before something distracted me. Attempting to get this amorphous mass under control isn’t a new thing, indeed it’s been a battle that has dominated my hobby time for many years, but in early 2022 I found myself giving it a lot of thought and changing my approach and attitude. Back in June, when I wrote about this I said the following, which I think still neatly sums things up.

Over the years my approach to the hobby has very much been a case of “this is for fun, paint whatever appeals in the moment, follow the hobby butterfly wherever it leads”. This has given me a lot of pleasure and has seen me paint a lot of models but whenever I look back at everything I’ve done I’m struck by the things I’ve still never finished and the models which I’ve been going to tackle “soon” for a very long time… In the past I’ve tended to view the backlog as a single entity which could be wrestled into completion through a combination of time and Herculean effort. All my projects would be completed as a side effect of this (that is to say, if all the models I want to paint are contained within the pile then by painting everything in the pile I automatically complete all of my projects). 

Like I say, this approach gave me a lot of pleasure, and I ended up with lots of models I was really happy with, but at the same time I found that no matter how many models I painted there were still lots and lots of projects that weren’t even touched.

Before I go any further I should define some terms, albeit loosely. A model is a miniature – be that a Blood Bowl playing snotling, a Karstark spearman, an Ork buggy or a greater daemon of chaos. A “project” in my mind is rather more loosely defined. Usually it’s a collection of models; a Blood Bowl team, a Warcry warband, a Necromunda gang. Sometimes it might just be a single model – Magnus the Red is a project in and of himself. “Completed” is probably the loosest term of all, but generally what I mean here is painted to a stage where I’m calling it done, at least for now. For example I would call my Orc Kruelboys for Warcry completed, because we’ve got enough to play some games with them – even though there’s some more that I still want to paint just waiting for attention. Here’s a picture of some of them which I painted in September here to break up what is otherwise turning into a real wall of text.

Orc Wudugast Kruelboyz Warhammer (3)

I’m pleased to say that my efforts to clear out the backlog have paid dividends as well. Between January and November I completed 348 miniatures, putting me well on track for painting a model a day (something I once regarded as an unachievable dream). In the last month I painted nothing at all, but I also moved house and became a father. Right now I’m much, much more interested in spending time with the tiny, wonderful, sleep-depriving, fascinating human being that my wife and I have created than I am in painting Orks (and you know that’s high praise coming from me!).

Warhammer Terrain Wudugast Orc

Of course I’m not going to stop painting miniatures. Fatherhood is awesome but it doesn’t mean I need to give up being me, just that I need to reappraise some things and think about how I’m using my time. Knowing this I found myself looking at my backlog and realizing that there are a lot of unfinished projects – and if I want to finish them I’m going to need to make some changes. I’ve tried to structure my approach and focus my efforts, looking for “easy wins” and projects that were already close to being completed. I’ve taught myself to be less perfectionist in my painting – I’ve never sought Golden Daemon wins or that kind of thing anyway – but sometimes “good enough” really is good enough, I don’t need to push myself with every model. Similarly a colour scheme may be a bit of a cliche, and similar to what everyone else is doing, but if it looks cool and its easy to replicate why not just go with it – it looks a hell of a lot better than grey plastic. Conversions are cool but am I cutting this model up just because that’s my “thing” – maybe it was fine to begin with. Some people have suggested that I’ve moved from “Convert or Die” to “Stop converting everything or you’ll won’t get half of this done before you die” and they may have a point…

Ork Squighog Wudugast Warhammer 40k (9)

The other thing I’ve been doing is writing these round up posts, one at the end of each quarter, in which I take a look back at everything I’ve managed to complete for a number of broad goals. This time I’ve not managed loads but I think between the new baby, moving house and giving over October entirely to trying (and failing) to thrash fellow blogger IRO at an Ork painting contest, I can be excused for letting a few things slip. However as well as looking at everything I’ve finished over the last three months I’ll also be talking about the progress I made over the entire year – meaning this post is going to be even more long and waffly than it is already. Are you still awake and reading? Excellent – then let us begin!

Warcry

A bit of a mixed bag here – in some ways I’ve succeed far above and beyond my expectations, in other ways I’ve rather missed the mark. Let me explain; one of my key aims for the year was to paint up some more of the “core” Warcry warbands – the ones designed specifically for the game rather than ported across from the wider Age of Sigmar range. We really enjoy Warcry and round our house we play it more than any other game but the Iron Golems and Untamed Beasts have seen a lot of action and we’d like to bring out some alternatives. On this front I’ve failed entirely, despite having made a start on both the Spire Tyrants and the Khainite Shadowstalkers (not to mention assembling the Darkoath Savagers) I’ve not managed to get anything completed. On the other hand I also wanted to have a range of warbands from across the range and this I’ve managed in style; I can now offer a total of 17 different factions – from the Kruelboyz to the Nighthaunt to the Thunderstike Brethren of the Stormcast Eternals – in addition to the aforementioned Iron Golems and Untamed Beasts. Alas after powering through lots of models in the first few months of year I managed nothing at all in the final quarter. Hopefully 2023 will see me back on the right track.

Heart of Ghur

Terrain

Terrain sets the scene and breathes life into the world(s) inhabited by our little painted dudes, so in my opinion a decent collection of terrain is a vital component of any wargamer’s home. Once again though I didn’t add anything here since the last update. Partly this was intentional, terrain tends to be big and awkwardly shaped (a bit like me) and much easier to move if it’s unassembled, and with a house moving looming I was happy to just leave everything in its boxes and return to it in the new year.

Earlier in the year I did much better however, first finishing off everything from the first Warcry boxset and having a little ruined town for my savage scumbos to fight over…

Warhammer Terrain Wudugast (4)

… and painting up a collection of walls and fences which will be particularly handy for “rank and flank” games like Warhammer or ASOIAF.

Fences ASOIAF Warhammer Wudugast

I’d really like to expand my collection of terrain for Necromunda/Warhammer 40k and I do have plenty of kits to be working with so I’ll try to make that my focus next.

Warhammer 40k and Kill Team

Not an easy one to quantify here, I’ve got a lot of projects I’d like to tackle and really I should break this down a bit further and look at specific armies (the Chaos Marines, Death Guard, Imperial Guard, Adeptus Mechanicus and so on). Honestly though I think that would lead to a lot of things being listed as “no progress” from one quarter to the next – I can only spread myself so thin after all. Still, at least this time I have something to show here, with the Orktober painting challenge leading me to add all these gits to my Ork army.

Orktober Groupshot Ork Wudugast

I may have been thrashed in our painting contest by that notorious freebooter IRO but I still got a lot of things done that I’d been wanting to tackle so I’m damn pleased with the result. And remember, Orks never loose – next year I’m going to come back for anuvva go!

One of the key things I painted in Orktober was Boss Snikrot, one of my all time favorite miniatures, and yet one which has been sitting unfinished on my painting desk since whenever he was released (2009 maybe?).

Boss Snikrot Wudugast Warhammer 40k Ork (2)

With the greatest Kommando of all time so fresh in my memory it was interesting to spot this silhouette appearing in Games Workshop’s recent preview of 40k models scheduled for release in 2023.

Snilkrot Maybe

It’s hard to imagine that this could be anyone other than Snikrot, so it seems that I painted mine just in time to see him replaced by a new version of the character. That said it’s hard to imagine that the new version could be any better than the old. More interesting is the possibility that this is hinting at a return to the planet Armageddon – where Snikrot stalks the jungles – and hordes of Orks do battle with regiments of Imperial Guard (who’ll be seeing a wave of releases early in 2023) and murderous warbands of World Eaters (who’ll also be seeing a wave of releases early in 2023). Could this mean we’ll be seeing more Orks (yes please!) before the year is out, perhaps alongside more World Eaters (something that there is currently a desperate need for) and perhaps even models for the Armageddon Steel Legion (possibly my favourite Imperial Guard regiment) – or am I just getting over excited about a silhouette and putting 2 and 2 together to make 22? I guess we’ll find out in the coming months…

That aside the biggest thing I managed to tackle this year was this bunch of Necrons that I worked on back in the spring and summer. They seem to have returned to their tombs for now but I’ve got plans to wake them up again soon.

Wudugast Warhammer 40k Necrons (1)

Blood Bowl

Not a lot to show this time, but despite the last few months being busy it’s not nothing either – I managed to get a team of Skaven started and even recruited enough players for a game of Blood Bowl 7s.

Blood Bowl Skaven Rat Ogre Wudugast (5)

Orctober also saw me add Varag Ghoul Chewer to the ranks as my first star player in my collection.

Varag Ghoul-Chewer Wudugast Blood Bowl Orc (1)

Technically I started the year with zero teams completed. My Orcs and Black Orcs were both pretty much done but at the time I still hadn’t painted that damn troll and I refused to call either team finished until I’d actually got paint on the blasted thing. As a result when I set myself the challenge of attacking the backlog the troll was one of the first targets.

Blood Bowl Troll Warhammer Wudugast (6)

Since then I’ve actually managed quite a few violent sportsmen and I now have 6 full teams match ready (the Orcs, Black Orcs, Goblins, Shambling Undead, Necromantic Horrors and Underworld Denizens) plus my small team of Skaven; the Lowdown Dirty Rats. Next year I’d like to return to my neglected Snotlings, get the Skaven up to full team status and add at least two more elves to the Elven Union team so they too can play at 7s. As usual I’ve got a few more ideas up my sleeve as well – we’ll see how things go.

Necromunda

Another year comes to an end and once again I’ve not done as much with Necromunda as I set out to. Partly it’s choice overload, I’ve got so many projects I want to tackle that, despite my enthusiasm, I just can’t get around them all. In the case of Necromunda however a big part of the problem has been something I’ve come to think of as “the Orlock knot”. All too often I find my painting process when it comes to Necromunda goes a bit like this:

1. I want to paint something for Necromunda! I am full of excitement! What shall it be today!

2. So many options! I am dizzy!

3. Well… I have been saying I’d work on my Orlocks since God was a boy, best start there I guess.

4. I don’t really feel like Orlocks today though.

5. I paint something else and Necromunda is left to slumber beneath filthy, toxic skies for a while longer.

That being the case I’m really pleased to started on the Orlocks at long last.

Necromunda Orlocks Warhammer Wudugast (1)

In a perfect world I’d have done more with them but I’m not going to beat myself up over that, my enthusiasm for the House of Iron is back to where it should be and plenty more Orlock gangers will be making their way to the underhive as soon as I find the time. Those aside I managed a few hive scum earlier in the year and again I’m planning to expand their ranks in the new year. The chaos cultists I painted recently will also be inducted in my old Chaos Helots gang (or perhaps found a new one), after which I’ll be looking around for what else the underhive has to offer.

Aeronautica Imperialis/Adeptus Titanicus

I love the idea of the Titans in the 40k universe and as a result have been very drawn to the idea of assembling my own collection of clashing God Machines. For a while the price of these kits really put me off but over the years a few really appealing deals have come my way and I now have a fair old stash of them. Have I painted any of them though? No, no I have not! Nor, for that matter, have I done anything about the Aeronautica Imperialis box I picked up in a sale a year or so ago. Ah well, maybe 2023 will be a better year for them.

Blackstone Fortress

Unlike Cursed City (see below) I’ve actually done pretty well here. With the great big mob of Chaos Cultists I finished recently I have the Escalation expansion fully painted, alongside Traitor Command, Deadly Alliance and almost everything from the core box (minus a couple of characters). That just leaves me with the Dreaded Ambull and Ascension expansions still to tackle so all being well it’s entirely possible I’ll get this one in the bag soon.

Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (4)

Cursed City

Poor old Cursed City. Launched with such fanfare and lauded for the quality of its models it swiftly disappeared once more amid a flurry of contradictory social media posts in lieu of open, honest announcements. “It was going to be available for years”, “no it wasn’t”, “it was always supposed to be limited edition”, “we never said that, that never happened”. I guess the news media think they can get away with saying “You know that thing we said last week? Well it’s not true, we never said it and if you think you heard us say it you’re a conspiracy theorist!” and GW thought “I wonder if that would work for us”. Nah, sorry Gdubz, it doesn’t work for anyone…

In what may well be the ultimate case of nominative determinism Cursed City went from being one of the most highly anticipated games in GW’s stable to a byword for making a total arse of things. The expansions, long promised and finally delivered, were a very long way from what GW had hinted at and really only served to make people more pissed off; the kind of bonus content usually reserved for an issue of White Dwarf instead sold as extremely overpriced limited-edition content for the hardcore completionist only.

Nightwars

Now I tend not to care too much what GW, or any other company, are doing with the “official rules” or how well a game is being supported by its publisher. Still it’s hard to shake off the feeling that GW made a right royal balls of things here (and I’m sure there are designers up at GW HQ still quietly fuming that everything they had planned has been scrapped). It may be projection but it’s hard not to get a sense of bitterness even from the official announcements – no normal person wants to be responsible for peddling bullshit on behalf of an uncaring employer after all. They screwed up, then they lied to us, they tried to cover it up and then to rip us off, their (presumably awesome but sadly now unknowable) future content will never see the light of day and they just wish the whole nasty business would go away and us customers would just focus on the new exciting thing instead.

Against such a backdrop it’s sometimes hard to feel the enthusiasm I once did and this is reflected in the fact that I’ve still not got very much done, and nothing at all in the final quarter of the year. It’s not been a dead loss though, 2022 did see me making a start on the core of the rank-and-file baddies and getting two heroes ready for adventure.

Cursed City Heroes Wudugast

We’ll see how things go but I’d like to rediscover my drive, complete the second half of the skeleton squad, paint a couple more heroes and then – buoyed up with newfound enthusiasm – power my way through the rest of the box in 2023.

A Song Of Ice And Fire

2022 was also the year I got into the A Song of Ice and Fire miniature’s game (that’s Game of Thrones for those of you who’re more familiar with the TV show). I actually discovered it in 2021, having been a big fan of the novels for many a long year, but didn’t get around to starting some painting until March. Being a UK based fan of the game can be a bit frustrating at times, with releases sometimes not appearing for sale here until years after they’ve reached other countries (I’m still waiting for the Lannister Red Cloaks to reach these shores for instance). The forces of House Martell have been available for a few months now, but not round here they haven’t, and so my temptation to throw my support behind the lords of Sunspear is stuck on the backburner for now. Still, given their slanderous treatment in the TV show supporters of the Dornishmen have become used to rough treatment, and if you’re not accustomed to waiting years and years for the slightest hint of a release then George Martin may not be the author for you – so perhaps those of us who are enduring the long wait for the Martells to reach the British Isles are the ones who are truly embracing the spirit of the game!

Anyway, at the moment I’ve got two projects on the go here; an army from House Stark and another from House Lannister. Of the two the Lannisters are definitely lagging behind and saw no progress at all in the final quarter of the year. Still, I’m excited about them and I like the colour scheme so I’ll try to return to them soon.

Lannister Guardsmen ASOIAF Wudugast (3)

The Starks did a bit better and, with the addition of a squad of Karstark spearmen, now stand at more than 30 points (the minimum size for a game).

ASOIAF Stark Army Wudugast 2022

Of course I’m already thinking ahead to potential future projects as I explore the other factions in the game. Barbarian hordes and big monsters have always appealed to me so the draw of the Free Folk is very real, and the reaving Greyjoys have also been calling to me, as have the aforementioned Dornishmen of House Martell. In fact looking at the Martells has me wondering what other factions might be waiting to join the game in the future, and honestly despite the depth and complexity of the world described by George RR Martin the list isn’t long. House Arryn seems an obvious choice and I can’t help but wonder about the Brotherhood Without Banners or the alliance from Slaver’s Bay. However, and here I’ll need to speak carefully to avoid spoilers for those who haven’t read the books, the most obvious contender of all has to be the Golden Company lead by *cough* “Young Gryff”. Yet the Golden Company were released back in the summer as part of the Neutral faction. In some ways that befits their status as a mercenary company but hardly does justice to their role in the story so far, or their likely next moves based on the chapters from Winds of Winter that have been previewed. Watch this space I guess but if CMON don’t remove the Golden Company from the Neutral faction and turn them into a faction in their own right at some point in the future they’re missing a trick.

Hate

I’ve got no real plan or structure here, I’m just enjoying chipping away at the models (which at the end of the day is what this is all about right?). As a result I didn’t manage anything else over the last few months so here’s a look at everything I’ve managed to paint in 2022.

Hate Wudugast 2022

Goals and Summing Up

In previous round-ups I’ve talked a bit about the goals I was hoping the achieve in the months ahead. This time I’m not going to do that, and I probably won’t bother with a March 2023 round up either – my hands are just too full at the moment and setting myself targets is setting myself up for failure from the get-go. Obviously being a dad is eating up a lot of my time and energy at the moment but I’ll still be painting and I’ll still be sticking to my aims as set out above. This approach has worked really well for me in achieving a lot of these long held goals but I’ve still got plenty of ground to cover. I’m also looking at ways in which I can speed up my painting, and manage my hobby time differently, whilst still making sure I have fun with it. Of course much as I’d like to pretend that I’m just going to focus on the models I already own I’m sure I won’t be entirely depriving myself of new stuff – there are World Eaters coming soon, and more Warcry warbands and Necromunda gangers, so even in this cost of living crisis I’ll try to allow myself the odd treat. Right now though I’ve got a baby to bath, boxes to unpack and other survivors of 2022 to fight for food and fuel. Have a wonderful 2023 all!


Blackstone Fortress: Chaos Cultists

First things first: let me get my excuses out of the way. This blog has been quiet lately and its probably going to stay that way for the next little while. I’ve not managed to comment on other people’s blogs very much either, although I have been reading them when I got the chance. My wife and I moved house at the start of December (well, I did the moving – she directed) and almost as soon as the last box was carried through the door our daughter was born (mum and baby doing very well thanks). She’s wriggly, healthy, tiring, wonderful and can shout for Scotland.

Needless to say building and painting miniatures just isn’t something I’ve been doing and won’t be for a while either I suspect. However I do have a bunch of models that I painted back in November (which seems like a long, long time ago now) and never got around to posting so prepare to feast your eyes.

Anyway, to no-one’s surprise I’ve gone and joined a cult. Well they all said it would happen one day… In this case it’s the chaos cult that lurks in the twisting halls of the Blackstone Fortress. I actually painted these a while ago but I’m just getting around to posting them now.

Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (7)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (8)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (9)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (10)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (11)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (12)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (1)

Leading the mob of insane faithful we have this cultist firebrand, ready with his flamethrower to give civilisation a helping hand if it doesn’t collapse quickly enough by itself!

Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (5)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (6)

I got so carried away painting the cultists from the Blackstone Fortress set that I even painted a couple of new ones from the recently released kit.

Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (2)Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (3)

Much like the new Ork boys I really like these models but it’s a damn shame they’re not easier to kitbash, or at least come with a couple of alternative builds.

Anyway, with these done I now have a mighty mob ready to harass adventurers and treasure-seekers in the Blackstone Fortress, cause trouble in the Necromundan underhive or catch some bullets for their chaos marine overlords.

Chaos Cultist Blackstone Fortress Warhammer 40k Wudugast (4)

Plus, with the addition of the adventurers I painted a while ago, this means the entire Escalation expansion set for Blackstone Fortress is complete.

Blackstone Fortress Warhammer 40k Wudugast (1)

This will undoubtedly be my last post of the year, although I’ll try to put together a round up, but not a bad place to end things all things considered. Who knows, next year I might even get Blackstone Fortress finished entirely.


House Stark – Part 6

Time to add another unit to my House Stark army and you’d think I’d do the sensible thing and finish off one of the squads I’d already started – the Black Guard of House Bolton or the House Tully Sworn Shields – or something from the starter set that I’ve not got around to yet like the Umber Berserkers or the Stark Outriders. But no, that would be far too sensible – instead I decided to smash through a whole squad of Karstark Spearmen instead.

ASOIAF Karstark Spearmen Stark Wudugast (5)ASOIAF Karstark Spearmen Stark Wudugast (2)ASOIAF Karstark Spearmen Stark Wudugast (3)ASOIAF Karstark Spearmen Stark Wudugast (4)

And there we have ’em – more grist for the mill of the North’s wars!

ASOIAF Karstark Spearmen Stark Wudugast (1)

Still, this – dare I say it – bold maneuver now gives me a 30 point army, big enough to take to the battlefield should I so choose. The sensible move would be to turn my attention back to the Lannisters and get them up to 30 points as well, but sensible moves have rarely been my forte so we’ll see if it happens or not…


Going Berserk

The forces of Chaos have always, by their very nature, been an eclectic bunch, their technology unrestrained by by the strict edicts of the Imperium and their bodies twisted and mutated by their daemonic patrons. Here Games Workshop has almost limitless potential to be creative, and us hobbyists can kitbash to our hearts’ content. Over the years however the degree to which this is reflected in the Chaos Marines’ range has waxed and waned. When I first fell to Chaos back in the mid-2000s there really wasn’t a whole lot to differentiate the followers of one god from those of another. If I painted my Marines green I was sworn to Nurgle, if you painted yours red you were a follower of Khorne. There were a few god-specific models kicking around as I recall, mostly still made of metal, but not many. What really drew me to the service of the Dark Gods was a combination of several factors; a mate gave me his old codex, I had no money to spend on new models and I owned a load of loyalist marines, a bunch of bits I’d scrounged up and an over-active imagination. The result was kitbashing carnage and a life sworn to the ghastly powers that dwell in the warp.

In recent years however things have improved a lot. The release of the Thousand Sons brought us a range of kits specific to Tzeentch’s chosen legion and, although I now think some of those could be improved a lot and expanding the range further would be well worthwhile, at the time it was a revelation. Then along came the Death Guard and really blew me away. With its huge range of unique kits all designed around the theme of a single god this remains, for me, the gold standard for a Chaos Legion. Needless-to-say I’ve been waiting with baited breath for GW’s designers to turn their attention to the World Eater’s and Emperor’s Children and, at last, the former has arrived.

Khorne Berserker World Eater 3

After months of build up, Saturday morning saw the full reveal of Khorne’s legion and for me they were well worth the wait. We’d already seen some of the range of course, the Khorne Berserkers for example were shown off back in September.

Khorne Berserker World Eater 2

These are really nice models, workmanlike and perhaps not the most surprising or creative but fitting the bill perfectly and demonstrating that a model doesn’t have to be fancy to be good. When I first saw them I thought “Yeah, these are fine, they do the job” but the longer I’ve looked at them the more I’ve come to love them. I always say that you can swap out specialists and leave characters on the shelf but if you don’t care for the core troops then the army isn’t for you.

Plus they certainly beat the hell out of the old kit, which has been kept going long, long after it should have been shuffled off to retirement.

Shite Old Berserkers

Then in October we saw the appearance of Lord Invocatus, a special character who rides around on a thunderous juggernaut spreading carnage.

Lord Invocatus

Now I think the juggernauts of Khorne look really cool and I’m always happy to see someone perched atop one of these mechanical bulls and laying waste to the followers of the corpse-emperor so you’d think I’d be a fan of Lord Invocatus but honestly he doesn’t do much for me, especially now that we’ve seen the very similar generic Lord of Khorne (below) which, for my money, is much nicer.

Lord of Khorne on Juggernaught

Like the Berserkers the Lord on Juggernaut just gets on with doing it’s job and looking cool. Lord Invocatus meanwhile feels like it’s trying too hard to stand out as something special whilst working with a limited range of options crammed into a small amount of sprue space. From what we’ve seen so far my assumption is that one kit can make either the Lord on Juggernaut or Lord Invocatus, in which case Lord Invocatus’ flaws become a bit more forgivable – there will always be limits to how much you can do with just one sprue after all. If Lord Invocatus proves to be an entirely separate kit I’m less impressed, a special character should have a lot more visual impact than this. Either way the head with the crest and yet another topknot just doesn’t work, and there’s nothing about him that feels particularly unique or cool. Go big or go home I would say – give him his own kit with an extra large, souped-up juggernaut, daemonic weapons chained to his arms and a few crazy mutations, or don’t bother. As it stands I can see the generic Lord on Juggernaut finding a home at the head of my army but Lord Invocatus just doesn’t look all that special to me.

However Lord Invocatus isn’t the only special character in this release. No discussion of the World Eaters is complete without mentioning the big man himself; the Primarch Angron.

Angron

Following in the footsteps of Magnus and Mortarion, Angron is the third daemon primarch to enter the setting and he looks outstanding. I do struggle a bit to paint these very large kits so perhaps I should restrain myself from rushing to buy him, and I sometimes feel GW are in a bad habit of making models that are bigger, and bigger still, but if there’s one time when being OTT is just fine it’s the daemon primarch of the World Eaters.

Berserker Banner

On Saturday Games Workshop revealed the rest of the range, the headline to the article even going so far as to promise “Hordes of New World Eaters Units”. What we saw was, for my money, some of the best things in the whole range – but “hordes” is stretching the truth a little.

First of all we have Eightbound, possessed berserkers who have been driven into a killing rage after discovering they have one of the daftest backstories in the setting. Chaos Marines which have been possessed by daemons have been around since the very earliest days and I’ve been hoping we’d someday see models which really reflected the natures of both the marine and the daemon doing the possessing (Death Guard marines possessed by daemons of Nurgle for instance, or in this case Khorne Berserkers possessed by the rage-filled daemons of Khorne). This would be more than enough to satisfy World Eaters fans but no, some silly eegit who probably communicates only in memes, decided that they should be possessed by not one, not two, but eight daemons of Khorne! Because OTT is cool right? Because eight is the holy number of Khorne right? Because everything Khorne should have something to do with the number eight right? Because I don’t know very much about the background and I don’t have anything in the way of an imagination but somebody gave me the job of writing this bollocks and nobody cares about “fluff” anyway!

As someone who turns from mild-mannered and easy-going Wudugast to a rage-fueled monster that Angron himself would tell to calm down at the mere mention of the word “fluff” seeing this kind of rubbish published has, in the parlance of da yoof, “triggered” me so let’s move swiftly on. The models, at least, are really cool. I shudder to think about the price but I want them anyway. Each one can be built as either a possessed marine…

Eightfold Khorne World Eater 1

… or an exulted version which has beaten the daemon within into submission and gained even greater power as a result.

Eightfold Khorne World Eater 2

I really like the way each one can be tweaked to be more or less possessed so that you can dial up or down the level of mutation on display your own taste. Personally I like my marines to be twisted by the warp, but too much mutation is by no means a good thing so I’ll probably end up somewhere about halfway between these two examples. I also really like the way the armour is forming into a mouth that’s swallowing the marine’s head in a nice nod both to the battle against the daemon that’s occurring within and to the icon of the World Eaters (a fanged mouth biting down on a planet – they never were a very subtle legion…).

Lastly we have the cultists of Khorne, deranged mortals known as Jakhals.

Jakhals 2

These are ace, I’m a big fan of Chaos Cultists and this has been a good year for them. I will undoubtedly be looking to get my hands on some of these; to serve as cannon fodder for my World Eaters, as a berserker vanguard for my Lost and Damned cultist horde, as more recruits for my Necromunda chaos cult and to kitbash with my Necromundan Corpse-Grinders.

The preview also notes “If you think they look nasty now, wait until you see what they can do when they’re all juiced up on stimms” which makes me hopeful that there’s an alternative way of building of this kit still to be shown.

This appears to be the unit champion…

Jakhals Champion

…however it’s this brute that has me particularly interested.

World Eaters Dishonoured

He’s bigger than the other cultists and referred to as the Dishonoured so could it be that we’re looking at a failed World Eater of some kind who’s been stripped of his armour? We can’t see the back of his head from this angle, if we could we’d be able to see if the Butcher’s Nails are there or not, so for now all we can do is guess. Either way he’s a damn cool model as he is, although once again I’m thinking about Necromunda and wondering if he might have a use as a Goliath champion with a bit of kitbashing.

Anyway, apart from Lord Invocatus and some very dodgy lore regarding the Eightbound, this all looks fantastic and I’m already cracking my knuckles and pacing, a low growl building in my chest as the Butchers Nails start to bite and command me to paint, paint, paint for the Blood God! However, I can’t help but ask “Where’s the rest of it?”. Your way of estimating exact number of kits may vary but there’s no denying, the Death Guard got a hell of a lot more than this. The World Eaters, like the Thousand Sons, lean very heavily on the wider Chaos range to bulk up the numbers with borrowed kits and daemonic allies. For a long time I’ve been feeling that Tzeentch’s legion was short changed in comparison to the followers of Nurgle, and now the World Eaters seem to have gone the same way. Based on this release the World Eaters will get six kits of their own (the Berserkers, Eightbound, Jakhals, Lord Invocatus, Lord on Juggernaut and Angron himself – plus the already released Kharn of course). The Death Guard got somewhere around twenty and are visually much more complete as a result. I recognise that GW do not have entirely unlimited resources, just as I don’t have unlimited money, time or energy to spend buying and painting models, but it’s hard not to feel that more could have been done here. This isn’t so much eating the world as taking a small bite. Where are the juggernaut cavalry to follow the mounted lord into battle? Where is the World Eater’s Lord on foot for those days he doesn’t feel like riding to war? Where are the daemon engines with which Khorne has had such a long association; the brass scorpions, blood slaughters, berserker dreadnaughts, blood reapers, doom blasters, death dealers and cauldrons of blood? Where are the Khornate beastmen, the Berserker Surgeons, the Ogryn Berserkers, Red Butcher Terminators, a new kit for the Mutilators or the Teeth of Khorne – the World Eater’s heavy weapons squads designed by Jes Goodwin all those years ago? These last are particularly missed I think as they’d bring something to the army other than just angry men who want to get into close combat and hit people in the face. Having a theme to an army is good, but – despite what the kids with the memes would have you believe – there’s no need to treat Khorne as being one dimensional.

Teeth of Khorne Jes Goodwin

Overall I’m really happy with what we’ve got and I’m sure some of it will be finding its way into my Chaos collection in time. Part of me hopes that this is just the first wave and, like the Sisters of Battle and other recent releases, we’ll see a second wave with a whole heap of new kits in a year or so’s time. Part of me however fears that they may end up like the Thousand Sons and left on the sidelines.

Anyway, I’m off to eat some raw meat and sharpen my chainaxe. If you have thoughts other than the hammering of an angry god stabbing painfully through the raw flesh of your mind and want to punch the keyboard furiously until it spells out a message then the comment’s box is the place to do it.


Wolves Of The Old World

In the early hours of this morning (UK time), when sensible folk were still abed, Games Workshop rolled out another of their big previews. I didn’t set an alarm for it but I did enjoy taking a look at it over a cup of coffee and needless to say, now I’ve given it all some headspace, I have thoughts ready to inflict on you, my gentle and long-suffering readers. We saw quite a mix of stuff too, from World Eaters (which I may – or may not – talk about in a future blog once I’ve got my ideas in order) and some walkers for House Cawdor which seem to be a real “marmite” release which some people (like me) love and others hate. However today I’m going to talk about the green lads and their good boys; the new Goblin Wolf Riders for the Gloomspite Gits.

Wolfriders 1

Well would you look at that! Somebody stop the presses and hang out the bunting – Games Workshop have managed to sculpt some decent wolves at last! Well done guys, pity it’s taken you 40-odd years but persistence beats resistance and these shaggy beasts were worth the wait! (Pedants will currently be desperate to remind me of the existence of Rippa’s Snarlfangs and the Soulblight Dire Wolves – both of which are ok – and the two wolves which hang out with Belladamma Volga which are actually really nice, but still, GW does have a reputation for missing the mark with their wolves on a regular basis so it’s still novel enough to be a relief when they get it right).

Wolfriders 3

These weren’t the only new Goblins to put in an appearance either. We also saw the previewing of Grinkrak’s Looncourt who for some reason have the exact same back story as the Flesh-eater Courts – that being that they believe, against the evidence, that they are in fact chivalrous knights. I know it can sometimes be tricky to think up new lore but this is a direct copy and paste, and much like with the ghouls it’s not really reflected in the models. I guess “identifying” as a noble knight is the new in thing in the Mortal Realms and we should go along with it rather than risk causing offense – what harm could a goblin or a ghoul do to a damsel in distress after all? Not naming the warband “the Green Knights” is a missed opportunity too – and if there’s one faction in the setting that can run with the puns it’s the Gits. At least the models are cracking.

Loonknight Goblin

More and more lately however I’m wondering if the Old World ever really went away. Were the last eight years all some kind of bizarre dream in which my fevered imagination conjured up magical realms and Stormcast Eternals whilst the Warhammer that was has rumbled on much as it ever did? Looking at GW’s release schedule you’d be forgiven for thinking so. The new Wolf Riders are a classic example of this – they’re awesome but conceptually they’re lifted straight out of the old Orcs and Goblins range without the slightest tweak to bring them into the Age of Sigmar. Now I don’t mind this – I liked old Warhammer – but wasn’t the point of Age of Sigmar to create a new world in which new ideas could be brought forth and explored? Sure, in the early days we didn’t have a whole lot to work with, it takes time to produce a whole new range of miniatures so models from WHFB were reused to flesh out the setting, but come on – it’s been eight years guys! In that time GW has churned out a lot of kits, many of them fantastic, and of those very few would look out of place in the “World That Was”.

By the time 8th Edition came around Warhammer had a lot of problems. The size of armies had grown so vast that new players could easily find themselves looking to paint hundreds of miniatures before their collection was ready for battle. To survive it needed to become more flexible, and desperately required a skirmish spin-off to serve as a stepping stone. Meanwhile the lore was a strange mix of cliches and ideas which were uniquely Warhammer, which the writers had to wrestle into shape whilst desperately seeking to ensure they had their own voice and weren’t trading solely on nostalgia. The range of models had grown large, and needed plenty of resculpts to keep it fresh, and the constraints of making models that rank up on square bases was clashing with the posing potential of the plastic models and new sculpting techniques. By the time the End Times rolled around Warhammer was desperately in need of some kind of soft-reboot. However absolutely nobody was saying “I really love this setting, but wouldn’t it be better if it was set on floating magical space bubbles. Oh and the Lizardmen need a silly name. Other than that it’s perfect”.

Don’t get me wrong, I’m not one of those who’s still sore about the destruction of the Old World, it’s just that the more time passes the more I wonder what the hell the point was. Much of what we’ve seen since 2015 would have fitted into the previous setting. Old Warhammer was an odd mix of the very generic and the uniquely creative – Age of Sigmar was an opportunity to break away and do something really creative but they seem to have lost their nerve. Now with The Old World project coming it’s harder than ever to differentiate AoS from WHFB. If, for example, I wanted to start an Orcs and Goblins army for WHFB I could find pretty much everything I might want amongst the ranks of the current Orruks and Gits. Wacky spelling does not new models make! Things like the Stormcast Eternals, Idoneth Deepkin and Kharadron Overlords serve to demonstrate what they can do if they want to but in the main they seem to be afraid of pushing the envelope.

This isn’t just an issue with the goblins either. Today also saw the previewing of a new Beastlord for the Beasts of Chaos. Again, he’s a really nice model – although the beasts need a hell of a lot more attention than just one new hero – but he’s no different to the kind of beastmen we saw in pre-End Times Warhammer.

Beastlord Beastmen Warhammer

Likewise the new Slaves to Darkness are just a revamped kit for Warriors of Chaos – they look cool but there’s nothing different here.

Chaos Warriors

Some people might be saying “So what?”. The Warriors of Chaos and Beastmen were cool before and they’re cool now. Why reinvent a perfectly serviceable wheel? If it ain’t broke and all that. Now that’s fair enough but the thing is, they did – dramatically and unashamedly – blow their old setting to bits, burn their bridges and declare that this was a whole new era in which everything you had known before had been devoured by daemons. This wasn’t gentle – this was as subtle as Angron. Soft reboots, GW clearly thought, are for wimps! Yet here we are, almost a decade later in the real world and tens of thousands of years in the timeline of the game, and half the old characters are still around and everyone still dresses the same.

Lately Games Workshop has been previewing concepts from the forthcoming Cities of Sigmar revamp. Except is it a revamp? Everything we’ve seen so far, and I’ll admit it isn’t much, is very similar to what we used to know in the Empire.

CoS Preview GunsCoS Preview

Now I’ve got nothing against nostalgia (although I’m pretty sure it used to be better) but if I’d slipped into a coma in 2014 and woke up now would I see any difference between the Warhammer of now and the one I used to know? Of course given the state of the world otherwise this might be comfort, at least some things don’t change for the worse, but if you told me it was a whole new setting I’m not sure I’d believe you.

When the End Times was in progress I suggested that what we’d probably see was a partial apocalypse, shaking things up ahead of a new and refreshed setting. Chaos would come close to destroying the world but, at the last moment, the Gods would withdraw, laughing, to their own realm, leaving the survivors to fight it out amid the ruins. GW would have the chance to change anything they wanted, old characters with old models could be killed off, new characters and factions could arise, new rules – even a whole new game system – introduced. It would give the End Times some kind of significance, without needing to wipe the slate clean. The bathwater could be poured away without needing to send the baby with it. Afterwards I was (mostly) willing to give Games Workshop credit and let them do their thing, hopeful that the passage of years would create a setting that I could believe in and which would make the whole exercise worthwhile. I’m still waiting. Of the 24 factions currently present in Age of Sigmar all but 8 of them are essentially unchanged since before the axe fell on WHFB. Sure, some things have changed – breaking up the Orcs and Goblins into two separate factions, and dividing out the Warriors of Chaos into five new armies (one for each god) has given them room to grow and the results have been well worth it. However that, and the new rules for that matter, could easily have been achieved without the wholescale destruction of the world.

Stormcast Bloke

Let’s take a quick look at the eight new factions. Could any of them have existed in the World That Was? I would argue that all of them could. The Stormcast Eternals are perhaps the most iconic AoS army – and the one which, I suspect, precipitated GW’s decision to go through with the whole exercise. Space Marines sell – so why not have Space Marines in fantasy too? Double your money! It’s an understandable decision for a business to make but I reckon it could have been done just as well in a post-End Times Old World with nothing more than a few tweaks to the backstory. The Bretonians were in dire need of a range refresh and with Game of Thrones dominating screens around the world people were excited about knights. Most of the Stormcast concepts are not a million miles from a re-envisioned Grail Knights, granted superhuman power by the Lady to restore the realm.

The Kharadron Overlords and Fyreslayers could easily have been part of a re-envisioned Dwarf range, especially if some of the concepts were dialled back a little. Dwarves in Warhammer were traditionalist to a fault and extremely resistant to change but with their holds smashed and ransacked by daemonic hordes and many of the old guard killed and strung up by their beards a few young upstarts might be able to promote new ideas (ready to be patented by GW of course) onto a suddenly less recalcitrant population.

Fishmen were rumoured for years – apparently springing from a design studio in-joke that spread to tinfoil-hat-wearers and online theorists and never really went away. They too could have come to the surface in the form of a slightly tweaked Idoneth Deepkin. The Kruelboys could well have been lurking in the swamps and caves of the Old World, the Lumineth Realmlords tweaked into something closer to the High Elves and the Nighthaunt added to the undead ranks commanded by the Vampire Counts. Aesthetically speaking the Ossiasrch Bonereapers are the faction most unique to AoS – although ever here there are similarities to the Tomb Kings of old. Are they enough to justify the risky, and still controversial, decision to destroy a well-loved setting and start over from scratch? Those aside absolutely everything else from the mightiest Son of Behemat to the smallest gobbo could have been released in the old setting without stretching the lore one inch.

Ultimately I’ve got nothing against Age of Sigmar, it was a bold move and an opportunity for great creative strides, but since then their courage seems to have deserted them and as a result the whole thing starts to seem unnecessary. The wolf riders are amazing models but when it comes to their fantasy settings Games Workshop are living in the past.


Seven Skavens!

Time to turn my attention back to my little collection of sporting rats. You may remember that back in September I put together an Underworld Denizens team by combining my Goblins and Snotlings with a few Skaven. Now it’s time to return to those Skaven and, by adding a few more recruits, turn them into a team of their own. Part of my plan was to get the rest of the team finished but, as I mentioned recently, I’ve got a lot of things on the go at the moment. I’m excited about sporting skaven – but I’m also excited about lots of other things so I’ve got to prioritise. It was at this point however that I remembered some wise advice from that fount of knowledge on all things Blood Bowl – Faust of Double Down Dice – who reminded me of the existence of Blood Bowl Sevens. Sevens is a set of alternative rules for Blood Bowl with the key difference being teams made of just seven players, rather than the standard eleven. So whilst getting my rats ready for a full game of Blood Bowl called for quite a bit of painting Sevens was much more manageable – easily slotted into my jam-packed schedule. Later I’ll try to drum up a few more bodies to bring the team to full strength. To get us started though, here’s a Clanrat Lineman…

Blood Bowl Wudugast Skaven (1)Blood Bowl Wudugast Skaven (2)

…and another one…

Blood Bowl Wudugast Skaven (3)Blood Bowl Wudugast Skaven (4)

Lastly I wanted to add some savage muscle to the team in the form of a Rat Ogre. For this I certainly wasn’t going to pay Forge World prices for the official model, nor was I going to mess around with the plastic kit sold by Games Workshop (I’ve painted enough of those in my lifetime thank you very much!). Instead I had a rummage around on ebay and found myself a Powered Rat Brute, made by ResinWarfare and 3d printed and sold by Mousillon Miniatures.

Blood Bowl Skaven Rat Ogre Wudugast (1)Blood Bowl Skaven Rat Ogre Wudugast (2)Blood Bowl Skaven Rat Ogre Wudugast (3)Blood Bowl Skaven Rat Ogre Wudugast (4)

Here’s the team, all set for action.

Blood Bowl Skaven Rat Ogre Wudugast (5)

Lastly I decided to paint a couple of markers for the team as well.

Blood Bowl Skaven Wudugast

And there we have it – another team of Seven’s good to go. Next step will be recruiting even more rodents and turning them into a full team, but that’s a job for another day.


The Roadwolves – Part 1

Cast your mind back to the start of 2020 and you may recall me painting this gentleman and claiming that my Orlock gang was soon to be unleashed into the Necromundan underhive.

Since then however things have been distinctly quiet on this front and, despite frequent promises to the contrary, my gang from the House of Iron has been idling in the doldrums; unloved, untouched and – most importantly – unpainted. Well, at long last a few new recruits have arrived.

Necromunda Orlocks Warhammer Wudugast (2)Necromunda Orlocks Warhammer Wudugast (3)Necromunda Orlocks Warhammer Wudugast (4)Necromunda Orlocks Warhammer Wudugast (5)

I know numbers are still thin on the ground but it’s a start right, a few more gangers, a leader, champions, some of those very cool looking cyber-mastiffs and they’ll be all set to make their mark on the underhive.

Necromunda Orlocks Warhammer Wudugast (1)

Once again though that might have to wait (although hopefully it won’t be another two years!) but getting these recruits under my belt has helped me recapture my enthusiasm for the gang – more will be on their way sooner or later!

In other news this is my 900th post on this blog (and we’re just a week or so past it’s 9th birthday). Who knew when I set out that my little blog would keep going so long or be read by so many unfortunate souls all over the world!